ColladaLoader now assigns individual materials to submeshes as needed
Optional assignment of individual materials to submeshes, addresses #3606pull/3607/head
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28c9bccbef
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338abded12
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@ -557,7 +557,12 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
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faceStart += submesh.mNumFaces;
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// assign the material index
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dstMesh->mMaterialIndex = matIdx;
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std::map<std::string, size_t>::const_iterator matIt = mMaterialIndexByName.find(submesh.mMaterial);
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if (matIt != mMaterialIndexByName.end()) {
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dstMesh->mMaterialIndex = matIt->second;
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} else {
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dstMesh->mMaterialIndex = matIdx;
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}
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if (dstMesh->mName.length == 0) {
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dstMesh->mName = mid.mMeshOrController;
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}
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