Kim Kulling
ae05dbb252
define CheckValidFacesIndices also in release builds.
2020-06-23 21:11:18 +02:00
Kim Kulling
6205af4efb
replace NULL and avoid ai_assert with more than 2 tests.
2020-06-23 21:05:42 +02:00
Kim Kulling
b3af5c5a14
closes https://github.com/assimp/assimp/issues/3253 : remove useless code
2020-06-17 20:37:39 +02:00
Kim Kulling
31b8d4710f
Merge branch 'master' into issue_3165
2020-06-15 20:32:00 +02:00
Kim Kulling
15f11aec93
Merge branch 'master' into gltf2_targetNames_export
2020-06-14 09:43:09 +02:00
kimkulling
f938a6b744
fix leak: just ignore broken texture coordinates.
2020-06-12 14:52:02 +02:00
kimkulling
1e0c5f26b4
Merge branch 'migenius-migenius-fix-texcoord' of https://github.com/assimp/assimp into migenius-migenius-fix-texcoord
2020-06-12 12:30:11 +02:00
kimkulling
ad62e6e863
fix unittest check - cannot work, just crash shall not occurr any more.
2020-06-12 12:29:51 +02:00
Kim Kulling
f67c71d5c7
Merge branch 'master' into fbx_blendshape_channelName
2020-06-12 10:55:32 +02:00
Kim Kulling
ffaa634c48
Merge branch 'master' into issue_3165
2020-06-09 10:48:27 +02:00
Kim Kulling
620bebb999
diable warning only for gcc 8.0 or greater
2020-06-09 10:14:57 +02:00
Kim Kulling
42afc40d16
Disable warning only for gcc 8.0 or greater
2020-06-09 10:13:43 +02:00
Kim Kulling
35fb4c9370
Remove dead code
2020-06-09 10:07:25 +02:00
Kim Kulling
5c7bed01f1
remove dead code.
2020-06-09 10:06:50 +02:00
Paul Arden
9e46f9751f
Check for invalid texture coordinate accessor. Fixes #3269 .
2020-06-09 15:49:38 +10:00
Yingying Wang
26421aebc9
support channel name in blendshape name
2020-06-08 13:33:16 -07:00
Kim Kulling
b37d42f6b5
Perform sanity check only in debug
...
closes https://github.com/assimp/assimp/issues/3255
2020-06-07 18:03:47 +02:00
Kim Kulling
e6446e1e68
Merge branch 'master' into issue_3258
2020-06-07 08:23:04 +02:00
Alec
2c0df39ef3
Added rapidjson define to avoid warnings in c++17
2020-06-06 14:33:41 +02:00
Kim Kulling
62273b63e5
closes https://github.com/assimp/assimp/issues/3256 : Remove redundand code
2020-06-06 12:22:01 +02:00
Yingying Wang
4e34853ac7
gltf2 export target names for blendshapes
2020-06-05 12:17:27 -07:00
Kim Kulling
6d04e16c7e
Merge branch 'master' into issue_3165
2020-05-28 21:51:58 +02:00
kimkulling
d40a3026db
closes https://github.com/assimp/assimp/issues/3165 : fix gcc build.
2020-05-28 21:02:13 +02:00
Kim Kulling
78c9ac2889
Merge branch 'master' into gltf2_sparseAccessor_import
2020-05-25 16:11:01 +02:00
Kim Kulling
a97e4c15b3
Merge branch 'master' into master
2020-05-21 21:15:50 +02:00
Kim Kulling
ecfca1d5c5
Merge branch 'master' into verboseLogging
2020-05-21 18:30:52 +02:00
Yingying Wang
193deb3441
cleanup
2020-05-18 12:01:09 -07:00
Yingying Wang
e39c632809
cleanup
2020-05-18 11:50:51 -07:00
Yingying Wang
0897c4c7be
merge
2020-05-18 11:31:44 -07:00
Yingying Wang
02cbd36271
pull master
2020-05-18 11:15:18 -07:00
Kevin Shepherd
e9a3cc2c8a
Fixed rotation order bug in BVH Loader
...
This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene). The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Malcolm Tyrrell
14692368d5
Same for LogDebug -> LogVerboseDebug
2020-05-18 11:55:14 +01:00
Malcolm Tyrrell
87a7662bee
More thinks using VERBOSE_DEBUG
2020-05-18 11:45:00 +01:00
Kim Kulling
2438e1b52e
Merge branch 'master' into gltf2_fix_skin_recursion
2020-05-18 09:05:28 +02:00
Kim Kulling
4b0a3305b1
Merge branch 'master' into master
2020-05-17 13:54:10 +02:00
Kim Kulling
4f24b3dac2
Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using
2020-05-17 11:48:24 +02:00
Kim Kulling
cfbdacb02a
Merge branch 'master' into bug-3201-collada_root_meshes
2020-05-16 20:50:34 +02:00
Malcolm Tyrrell
d70685d37f
Fix typo
2020-05-15 17:50:48 +01:00
Malcolm Tyrrell
90cdbd9d9a
Fix ups
2020-05-15 17:46:50 +01:00
Malcolm Tyrrell
434c5e3d37
More verbose logging
2020-05-15 17:29:49 +01:00
Malcolm Tyrrell
2ffd1cb8db
nits
2020-05-15 17:22:15 +01:00
Malcolm Tyrrell
bcca3a0d79
No need for bespoke macros
2020-05-15 17:22:02 +01:00
Malcolm Tyrrell
6be0ce1ec9
Initial pass at adding logging
2020-05-15 17:21:45 +01:00
Matias Kangasjärvelä
7a16a7a7e4
Fix infinite recursion in gltf2 skin parsing
...
Previously parsing a node caused the skin that was attached to it
to be parsed, which caused the skins node joints to be parsed,
which could cause the skin to be re-parsed leading to infinite or
at the very least exponential recursion.
The fix is to just get a reference to a temporarily uninitialized
skin as they were being parsed after the scene graph just to be safe
anyway. This way we avoid the recursion problem and all the references
will be valid in the end.
2020-05-15 16:48:41 +03:00
kimkulling
464d4cf99a
Merge branch 'master' of https://github.com/inhosens/assimp into inhosens-master
2020-05-15 15:08:30 +02:00
kimkulling
246ec2b0dc
Merge branch 'migenius-fix-ortho' of https://github.com/migenius/assimp into migenius-migenius-fix-ortho
2020-05-15 13:37:03 +02:00
kimkulling
a6b5abd698
Merge branch 'master' of https://github.com/zyndor/assimp into zyndor-master
2020-05-15 08:51:46 +02:00
Kim Kulling
2571b47a28
Merge branch 'master' into bug-3177-dae-geo-id
2020-05-13 20:24:53 +02:00
Yingying Wang
e9b67cdb89
gltf2 import sparse accessor
2020-05-11 14:34:35 -07:00
Jeremy Cytryn
c3a21666da
Make gltf2 export normal normalization safe
...
This avoids introducing NaNs e.g. when the input mesh has 0-length normals
2020-05-11 12:02:38 -07:00