Commit Graph

130 Commits (34cb9368447cf9f69cbc580fb861d9c2183208d8)

Author SHA1 Message Date
Matthew Clendening aca02190a7
Merge branch 'master' into fix_FBXConverter_double_precision 2022-06-06 10:01:13 -04:00
nsg 96d2052ed0
Merge branch 'master' into fix_fbx 2022-06-02 02:31:32 +09:00
nsg 681eb3e91e Fix Import a specific FBX model 2022-06-01 17:41:27 +09:00
Gargaj f612865f22 fix msvc warnings-as-errors 2022-05-29 01:35:48 +02:00
Matthew Clendening 26233f1b77 Fixed FBXConverter build error (warning as error) when ASSIMP_DOUBLE_PRECISION is defined 2022-05-26 15:06:23 -04:00
Mykhailo418 8a1dc87b4c remove absolute_transform in FBXConverter 2022-04-18 18:10:59 +03:00
Mykhailo418 e3def37f42 assing absolute_transform to matrix 2022-04-18 17:26:37 +03:00
Mykhailo418 863e3e0ccb FbxConverter, bone mOffsetMatrix update 2022-04-18 16:02:17 +03:00
Filip Lundgren 4175198d04
Detect Roughness factor exported by Blender
Matches the logic used by Blender's own FBX exporter / importer.
2022-03-26 22:33:10 +01:00
kimkulling 26598dc6bd Forget to save file. 2022-03-09 11:00:05 +01:00
kimkulling 76e10b96fc Fix missing members and do some small refactorings. 2022-03-09 10:51:37 +01:00
sola c73ff82fc4 FBXConvert::ConvertMeshMultiMaterial: allocate memory using variable count_vertices 2022-02-25 19:58:44 +08:00
Kim Kulling 76a7614c4b Adapt ai_epsilon to code 2022-02-16 20:07:27 +01:00
Kim Kulling 067c5d9ec4 Refactoring: add usage of ai_epsilon to fbx. 2022-02-16 00:17:26 +01:00
Kim Kulling c718500c55 Fix last review findings and finish windows bits 2022-02-14 20:25:18 +01:00
Kim Kulling 52b6c4f7c0 Fix broken importer and add some review findings2 2022-02-13 18:44:22 +01:00
Kim Kulling 3e09d462fa Fix compression for fbx 2022-02-12 09:25:45 +01:00
Kim Kulling 27bcddfb1a Migrate more importers to compression class 2022-02-08 20:43:47 +01:00
Kim Kulling 05746acb07 Merge branch 'new-file-detection' of https://github.com/krishty/assimp into krishty-new-file-detection 2022-01-16 20:41:24 +01:00
Kim Kulling 50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
Vyacheslav.Vanin 1afe7e6255 fix fbx import metalness
Can't import metalness textures in fbx importer
2021-12-16 12:09:06 +03:00
Inho Lee c2297e9199 Revert "FBXConverter : Fix timescales of FBX animations"
The previous patch was made by misunderstanding about mTime.
It is not real time value, but time ticks.

This reverts commit b8bf1eac04.
2021-12-09 10:57:39 +01:00
Inho Lee 4a37aa2ef8 Interpolate euler rotations for quaternion animations
FBX uses euler rotation but assimp library's base type is
quaternion. When assimp convert FBX some animation information
can be lost.
This patch interpolates euler-angle rotations and insert
additional keyframes for the FBX format.
2021-11-30 12:49:59 +01:00
RichardTea 86a25b62e4 Better aiMesh ABI compatibility with 5.0.1, make smaller
Move new mTextureCoordsNames member to end of struct
Convert to pointer-to-array, saving ~8KB per aiMesh in almost all cases
Add C++ accessor functions for simpler usage
2021-11-09 13:03:06 +00:00
IOhannes m zmölnig 3b8126d26a Fix spelling mistake 2021-10-08 08:48:01 +02:00
krishty 8c84afaff0
Merge branch 'master' into const-tokens 2021-09-15 23:31:00 +02:00
Kim Kulling 18531e3677 Next iteration for c++11 features. 2021-09-13 22:38:20 +02:00
Krishty 5895c0c22c more const in format detection
BaseImporter::SearchFileHeaderForToken() expected a pointer to a non-const token list. This was probably an oversight, as nobody would realistically expect the function to change the list. Furthermore, it prevented token lists from being compiled to read-only memory, in some cases even causing the compiler to generate thread-safe initialization.

The list is now const and all callers declare their token lists static const, thus compiling them to read-only memory.
2021-09-11 23:23:05 +02:00
Kim Kulling bc0a2762df
Merge branch 'master' into master 2021-09-09 09:16:50 +02:00
Max Vollmer (Microsoft Havok) 51f294c587 Fixes issues our internal compliance and code quality tool found:
* Adds nullptr checks and asserts to protect certain code paths
* Fixes wrong integer type in a printf call
* Adds const to const values
* Prevents integer overflow with explicit casts
2021-08-30 14:59:17 +01:00
kirillsurkov 5ca2cbb7ae Fix MinGW build 2021-08-28 20:04:37 +03:00
Kim Kulling eabfc05bbb
Handle empty keys 2021-08-27 10:41:25 +02:00
Kim Kulling f3903e34a4
Merge branch 'master' into master 2021-08-18 07:32:16 +02:00
Max Vollmer (Microsoft Havok) de2f5cf021 Crash fixes 2021-08-13 16:26:42 +01:00
Mykhailo Smoliakov c3fcbfd2c1 Fix issue of incorrect reading of PBR properties such as base and emissive color in FBX 2021-08-11 08:54:34 +03:00
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Hill Ma aa883eda19 FBX: fix double precision build. 2021-07-15 11:54:55 -07:00
Kim Kulling 01930101c7
Merge branch 'master' into master 2021-06-29 20:45:09 +02:00
Aaron Gokaslan 8e3a159141
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-23 10:10:28 -04:00
Pankaj Tyagi 6170c49155 Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Kim Kulling 36815b014b
Update FBXExporter.h 2021-06-22 20:05:16 +02:00
Aaron Gokaslan 94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling 391d3195df
Merge branch 'master' into fbx-lights-export 2021-06-10 12:27:14 +02:00
Kim Kulling c8510a1a82
Merge branch 'master' into fix-fbx-exporter2 2021-06-03 11:05:07 +02:00
Kim Kulling b59db55b8c
Merge branch 'master' into less-string-bloat 2021-05-26 12:14:08 +02:00
Jean-François Verdon f13515a391 Adding basic support for lights in FBX exporter 2021-05-23 19:12:21 +02:00
Kim Kulling aeaa22cbbd
Merge branch 'master' into UVStreamNames 2021-05-23 14:37:28 +02:00
Kim Kulling ac54fe41e2
Merge branch 'master' into PBRsupport 2021-05-23 13:23:06 +02:00
Jagoon f96e3cde2d Fix transform chain is applied twice 2021-05-23 00:06:05 +09:00
Jagoon 28e34878cb Fix fbx exporter bug if root node contains meshes. 2021-05-22 23:20:34 +09:00