FbxConverter, bone mOffsetMatrix update
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b699d3a26a
commit
863e3e0ccb
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@ -1553,14 +1553,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
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bone = new aiBone();
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bone->mName = bone_name;
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bone->mOffsetMatrix = cl->Transform();
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// store local transform link for post processing
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/*
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bone->mOffsetMatrix = cl->TransformLink();
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bone->mOffsetMatrix.Inverse();
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aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
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bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
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*/
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//
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// Now calculate the aiVertexWeights
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//
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