Fix transform chain is applied twice
parent
28e34878cb
commit
f96e3cde2d
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@ -2638,7 +2638,7 @@ void FBXExporter::WriteModelNodes(
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new_node.mName = mScene->mMeshes[node->mMeshes[i]]->mName;
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// write model node
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WriteModelNode(
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outstream, binary, &new_node, new_node_uid, "Mesh", transform_chain
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outstream, binary, &new_node, new_node_uid, "Mesh", std::vector<std::pair<std::string,aiVector3D>>()
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);
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}
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}
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