customized node transformation format
parent
4ff5a06ef4
commit
01e61c8b9f
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@ -1,4 +1,4 @@
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/*
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@ -1006,7 +1006,7 @@ unsigned int glTF2Exporter::ExportNode(const aiNode* n, Ref<Node>& parent)
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node->name = name;
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if (!n->mTransformation.IsIdentity()) {
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if (mScene->mNumAnimations > 0) {
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if (mScene->mNumAnimations > 0 || (mProperties && mProperties->HasPropertyBool("GLTF2_NODE_IN_TRS"))) {
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aiQuaternion quaternion;
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n->mTransformation.Decompose(*reinterpret_cast<aiVector3D *>(&node->scale.value), quaternion, *reinterpret_cast<aiVector3D *>(&node->translation.value));
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