remove absolute_transform in FBXConverter
parent
e3def37f42
commit
8a1dc87b4c
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@ -232,7 +232,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
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nodes_chain.clear();
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post_nodes_chain.clear();
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aiMatrix4x4 new_abs_transform = parent->mTransformation;
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std::string node_name = FixNodeName(model->Name());
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// even though there is only a single input node, the design of
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// assimp (or rather: the complicated transformation chain that
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@ -266,12 +265,10 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
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child->mParent = last_parent;
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last_parent = child.mNode;
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new_abs_transform *= child->mTransformation;
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}
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// attach geometry
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ConvertModel(*model, nodes_chain.back().mNode, root_node, new_abs_transform);
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ConvertModel(*model, nodes_chain.back().mNode, root_node);
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// check if there will be any child nodes
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const std::vector<const Connection *> &child_conns = doc.GetConnectionsByDestinationSequenced(model->ID(), "Model");
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@ -290,8 +287,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
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postnode->mParent = last_parent;
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last_parent = postnode.mNode;
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new_abs_transform *= postnode->mTransformation;
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}
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} else {
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// free the nodes we allocated as we don't need them
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@ -899,8 +894,7 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
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}
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}
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void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
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const aiMatrix4x4 &absolute_transform) {
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void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node) {
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const std::vector<const Geometry *> &geos = model.GetGeometry();
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std::vector<unsigned int> meshes;
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@ -911,8 +905,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
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const MeshGeometry *const mesh = dynamic_cast<const MeshGeometry *>(geo);
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const LineGeometry *const line = dynamic_cast<const LineGeometry *>(geo);
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if (mesh) {
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const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node,
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absolute_transform);
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const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node);
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std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
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} else if (line) {
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const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
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@ -933,8 +926,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
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}
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std::vector<unsigned int>
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FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
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const aiMatrix4x4 &absolute_transform) {
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FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node) {
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std::vector<unsigned int> temp;
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MeshMap::const_iterator it = meshes_converted.find(&mesh);
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@ -957,13 +949,13 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
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const MatIndexArray::value_type base = mindices[0];
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for (MatIndexArray::value_type index : mindices) {
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if (index != base) {
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return ConvertMeshMultiMaterial(mesh, model, parent, root_node, absolute_transform);
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return ConvertMeshMultiMaterial(mesh, model, parent, root_node);
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}
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}
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}
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// faster code-path, just copy the data
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temp.push_back(ConvertMeshSingleMaterial(mesh, model, absolute_transform, parent, root_node));
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temp.push_back(ConvertMeshSingleMaterial(mesh, model, parent, root_node));
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return temp;
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}
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@ -1032,8 +1024,7 @@ aiMesh *FBXConverter::SetupEmptyMesh(const Geometry &mesh, aiNode *parent) {
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}
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unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
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const aiMatrix4x4 &absolute_transform, aiNode *parent,
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aiNode *) {
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aiNode *parent, aiNode *) {
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const MatIndexArray &mindices = mesh.GetMaterialIndices();
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aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
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@ -1152,7 +1143,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
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}
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if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr) {
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ConvertWeights(out_mesh, mesh, absolute_transform, parent, NO_MATERIAL_SEPARATION, nullptr);
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ConvertWeights(out_mesh, mesh, parent, NO_MATERIAL_SEPARATION, nullptr);
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}
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std::vector<aiAnimMesh *> animMeshes;
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@ -1200,8 +1191,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
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std::vector<unsigned int>
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FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent,
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aiNode *root_node,
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const aiMatrix4x4 &absolute_transform) {
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aiNode *root_node) {
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const MatIndexArray &mindices = mesh.GetMaterialIndices();
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ai_assert(mindices.size());
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@ -1211,7 +1201,7 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
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for (MatIndexArray::value_type index : mindices) {
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if (had.find(index) == had.end()) {
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indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node, absolute_transform));
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indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node));
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had.insert(index);
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}
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}
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@ -1221,8 +1211,7 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
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unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model,
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MatIndexArray::value_type index,
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aiNode *parent, aiNode *,
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const aiMatrix4x4 &absolute_transform) {
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aiNode *parent, aiNode *) {
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aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
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const MatIndexArray &mindices = mesh.GetMaterialIndices();
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@ -1385,7 +1374,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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ConvertMaterialForMesh(out_mesh, model, mesh, index);
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if (process_weights) {
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ConvertWeights(out_mesh, mesh, absolute_transform, parent, index, &reverseMapping);
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ConvertWeights(out_mesh, mesh, parent, index, &reverseMapping);
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}
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std::vector<aiAnimMesh *> animMeshes;
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@ -1436,7 +1425,6 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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}
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void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
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const aiMatrix4x4 &absolute_transform,
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aiNode *parent, unsigned int materialIndex,
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std::vector<unsigned int> *outputVertStartIndices) {
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ai_assert(geo.DeformerSkin());
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@ -1508,7 +1496,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
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// XXX this could be heavily simplified by collecting the bone
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// data in a single step.
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ConvertCluster(bones, cluster, out_indices, index_out_indices,
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count_out_indices, absolute_transform, parent);
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count_out_indices, parent);
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}
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bone_map.clear();
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@ -1537,8 +1525,7 @@ const aiNode *GetNodeByName(aiNode *current_node) {
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void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
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std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
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std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
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aiNode *) {
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std::vector<size_t> &count_out_indices, aiNode *) {
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ai_assert(cl); // make sure cluster valid
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std::string deformer_name = cl->TargetNode()->Name();
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aiString bone_name = aiString(FixNodeName(deformer_name));
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@ -1554,7 +1541,6 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
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bone->mName = bone_name;
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bone->mOffsetMatrix = cl->Transform();
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aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
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// store local transform link for post processing
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/*
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bone->mOffsetMatrix = cl->TransformLink();
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@ -180,14 +180,12 @@ private:
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void SetupNodeMetadata(const Model& model, aiNode& nd);
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// ------------------------------------------------------------------------------------------------
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void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
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const aiMatrix4x4 &absolute_transform);
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void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node);
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// ------------------------------------------------------------------------------------------------
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// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
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std::vector<unsigned int>
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ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
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const aiMatrix4x4 &absolute_transform);
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ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node);
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// ------------------------------------------------------------------------------------------------
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std::vector<unsigned int> ConvertLine(const LineGeometry& line, aiNode *root_node);
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@ -197,17 +195,15 @@ private:
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
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const aiMatrix4x4 &absolute_transform, aiNode *parent,
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aiNode *root_node);
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aiNode *parent, aiNode *root_node);
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// ------------------------------------------------------------------------------------------------
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std::vector<unsigned int>
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ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
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const aiMatrix4x4 &absolute_transform);
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ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node);
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// ------------------------------------------------------------------------------------------------
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unsigned int ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type index,
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aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform);
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aiNode *parent, aiNode *root_node);
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// ------------------------------------------------------------------------------------------------
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static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
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@ -220,15 +216,14 @@ private:
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* - outputVertStartIndices is only used when a material index is specified, it gives for
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* each output vertex the DOM index it maps to.
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*/
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void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
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aiNode *parent = nullptr, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
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void ConvertWeights(aiMesh *out, const MeshGeometry &geo, aiNode *parent = nullptr,
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unsigned int materialIndex = NO_MATERIAL_SEPARATION,
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std::vector<unsigned int> *outputVertStartIndices = nullptr);
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// ------------------------------------------------------------------------------------------------
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void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
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std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
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std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
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aiNode *parent );
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std::vector<size_t> &count_out_indices, aiNode *parent );
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// ------------------------------------------------------------------------------------------------
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void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
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