Merge branch 'master' into 3dsMax2021PbrMaterials
commit
7dd0596010
|
@ -249,9 +249,15 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
|||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
# hide all not-exported symbols
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
|
||||
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ENDIF()
|
||||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
IF( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) # clang-cl
|
||||
|
|
11
Readme.md
11
Readme.md
|
@ -16,13 +16,16 @@ A library to import and export various 3d-model-formats including scene-post-pro
|
|||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
|
||||
[Check the latest doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
### Latest Doc's ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Get involved ###
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
<br>
|
||||
You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
|
||||
<br>
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
|
|
@ -9,8 +9,10 @@ For details, see http://sourceforge.net/projects/libb64
|
|||
|
||||
const int CHARS_PER_LINE = 72;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4244)
|
||||
#endif // _MSC_VER
|
||||
|
||||
void base64_init_encodestate(base64_encodestate* state_in)
|
||||
{
|
||||
|
@ -33,9 +35,9 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
|
|||
char* codechar = code_out;
|
||||
char result;
|
||||
char fragment;
|
||||
|
||||
|
||||
result = state_in->result;
|
||||
|
||||
|
||||
switch (state_in->step)
|
||||
{
|
||||
while (1)
|
||||
|
@ -74,7 +76,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
|
|||
*codechar++ = base64_encode_value(result);
|
||||
result = (fragment & 0x03f) >> 0;
|
||||
*codechar++ = base64_encode_value(result);
|
||||
|
||||
|
||||
++(state_in->stepcount);
|
||||
if (state_in->stepcount == CHARS_PER_LINE/4)
|
||||
{
|
||||
|
@ -90,7 +92,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
|
|||
int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
|
||||
{
|
||||
char* codechar = code_out;
|
||||
|
||||
|
||||
switch (state_in->step)
|
||||
{
|
||||
case step_B:
|
||||
|
@ -106,8 +108,10 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
|
|||
break;
|
||||
}
|
||||
*codechar++ = '\n';
|
||||
|
||||
|
||||
return (int)(codechar - code_out);
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
|
|
@ -185,6 +185,17 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
|
|||
return unique_name;
|
||||
}
|
||||
|
||||
/// This struct manages nodes which may or may not end up in the node hierarchy.
|
||||
/// When a node becomes a child of another node, that node becomes its owner and mOwnership should be released.
|
||||
struct FBXConverter::PotentialNode
|
||||
{
|
||||
PotentialNode() : mOwnership(new aiNode), mNode(mOwnership.get()) {}
|
||||
PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
|
||||
aiNode* operator->() { return mNode; }
|
||||
std::unique_ptr<aiNode> mOwnership;
|
||||
aiNode* mNode;
|
||||
};
|
||||
|
||||
/// todo: pre-build node hierarchy
|
||||
/// todo: get bone from stack
|
||||
/// todo: make map of aiBone* to aiNode*
|
||||
|
@ -192,137 +203,129 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
|
|||
void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node) {
|
||||
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(id, "Model");
|
||||
|
||||
std::vector<aiNode *> nodes;
|
||||
std::vector<PotentialNode> nodes;
|
||||
nodes.reserve(conns.size());
|
||||
|
||||
std::vector<aiNode *> nodes_chain;
|
||||
std::vector<aiNode *> post_nodes_chain;
|
||||
std::vector<PotentialNode> nodes_chain;
|
||||
std::vector<PotentialNode> post_nodes_chain;
|
||||
|
||||
try {
|
||||
for (const Connection *con : conns) {
|
||||
// ignore object-property links
|
||||
if (con->PropertyName().length()) {
|
||||
// really important we document why this is ignored.
|
||||
FBXImporter::LogInfo("ignoring property link - no docs on why this is ignored");
|
||||
continue; //?
|
||||
for (const Connection *con : conns) {
|
||||
// ignore object-property links
|
||||
if (con->PropertyName().length()) {
|
||||
// really important we document why this is ignored.
|
||||
FBXImporter::LogInfo("ignoring property link - no docs on why this is ignored");
|
||||
continue; //?
|
||||
}
|
||||
|
||||
// convert connection source object into Object base class
|
||||
const Object *const object = con->SourceObject();
|
||||
if (nullptr == object) {
|
||||
FBXImporter::LogError("failed to convert source object for Model link");
|
||||
continue;
|
||||
}
|
||||
|
||||
// FBX Model::Cube, Model::Bone001, etc elements
|
||||
// This detects if we can cast the object into this model structure.
|
||||
const Model *const model = dynamic_cast<const Model *>(object);
|
||||
|
||||
if (nullptr != model) {
|
||||
nodes_chain.clear();
|
||||
post_nodes_chain.clear();
|
||||
|
||||
aiMatrix4x4 new_abs_transform = parent->mTransformation;
|
||||
std::string node_name = FixNodeName(model->Name());
|
||||
// even though there is only a single input node, the design of
|
||||
// assimp (or rather: the complicated transformation chain that
|
||||
// is employed by fbx) means that we may need multiple aiNode's
|
||||
// to represent a fbx node's transformation.
|
||||
|
||||
// generate node transforms - this includes pivot data
|
||||
// if need_additional_node is true then you t
|
||||
const bool need_additional_node = GenerateTransformationNodeChain(*model, node_name, nodes_chain, post_nodes_chain);
|
||||
|
||||
// assert that for the current node we must have at least a single transform
|
||||
ai_assert(nodes_chain.size());
|
||||
|
||||
if (need_additional_node) {
|
||||
nodes_chain.emplace_back(PotentialNode(node_name));
|
||||
}
|
||||
|
||||
// convert connection source object into Object base class
|
||||
const Object *const object = con->SourceObject();
|
||||
if (nullptr == object) {
|
||||
FBXImporter::LogError("failed to convert source object for Model link");
|
||||
continue;
|
||||
}
|
||||
//setup metadata on newest node
|
||||
SetupNodeMetadata(*model, *nodes_chain.back().mNode);
|
||||
|
||||
// FBX Model::Cube, Model::Bone001, etc elements
|
||||
// This detects if we can cast the object into this model structure.
|
||||
const Model *const model = dynamic_cast<const Model *>(object);
|
||||
// link all nodes in a row
|
||||
aiNode *last_parent = parent;
|
||||
for (PotentialNode& child : nodes_chain) {
|
||||
ai_assert(child.mNode);
|
||||
|
||||
if (nullptr != model) {
|
||||
nodes_chain.clear();
|
||||
post_nodes_chain.clear();
|
||||
|
||||
aiMatrix4x4 new_abs_transform = parent->mTransformation;
|
||||
std::string node_name = FixNodeName(model->Name());
|
||||
// even though there is only a single input node, the design of
|
||||
// assimp (or rather: the complicated transformation chain that
|
||||
// is employed by fbx) means that we may need multiple aiNode's
|
||||
// to represent a fbx node's transformation.
|
||||
|
||||
// generate node transforms - this includes pivot data
|
||||
// if need_additional_node is true then you t
|
||||
const bool need_additional_node = GenerateTransformationNodeChain(*model, node_name, nodes_chain, post_nodes_chain);
|
||||
|
||||
// assert that for the current node we must have at least a single transform
|
||||
ai_assert(nodes_chain.size());
|
||||
|
||||
if (need_additional_node) {
|
||||
nodes_chain.push_back(new aiNode(node_name));
|
||||
if (last_parent != parent) {
|
||||
last_parent->mNumChildren = 1;
|
||||
last_parent->mChildren = new aiNode *[1];
|
||||
last_parent->mChildren[0] = child.mOwnership.release();
|
||||
}
|
||||
|
||||
//setup metadata on newest node
|
||||
SetupNodeMetadata(*model, *nodes_chain.back());
|
||||
child->mParent = last_parent;
|
||||
last_parent = child.mNode;
|
||||
|
||||
// link all nodes in a row
|
||||
aiNode *last_parent = parent;
|
||||
for (aiNode *child : nodes_chain) {
|
||||
ai_assert(child);
|
||||
new_abs_transform *= child->mTransformation;
|
||||
}
|
||||
|
||||
// attach geometry
|
||||
ConvertModel(*model, nodes_chain.back().mNode, root_node, new_abs_transform);
|
||||
|
||||
// check if there will be any child nodes
|
||||
const std::vector<const Connection *> &child_conns = doc.GetConnectionsByDestinationSequenced(model->ID(), "Model");
|
||||
|
||||
// if so, link the geometric transform inverse nodes
|
||||
// before we attach any child nodes
|
||||
if (child_conns.size()) {
|
||||
for (PotentialNode& postnode : post_nodes_chain) {
|
||||
ai_assert(postnode.mNode);
|
||||
|
||||
if (last_parent != parent) {
|
||||
last_parent->mNumChildren = 1;
|
||||
last_parent->mChildren = new aiNode *[1];
|
||||
last_parent->mChildren[0] = child;
|
||||
last_parent->mChildren[0] = postnode.mOwnership.release();
|
||||
}
|
||||
|
||||
child->mParent = last_parent;
|
||||
last_parent = child;
|
||||
postnode->mParent = last_parent;
|
||||
last_parent = postnode.mNode;
|
||||
|
||||
new_abs_transform *= child->mTransformation;
|
||||
new_abs_transform *= postnode->mTransformation;
|
||||
}
|
||||
|
||||
// attach geometry
|
||||
ConvertModel(*model, nodes_chain.back(), root_node, new_abs_transform);
|
||||
|
||||
// check if there will be any child nodes
|
||||
const std::vector<const Connection *> &child_conns = doc.GetConnectionsByDestinationSequenced(model->ID(), "Model");
|
||||
|
||||
// if so, link the geometric transform inverse nodes
|
||||
// before we attach any child nodes
|
||||
if (child_conns.size()) {
|
||||
for (aiNode *postnode : post_nodes_chain) {
|
||||
ai_assert(postnode);
|
||||
|
||||
if (last_parent != parent) {
|
||||
last_parent->mNumChildren = 1;
|
||||
last_parent->mChildren = new aiNode *[1];
|
||||
last_parent->mChildren[0] = postnode;
|
||||
}
|
||||
|
||||
postnode->mParent = last_parent;
|
||||
last_parent = postnode;
|
||||
|
||||
new_abs_transform *= postnode->mTransformation;
|
||||
}
|
||||
} else {
|
||||
// free the nodes we allocated as we don't need them
|
||||
Util::delete_fun<aiNode> deleter;
|
||||
std::for_each(
|
||||
post_nodes_chain.begin(),
|
||||
post_nodes_chain.end(),
|
||||
deleter);
|
||||
}
|
||||
|
||||
// recursion call - child nodes
|
||||
ConvertNodes(model->ID(), last_parent, root_node);
|
||||
|
||||
if (doc.Settings().readLights) {
|
||||
ConvertLights(*model, node_name);
|
||||
}
|
||||
|
||||
if (doc.Settings().readCameras) {
|
||||
ConvertCameras(*model, node_name);
|
||||
}
|
||||
|
||||
nodes.push_back(nodes_chain.front());
|
||||
nodes_chain.clear();
|
||||
} else {
|
||||
// free the nodes we allocated as we don't need them
|
||||
post_nodes_chain.clear();
|
||||
}
|
||||
|
||||
// recursion call - child nodes
|
||||
ConvertNodes(model->ID(), last_parent, root_node);
|
||||
|
||||
if (doc.Settings().readLights) {
|
||||
ConvertLights(*model, node_name);
|
||||
}
|
||||
|
||||
if (doc.Settings().readCameras) {
|
||||
ConvertCameras(*model, node_name);
|
||||
}
|
||||
|
||||
nodes.push_back(std::move(nodes_chain.front()));
|
||||
nodes_chain.clear();
|
||||
}
|
||||
}
|
||||
|
||||
if (nodes.size()) {
|
||||
parent->mChildren = new aiNode *[nodes.size()]();
|
||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
if (nodes.size()) {
|
||||
parent->mChildren = new aiNode *[nodes.size()]();
|
||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
|
||||
std::swap_ranges(nodes.begin(), nodes.end(), parent->mChildren);
|
||||
} else {
|
||||
parent->mNumChildren = 0;
|
||||
parent->mChildren = nullptr;
|
||||
for (unsigned int i = 0; i < nodes.size(); ++i)
|
||||
{
|
||||
parent->mChildren[i] = nodes[i].mOwnership.release();
|
||||
}
|
||||
|
||||
} catch (std::exception &) {
|
||||
Util::delete_fun<aiNode> deleter;
|
||||
std::for_each(nodes.begin(), nodes.end(), deleter);
|
||||
std::for_each(nodes_chain.begin(), nodes_chain.end(), deleter);
|
||||
std::for_each(post_nodes_chain.begin(), post_nodes_chain.end(), deleter);
|
||||
nodes.clear();
|
||||
} else {
|
||||
parent->mNumChildren = 0;
|
||||
parent->mChildren = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -681,8 +684,8 @@ std::string FBXConverter::NameTransformationChainNode(const std::string &name, T
|
|||
return name + std::string(MAGIC_NODE_TAG) + "_" + NameTransformationComp(comp);
|
||||
}
|
||||
|
||||
bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std::string &name, std::vector<aiNode *> &output_nodes,
|
||||
std::vector<aiNode *> &post_output_nodes) {
|
||||
bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std::string &name, std::vector<PotentialNode> &output_nodes,
|
||||
std::vector<PotentialNode> &post_output_nodes) {
|
||||
const PropertyTable &props = model.Props();
|
||||
const Model::RotOrder rot = model.RotationOrder();
|
||||
|
||||
|
@ -828,7 +831,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
|
|||
chain[i] = chain[i].Inverse();
|
||||
}
|
||||
|
||||
aiNode *nd = new aiNode();
|
||||
PotentialNode nd;
|
||||
nd->mName.Set(NameTransformationChainNode(name, comp));
|
||||
nd->mTransformation = chain[i];
|
||||
|
||||
|
@ -836,9 +839,9 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
|
|||
if (comp == TransformationComp_GeometricScalingInverse ||
|
||||
comp == TransformationComp_GeometricRotationInverse ||
|
||||
comp == TransformationComp_GeometricTranslationInverse) {
|
||||
post_output_nodes.push_back(nd);
|
||||
post_output_nodes.emplace_back(std::move(nd));
|
||||
} else {
|
||||
output_nodes.push_back(nd);
|
||||
output_nodes.emplace_back(std::move(nd));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -847,8 +850,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
|
|||
}
|
||||
|
||||
// else, we can just multiply the matrices together
|
||||
aiNode *nd = new aiNode();
|
||||
output_nodes.push_back(nd);
|
||||
PotentialNode nd;
|
||||
|
||||
// name passed to the method is already unique
|
||||
nd->mName.Set(name);
|
||||
|
@ -857,6 +859,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
|
|||
for (unsigned int i = TransformationComp_Translation; i < TransformationComp_MAXIMUM; i++) {
|
||||
nd->mTransformation = nd->mTransformation * chain[i];
|
||||
}
|
||||
output_nodes.push_back(std::move(nd));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -171,9 +171,10 @@ private:
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* note: memory for output_nodes will be managed by the caller
|
||||
* note: memory for output_nodes is managed by the caller, via the PotentialNode struct.
|
||||
*/
|
||||
bool GenerateTransformationNodeChain(const Model& model, const std::string& name, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes);
|
||||
struct PotentialNode;
|
||||
bool GenerateTransformationNodeChain(const Model& model, const std::string& name, std::vector<PotentialNode>& output_nodes, std::vector<PotentialNode>& post_output_nodes);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetupNodeMetadata(const Model& model, aiNode& nd);
|
||||
|
|
|
@ -49,7 +49,9 @@ using namespace glTFCommon::Util;
|
|||
namespace Util {
|
||||
|
||||
size_t DecodeBase64(const char *in, size_t inLength, uint8_t *&out) {
|
||||
ai_assert(inLength % 4 == 0);
|
||||
if (inLength % 4 != 0) {
|
||||
throw DeadlyImportError("Invalid base64 encoded data: \"", std::string(in, std::min(size_t(32), inLength)), "\", length:", inLength);
|
||||
}
|
||||
|
||||
if (inLength < 4) {
|
||||
out = 0;
|
||||
|
|
|
@ -249,7 +249,10 @@ inline char EncodeCharBase64(uint8_t b) {
|
|||
}
|
||||
|
||||
inline uint8_t DecodeCharBase64(char c) {
|
||||
return DATA<true>::tableDecodeBase64[size_t(c)]; // TODO faster with lookup table or ifs?
|
||||
if (c & 0x80) {
|
||||
throw DeadlyImportError("Invalid base64 char value: ", size_t(c));
|
||||
}
|
||||
return DATA<true>::tableDecodeBase64[size_t(c & 0x7F)]; // TODO faster with lookup table or ifs?
|
||||
}
|
||||
|
||||
size_t DecodeBase64(const char *in, size_t inLength, uint8_t *&out);
|
||||
|
|
|
@ -1124,6 +1124,14 @@ private:
|
|||
IOStream *OpenFile(std::string path, const char *mode, bool absolute = false);
|
||||
};
|
||||
|
||||
inline std::string getContextForErrorMessages(const std::string &id, const std::string &name) {
|
||||
std::string context = id;
|
||||
if (!name.empty()) {
|
||||
context += " (\"" + name + "\")";
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
} // namespace glTF2
|
||||
|
||||
// Include the implementation of the methods
|
||||
|
|
|
@ -273,17 +273,21 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
|
|||
}
|
||||
|
||||
if (!mDict->IsArray()) {
|
||||
throw DeadlyImportError("GLTF: Field is not an array \"", mDictId, "\"");
|
||||
throw DeadlyImportError("GLTF: Field \"", mDictId, "\" is not an array");
|
||||
}
|
||||
|
||||
if (i >= mDict->Size()) {
|
||||
throw DeadlyImportError("GLTF: Array index ", i, " is out of bounds (", mDict->Size(), ") for \"", mDictId, "\"");
|
||||
}
|
||||
|
||||
Value &obj = (*mDict)[i];
|
||||
|
||||
if (!obj.IsObject()) {
|
||||
throw DeadlyImportError("GLTF: Object at index \"", to_string(i), "\" is not a JSON object");
|
||||
throw DeadlyImportError("GLTF: Object at index ", i, " in array \"", mDictId, "\" is not a JSON object");
|
||||
}
|
||||
|
||||
if (mRecursiveReferenceCheck.find(i) != mRecursiveReferenceCheck.end()) {
|
||||
throw DeadlyImportError("GLTF: Object at index \"", to_string(i), "\" has recursive reference to itself");
|
||||
throw DeadlyImportError("GLTF: Object at index ", i, " in array \"", mDictId, "\" has recursive reference to itself");
|
||||
}
|
||||
mRecursiveReferenceCheck.insert(i);
|
||||
|
||||
|
@ -741,14 +745,6 @@ inline void CopyData(size_t count,
|
|||
}
|
||||
}
|
||||
|
||||
inline std::string getContextForErrorMessages(const std::string& id, const std::string& name) {
|
||||
std::string context = id;
|
||||
if (!name.empty()) {
|
||||
context += " (\"" + name + "\")";
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
template <class T>
|
||||
|
@ -766,11 +762,12 @@ void Accessor::ExtractData(T *&outData) {
|
|||
const size_t targetElemSize = sizeof(T);
|
||||
|
||||
if (elemSize > targetElemSize) {
|
||||
throw DeadlyImportError("GLTF: elemSize > targetElemSize");
|
||||
throw DeadlyImportError("GLTF: elemSize ", elemSize, " > targetElemSize ", targetElemSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
|
||||
if (count*stride > (bufferView ? bufferView->byteLength : sparse->data.size())) {
|
||||
throw DeadlyImportError("GLTF: count*stride out of range");
|
||||
const size_t maxSize = (bufferView ? bufferView->byteLength : sparse->data.size());
|
||||
if (count*stride > maxSize) {
|
||||
throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
|
||||
outData = new T[count];
|
||||
|
|
|
@ -1126,7 +1126,7 @@ void glTF2Exporter::MergeMeshes()
|
|||
unsigned int meshIndex = meshRef.GetIndex();
|
||||
|
||||
if (meshIndex == removedIndex) {
|
||||
node->meshes.erase(curNode->meshes.begin() + mm);
|
||||
curNode->meshes.erase(curNode->meshes.begin() + mm);
|
||||
} else if (meshIndex > removedIndex) {
|
||||
Ref<Mesh> newMeshRef = mAsset->meshes.Get(meshIndex - 1);
|
||||
|
||||
|
|
|
@ -918,7 +918,10 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
|
||||
if (!node.meshes.empty()) {
|
||||
// GLTF files contain at most 1 mesh per node.
|
||||
assert(node.meshes.size() == 1);
|
||||
if (node.meshes.size() > 1)
|
||||
{
|
||||
throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(), " meshes in ", getContextForErrorMessages(node.id, node.name), ", but only 1 mesh per node allowed.");
|
||||
}
|
||||
int mesh_idx = node.meshes[0].GetIndex();
|
||||
int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx];
|
||||
|
||||
|
|
|
@ -1033,7 +1033,10 @@ ELSE()
|
|||
INCLUDE_DIRECTORIES( "../contrib" )
|
||||
INCLUDE_DIRECTORIES( "../contrib/pugixml/src" )
|
||||
ADD_DEFINITIONS( -DRAPIDJSON_HAS_STDSTRING=1 )
|
||||
ADD_DEFINITIONS( -DRAPIDJSON_NOMEMBERITERATORCLASS )
|
||||
option( ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR "Suppress rapidjson warning on MSVC (NOTE: breaks android build)" ON )
|
||||
if(ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR)
|
||||
ADD_DEFINITIONS( -DRAPIDJSON_NOMEMBERITERATORCLASS )
|
||||
endif()
|
||||
ENDIF()
|
||||
|
||||
# VC2010 fixes
|
||||
|
|
|
@ -408,6 +408,45 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
}
|
||||
}
|
||||
|
||||
// ... and copy all the morph targets for all the vertices which made it into the new submesh
|
||||
if (pMesh->mNumAnimMeshes > 0) {
|
||||
newMesh->mNumAnimMeshes = pMesh->mNumAnimMeshes;
|
||||
newMesh->mAnimMeshes = new aiAnimMesh*[newMesh->mNumAnimMeshes];
|
||||
|
||||
for (unsigned int morphIdx = 0; morphIdx < newMesh->mNumAnimMeshes; ++morphIdx) {
|
||||
aiAnimMesh* origTarget = pMesh->mAnimMeshes[morphIdx];
|
||||
aiAnimMesh* newTarget = new aiAnimMesh;
|
||||
newTarget->mName = origTarget->mName;
|
||||
newTarget->mWeight = origTarget->mWeight;
|
||||
newTarget->mNumVertices = numSubMeshVertices;
|
||||
newTarget->mVertices = new aiVector3D[numSubMeshVertices];
|
||||
newMesh->mAnimMeshes[morphIdx] = newTarget;
|
||||
|
||||
if (origTarget->HasNormals()) {
|
||||
newTarget->mNormals = new aiVector3D[numSubMeshVertices];
|
||||
}
|
||||
|
||||
if (origTarget->HasTangentsAndBitangents()) {
|
||||
newTarget->mTangents = new aiVector3D[numSubMeshVertices];
|
||||
newTarget->mBitangents = new aiVector3D[numSubMeshVertices];
|
||||
}
|
||||
|
||||
for( unsigned int vi = 0; vi < numSubMeshVertices; ++vi) {
|
||||
// find the source vertex for it in the source mesh
|
||||
unsigned int previousIndex = previousVertexIndices[vi];
|
||||
newTarget->mVertices[vi] = origTarget->mVertices[previousIndex];
|
||||
|
||||
if (newTarget->HasNormals()) {
|
||||
newTarget->mNormals[vi] = origTarget->mNormals[previousIndex];
|
||||
}
|
||||
if (newTarget->HasTangentsAndBitangents()) {
|
||||
newTarget->mTangents[vi] = origTarget->mTangents[previousIndex];
|
||||
newTarget->mBitangents[vi] = origTarget->mBitangents[previousIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// I have the strange feeling that this will break apart at some point in time...
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,10 +27,10 @@ THE SOFTWARE.
|
|||
#include "o3dgcArithmeticCodec.h"
|
||||
#include "o3dgcTimer.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(push)
|
||||
# pragma warning( disable : 4456)
|
||||
#endif // _WIN32
|
||||
#endif // _MSC_VER
|
||||
|
||||
//#define DEBUG_VERBOSE
|
||||
|
||||
|
@ -852,9 +852,9 @@ namespace o3dgc
|
|||
}
|
||||
} // namespace o3dgc
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( pop )
|
||||
#endif // _WIN32
|
||||
#endif // _MSC_VER
|
||||
|
||||
#endif // O3DGC_SC3DMC_DECODER_INL
|
||||
|
||||
|
|
|
@ -32,10 +32,10 @@ THE SOFTWARE.
|
|||
|
||||
//#define DEBUG_VERBOSE
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(push)
|
||||
# pragma warning(disable : 4456)
|
||||
#endif // _WIN32
|
||||
#endif // _MSC_VER
|
||||
|
||||
namespace o3dgc
|
||||
{
|
||||
|
@ -927,9 +927,9 @@ namespace o3dgc
|
|||
}
|
||||
} // namespace o3dgc
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(pop)
|
||||
#endif // _WIN32
|
||||
#endif // _MSC_VER
|
||||
|
||||
#endif // O3DGC_SC3DMC_ENCODER_INL
|
||||
|
||||
|
|
|
@ -28,7 +28,9 @@ THE SOFTWARE.
|
|||
|
||||
#ifdef _WIN32
|
||||
/* Thank you, Microsoft, for file WinDef.h with min/max redefinition. */
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#elif __APPLE__
|
||||
#include <mach/clock.h>
|
||||
|
|
|
@ -18,8 +18,10 @@
|
|||
/* Win32, DOS, MSVC, MSVS */
|
||||
#include <direct.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4706)
|
||||
#endif // _MSC_VER
|
||||
|
||||
#define MKDIR(DIRNAME) _mkdir(DIRNAME)
|
||||
#define STRCLONE(STR) ((STR) ? _strdup(STR) : NULL)
|
||||
|
@ -968,4 +970,6 @@ out:
|
|||
return status;
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
|
|
@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4351)
|
||||
#endif // _WIN32
|
||||
#endif // _MSC_VER
|
||||
|
||||
#include <assimp/aabb.h>
|
||||
#include <assimp/types.h>
|
||||
|
@ -458,8 +458,8 @@ struct aiAnimMesh {
|
|||
*/
|
||||
unsigned int mNumVertices;
|
||||
|
||||
/**
|
||||
* Weight of the AnimMesh.
|
||||
/**
|
||||
* Weight of the AnimMesh.
|
||||
*/
|
||||
float mWeight;
|
||||
|
||||
|
@ -713,8 +713,8 @@ struct aiMesh {
|
|||
* Note! Currently only works with Collada loader.*/
|
||||
C_STRUCT aiAnimMesh **mAnimMeshes;
|
||||
|
||||
/**
|
||||
* Method of morphing when animeshes are specified.
|
||||
/**
|
||||
* Method of morphing when animeshes are specified.
|
||||
*/
|
||||
unsigned int mMethod;
|
||||
|
||||
|
|
|
@ -31,10 +31,16 @@
|
|||
#include <dxgiformat.h>
|
||||
#include <assert.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4005)
|
||||
#endif // _MSC_VER
|
||||
|
||||
#include <wincodec.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
|
|
@ -31,10 +31,16 @@
|
|||
|
||||
#include <d3d11.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4005)
|
||||
#endif // _MSC_VER
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
||||
HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
|
|
|
@ -25,10 +25,12 @@
|
|||
#include "UTFConverter.h"
|
||||
#include "SafeRelease.hpp"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment (lib, "d3d11.lib")
|
||||
#pragma comment (lib, "Dxgi.lib")
|
||||
#pragma comment(lib,"d3dcompiler.lib")
|
||||
#pragma comment (lib, "dxguid.lib")
|
||||
#endif // _MSC_VER
|
||||
|
||||
using namespace DirectX;
|
||||
using namespace AssimpSamples::SharedCode;
|
||||
|
|
|
@ -18,10 +18,16 @@
|
|||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
|
||||
#endif // _MSC_VER
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "contrib/stb_image/stb_image.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(default: 4100) // Enable warning 'unreferenced formal parameter'
|
||||
#endif // _MSC_VER
|
||||
|
||||
#include <fstream>
|
||||
|
||||
|
|
Loading…
Reference in New Issue