remove absolute_transform in FBXConverter

pull/4490/head
Mykhailo418 2022-04-18 18:10:59 +03:00
parent e3def37f42
commit 8a1dc87b4c
2 changed files with 22 additions and 41 deletions

View File

@ -232,7 +232,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
nodes_chain.clear();
post_nodes_chain.clear();
aiMatrix4x4 new_abs_transform = parent->mTransformation;
std::string node_name = FixNodeName(model->Name());
// even though there is only a single input node, the design of
// assimp (or rather: the complicated transformation chain that
@ -266,12 +265,10 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
child->mParent = last_parent;
last_parent = child.mNode;
new_abs_transform *= child->mTransformation;
}
// attach geometry
ConvertModel(*model, nodes_chain.back().mNode, root_node, new_abs_transform);
ConvertModel(*model, nodes_chain.back().mNode, root_node);
// check if there will be any child nodes
const std::vector<const Connection *> &child_conns = doc.GetConnectionsByDestinationSequenced(model->ID(), "Model");
@ -290,8 +287,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
postnode->mParent = last_parent;
last_parent = postnode.mNode;
new_abs_transform *= postnode->mTransformation;
}
} else {
// free the nodes we allocated as we don't need them
@ -899,8 +894,7 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
}
}
void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform) {
void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node) {
const std::vector<const Geometry *> &geos = model.GetGeometry();
std::vector<unsigned int> meshes;
@ -911,8 +905,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
const MeshGeometry *const mesh = dynamic_cast<const MeshGeometry *>(geo);
const LineGeometry *const line = dynamic_cast<const LineGeometry *>(geo);
if (mesh) {
const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node,
absolute_transform);
const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node);
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
} else if (line) {
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
@ -933,8 +926,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
}
std::vector<unsigned int>
FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform) {
FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node) {
std::vector<unsigned int> temp;
MeshMap::const_iterator it = meshes_converted.find(&mesh);
@ -957,13 +949,13 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
const MatIndexArray::value_type base = mindices[0];
for (MatIndexArray::value_type index : mindices) {
if (index != base) {
return ConvertMeshMultiMaterial(mesh, model, parent, root_node, absolute_transform);
return ConvertMeshMultiMaterial(mesh, model, parent, root_node);
}
}
}
// faster code-path, just copy the data
temp.push_back(ConvertMeshSingleMaterial(mesh, model, absolute_transform, parent, root_node));
temp.push_back(ConvertMeshSingleMaterial(mesh, model, parent, root_node));
return temp;
}
@ -1032,8 +1024,7 @@ aiMesh *FBXConverter::SetupEmptyMesh(const Geometry &mesh, aiNode *parent) {
}
unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
const aiMatrix4x4 &absolute_transform, aiNode *parent,
aiNode *) {
aiNode *parent, aiNode *) {
const MatIndexArray &mindices = mesh.GetMaterialIndices();
aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
@ -1152,7 +1143,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
}
if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr) {
ConvertWeights(out_mesh, mesh, absolute_transform, parent, NO_MATERIAL_SEPARATION, nullptr);
ConvertWeights(out_mesh, mesh, parent, NO_MATERIAL_SEPARATION, nullptr);
}
std::vector<aiAnimMesh *> animMeshes;
@ -1200,8 +1191,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
std::vector<unsigned int>
FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent,
aiNode *root_node,
const aiMatrix4x4 &absolute_transform) {
aiNode *root_node) {
const MatIndexArray &mindices = mesh.GetMaterialIndices();
ai_assert(mindices.size());
@ -1211,7 +1201,7 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
for (MatIndexArray::value_type index : mindices) {
if (had.find(index) == had.end()) {
indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node, absolute_transform));
indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node));
had.insert(index);
}
}
@ -1221,8 +1211,7 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model,
MatIndexArray::value_type index,
aiNode *parent, aiNode *,
const aiMatrix4x4 &absolute_transform) {
aiNode *parent, aiNode *) {
aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
const MatIndexArray &mindices = mesh.GetMaterialIndices();
@ -1385,7 +1374,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
ConvertMaterialForMesh(out_mesh, model, mesh, index);
if (process_weights) {
ConvertWeights(out_mesh, mesh, absolute_transform, parent, index, &reverseMapping);
ConvertWeights(out_mesh, mesh, parent, index, &reverseMapping);
}
std::vector<aiAnimMesh *> animMeshes;
@ -1436,7 +1425,6 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
}
void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
const aiMatrix4x4 &absolute_transform,
aiNode *parent, unsigned int materialIndex,
std::vector<unsigned int> *outputVertStartIndices) {
ai_assert(geo.DeformerSkin());
@ -1508,7 +1496,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
// XXX this could be heavily simplified by collecting the bone
// data in a single step.
ConvertCluster(bones, cluster, out_indices, index_out_indices,
count_out_indices, absolute_transform, parent);
count_out_indices, parent);
}
bone_map.clear();
@ -1537,8 +1525,7 @@ const aiNode *GetNodeByName(aiNode *current_node) {
void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *) {
std::vector<size_t> &count_out_indices, aiNode *) {
ai_assert(cl); // make sure cluster valid
std::string deformer_name = cl->TargetNode()->Name();
aiString bone_name = aiString(FixNodeName(deformer_name));
@ -1554,7 +1541,6 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
bone->mName = bone_name;
bone->mOffsetMatrix = cl->Transform();
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
// store local transform link for post processing
/*
bone->mOffsetMatrix = cl->TransformLink();

View File

@ -180,14 +180,12 @@ private:
void SetupNodeMetadata(const Model& model, aiNode& nd);
// ------------------------------------------------------------------------------------------------
void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform);
void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
std::vector<unsigned int>
ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform);
ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
std::vector<unsigned int> ConvertLine(const LineGeometry& line, aiNode *root_node);
@ -197,17 +195,15 @@ private:
// ------------------------------------------------------------------------------------------------
unsigned int ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
const aiMatrix4x4 &absolute_transform, aiNode *parent,
aiNode *root_node);
aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
std::vector<unsigned int>
ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform);
ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
unsigned int ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type index,
aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform);
aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
@ -220,15 +216,14 @@ private:
* - outputVertStartIndices is only used when a material index is specified, it gives for
* each output vertex the DOM index it maps to.
*/
void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
aiNode *parent = nullptr, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
void ConvertWeights(aiMesh *out, const MeshGeometry &geo, aiNode *parent = nullptr,
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
std::vector<unsigned int> *outputVertStartIndices = nullptr);
// ------------------------------------------------------------------------------------------------
void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *parent );
std::vector<size_t> &count_out_indices, aiNode *parent );
// ------------------------------------------------------------------------------------------------
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,