Merge branch 'master' into tdb/pbrt3_exporter

pull/3580/head
Matt Pharr 2021-01-18 17:15:40 -08:00 committed by GitHub
commit 8f5148f108
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 28 additions and 19 deletions

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -52,8 +51,12 @@ void ScenePreprocessor::ProcessScene() {
ai_assert(scene != nullptr);
// Process all meshes
for (unsigned int i = 0; i < scene->mNumMeshes; ++i)
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
if (nullptr == scene->mMeshes[i]) {
continue;
}
ProcessMesh(scene->mMeshes[i]);
}
// - nothing to do for nodes for the moment
// - nothing to do for textures for the moment
@ -61,8 +64,12 @@ void ScenePreprocessor::ProcessScene() {
// - nothing to do for cameras for the moment
// Process all animations
for (unsigned int i = 0; i < scene->mNumAnimations; ++i)
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
if (nullptr == scene->mAnimations[i]) {
continue;
}
ProcessAnimation(scene->mAnimations[i]);
}
// Generate a default material if none was specified
if (!scene->mNumMaterials && scene->mNumMeshes) {

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@ -198,11 +198,9 @@ endif(MINGW)
add_library(zlibstatic STATIC ${ZLIB_SRCS} ${ZLIB_ASMS} ${ZLIB_PUBLIC_HDRS} ${ZLIB_PRIVATE_HDRS})
IF(WIN32)
INSTALL( TARGETS zlibstatic
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT})
ENDIF()
INSTALL( TARGETS zlibstatic
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT})

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@ -735,9 +735,9 @@ public:
* #GetTextureCount() can be used to determine the number of textures
* per texture type.
* @param path Receives the path to the texture.
* If the texture is embedded, receives a '*' followed by the id of
* the texture (for the textures stored in the corresponding scene) which
* can be converted to an int using a function like atoi.
* Use aiScene::GetEmbeddedTexture() method to determine if returned path
* is an image file to be opened or a string key of embedded texture stored in the corresponding scene
* (could be a '*' followed by the id of the texture in case of no name)
* NULL is a valid value.
* @param mapping The texture mapping.
* NULL is allowed as value.

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@ -305,9 +305,9 @@ struct aiString {
/** Copy a const char* to the aiString */
void Set(const char *sz) {
const ai_int32 len = (ai_uint32)::strlen(sz);
ai_int32 len = (ai_uint32)::strlen(sz);
if (len > (ai_int32)MAXLEN - 1) {
return;
len = (ai_int32) MAXLEN - 1;
}
length = len;
memcpy(data, sz, len);
@ -321,7 +321,10 @@ struct aiString {
}
length = rOther.length;
;
if (length >(MAXLEN - 1)) {
length = (ai_int32) MAXLEN - 1;
}
memcpy(data, rOther.data, length);
data[length] = '\0';
return *this;

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -154,6 +152,9 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
template <typename TReal>
AI_FORCE_INLINE
const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
if ( f == static_cast<TReal>(0.0)) {
return *this;
}
const TReal invF = (TReal) 1.0 / f;
x *= invF;
y *= invF;