Merge branch 'master' into ihsinme-patch-210
commit
5a7f212162
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -52,8 +51,12 @@ void ScenePreprocessor::ProcessScene() {
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ai_assert(scene != nullptr);
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// Process all meshes
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i)
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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if (nullptr == scene->mMeshes[i]) {
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continue;
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}
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ProcessMesh(scene->mMeshes[i]);
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}
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// - nothing to do for nodes for the moment
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// - nothing to do for textures for the moment
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@ -61,8 +64,12 @@ void ScenePreprocessor::ProcessScene() {
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// - nothing to do for cameras for the moment
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// Process all animations
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for (unsigned int i = 0; i < scene->mNumAnimations; ++i)
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for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
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if (nullptr == scene->mAnimations[i]) {
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continue;
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}
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ProcessAnimation(scene->mAnimations[i]);
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}
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// Generate a default material if none was specified
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if (!scene->mNumMaterials && scene->mNumMeshes) {
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@ -198,11 +198,9 @@ endif(MINGW)
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add_library(zlibstatic STATIC ${ZLIB_SRCS} ${ZLIB_ASMS} ${ZLIB_PUBLIC_HDRS} ${ZLIB_PRIVATE_HDRS})
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IF(WIN32)
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INSTALL( TARGETS zlibstatic
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EXPORT "${TARGETS_EXPORT_NAME}"
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LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
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ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
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RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
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COMPONENT ${LIBASSIMP_COMPONENT})
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ENDIF()
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INSTALL( TARGETS zlibstatic
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EXPORT "${TARGETS_EXPORT_NAME}"
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LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
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ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
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RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
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COMPONENT ${LIBASSIMP_COMPONENT})
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@ -735,9 +735,9 @@ public:
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* #GetTextureCount() can be used to determine the number of textures
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* per texture type.
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* @param path Receives the path to the texture.
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* If the texture is embedded, receives a '*' followed by the id of
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* the texture (for the textures stored in the corresponding scene) which
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* can be converted to an int using a function like atoi.
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* Use aiScene::GetEmbeddedTexture() method to determine if returned path
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* is an image file to be opened or a string key of embedded texture stored in the corresponding scene
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* (could be a '*' followed by the id of the texture in case of no name)
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* NULL is a valid value.
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* @param mapping The texture mapping.
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* NULL is allowed as value.
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@ -305,9 +305,9 @@ struct aiString {
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/** Copy a const char* to the aiString */
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void Set(const char *sz) {
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const ai_int32 len = (ai_uint32)::strlen(sz);
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ai_int32 len = (ai_uint32)::strlen(sz);
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if (len > (ai_int32)MAXLEN - 1) {
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return;
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len = (ai_int32) MAXLEN - 1;
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}
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length = len;
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memcpy(data, sz, len);
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@ -321,7 +321,10 @@ struct aiString {
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}
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length = rOther.length;
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;
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if (length >(MAXLEN - 1)) {
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length = (ai_int32) MAXLEN - 1;
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}
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memcpy(data, rOther.data, length);
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data[length] = '\0';
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return *this;
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -154,6 +152,9 @@ const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
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template <typename TReal>
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AI_FORCE_INLINE
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const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
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if ( f == static_cast<TReal>(0.0)) {
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return *this;
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}
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const TReal invF = (TReal) 1.0 / f;
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x *= invF;
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y *= invF;
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