Kim Kulling
484f73b179
Merge pull request #1437 from rmitton/sib-version
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Added support for SIB models from Silo 2.5
2017-09-16 16:27:38 +02:00
Richard Mitton
f602055da5
Added Silo 2.5 support
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Silo 2.5 bumps the version number of SIB files for no apparent reason. Doesn't appear to be any other changes to the file format.
2017-09-15 12:40:38 -07:00
Richard Mitton
234ffc0ad6
Fixed truncated material names
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The previous Unicode library change accidentally trimmed off the last character of SIB material names.
2017-09-15 12:39:58 -07:00
Turo Lamminen
01c50394ce
FBXParser: Silence uninitialized variable warnings
2017-09-15 12:42:17 +03:00
Turo Lamminen
f1998d52dc
Importer: Whitespace cleanup to fix GCC misleading indentation warning
2017-09-15 12:41:53 +03:00
Turo Lamminen
046c229e48
AssbinExporter: Fix strict aliasing violation
2017-09-15 12:41:40 +03:00
Turo Lamminen
f4a0ab81b1
AssbinExporter: Add Write specialization for aiColor3D
2017-09-15 12:41:13 +03:00
Turo Lamminen
b9efc234d0
DefaultLogger: Whitespace cleanup to fix GCC misleading indentation warning
2017-09-15 12:40:07 +03:00
Turo Lamminen
0b140db0a4
glTFExporter: Silence uninitialized variable warning
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This is a false positive, idx_srcdata_begin is only used if comp_allow
is true and in that case it's also initialized.
2017-09-15 12:39:58 +03:00
vkovalev123
58213804ff
Update 3DSLoader.cpp
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Fixed reading of CHINK_RGBF. If reading performs on x32 platform then reading will execute right, but on x64 it`s wrong because it will read 8 bytes instead 4.
2017-09-14 14:55:02 +03:00
Kim Kulling
afd6c4d57d
Revert "Asan"
2017-09-13 21:40:44 +02:00
Kim Kulling
d139b4d180
Merge pull request #1423 from Matter-and-Form/feature/gltf2
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glTF 2 Importer + glTF 2 Spec Conformity
2017-09-13 20:01:38 +02:00
Kim Kulling
d49f86f1e7
Merge pull request #1427 from turol/asan
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Asan
2017-09-13 19:38:44 +02:00
Turo Lamminen
b6f122ff2c
Fix delete / delete[] mismatch in glTFAsset
2017-09-13 11:31:05 +03:00
Kim Kulling
6a3b030094
MDP: fix encoding issues.
2017-09-12 21:16:59 +02:00
Kim Kulling
b5f770e456
Merge branch 'master' of https://github.com/assimp/assimp
2017-09-12 19:07:21 +02:00
Kim Kulling
e3163ec15e
FBX: fix some minor findings.
2017-09-12 19:07:17 +02:00
Kim Kulling
cbedc448c6
closes https://github.com/assimp/assimp/issues/1426 : add Defines.h to include folder for install.
2017-09-12 18:59:38 +02:00
John Senneker
933bbb4f1c
Manually read alphaMode material property
2017-09-12 11:55:52 -04:00
John Senneker
eca008d5ec
Properly move string passed to JSON writer
2017-09-12 11:55:22 -04:00
Daniel Hritzkiv
b0da0796c8
Fix Segfault caused by losing pointer to std::string
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Keep std::string alive
2017-09-12 10:07:15 -04:00
Daniel Hritzkiv
cde29c937c
Formatting
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
b1a5ca4516
Use `forceNumber` argument of `WriteAttrs` to write correct attribute names, instead
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
990fe143a1
Fix mesh primitive’s attributes’ names
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Per spec
TEXCOORD -> TEXCOORD_0
COLOR -> COLOR_0
JOINTS -> JOINTS_0
WEIGHTS -> WEIGHTS_0
Remove JOINTMATRIX since it’s not supported (and doesn’t seem to be output, anyway)
TANGENT should be added at a later date
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
816e6909ca
Remove KHR_binary_glTF code
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Binary glTF is now part of the glTF2 spec. However, it’s implemented incorrectly, so will be temporarily removed
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
b4f5033d89
Remove compresssed file format flag
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv
d518289e72
more specific token search for Collada Loader
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collada can appear in many files, such as glTFs via the “generator” field (in the form of collada2gltf)
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
5cb13aa4b3
Load gltf .bin files from correct directory
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv
a438ece655
Remove premultipliedAlpha from gltf2
2017-09-11 11:02:15 -04:00
John Senneker
140b903d7a
Fix parsing of glTF version
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Handle version as int in gltf
Fix format specifiers in glTF version parser
2017-09-11 11:02:15 -04:00
John Senneker
19876e9822
Add support for importing both glTF and glTF2 files
2017-09-11 11:02:15 -04:00
John Senneker
2ee7991558
Restrict search for OFF header to first 3 bytes
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
a5e8e0b2bd
Remove commented out code
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
0a8183531e
Set alphaMode, baseColorFactor opacity when model’s opacity isn’t 1
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
37582131f4
Set the metallicFactor to 0 if source file doesn’t have metallicFactor
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Otherwise, the models have full metallic materials and appear very dim
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
da6a252efb
Fix METALLIC_FACTOR typo
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
3ba00ca421
Define gltf material property names as constants
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
54dd4804cd
Fix indentation
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
44757af34a
Implement pbrSpecularGlossiness property as Nullable
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
03cfa04ee4
Define default material values as static constants
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for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
1a5823700f
Remove need for Has by returning an empty Ref in Get
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
21259e0835
Use different form of index accessor
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
37527849b7
Export material names properly
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
a9c4fa84b5
Sampler improvements; Add new LazyDict method
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Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv
7245cceead
Set default values on Sampler
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
2abdbdb55e
Fix unused CopyValue
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
63ef19d9ad
Export extensions
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
d277995a97
Formatting
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
7f01e3f48f
Only export byteStride if not 0
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
a0d97505e5
store node mesh vs. meshes
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glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00