Commit Graph

3292 Commits (259fd2df2d994e01476dc8ad1f5e4705c74c3a83)

Author SHA1 Message Date
Turo Lamminen cbd7916ced 3DS: Explicitly write out Material move constructor and assignment operator
Because MSVC doesn't support defaulting them
2018-01-24 12:11:19 +02:00
Turo Lamminen e6ff15d201 3DS: Initialize Material name in initializer list 2018-01-23 20:41:26 +02:00
Turo Lamminen 4acd96d405 3DS: Remove Material default constructor 2018-01-23 20:36:51 +02:00
Turo Lamminen dd7035372d 3DS: Pass default material name to constructor instead of changing after the fact 2018-01-23 20:36:05 +02:00
Turo Lamminen 10246bf052 3DS: Pass default material name to Material constructor 2018-01-23 20:29:46 +02:00
Turo Lamminen f2ec3eeeb8 ASE: Delete Material default constructor 2018-01-23 20:20:37 +02:00
Turo Lamminen 209966ef35 ASE: Pass default material name to constructor 2018-01-23 20:15:21 +02:00
Turo Lamminen 1b28124f21 ASE: Pass a default material name when resizing submaterials buffer 2018-01-23 19:54:16 +02:00
Turo Lamminen 4b1b5f1b59 ASE: Pass a default material name when resizing materials buffer 2018-01-23 19:50:20 +02:00
Turo Lamminen 60d78f1701 ASE: Add Material constructor which takes material name 2018-01-23 19:43:15 +02:00
Turo Lamminen d49996d8a6 3DS: Add Material constructor which takes material name 2018-01-23 19:38:38 +02:00
Turo Lamminen 024aade208 ASE: Add explicit default constructors and assignment operators to Material 2018-01-23 19:33:50 +02:00
Turo Lamminen 9e7b21f83d 3DS: Add explicit default constructors and assignment operators to Material 2018-01-23 19:24:22 +02:00
Turo Lamminen 4d946d9e31 ASE: Reformat another initializer list 2018-01-23 19:10:00 +02:00
Turo Lamminen 6c4e3bce53 3DS: Reformat initializer list 2018-01-23 18:58:23 +02:00
Turo Lamminen 70ae30f26a ASE: Reformat initializer list 2018-01-23 18:58:19 +02:00
kim kulling 88a0bb1b6d FBX: store UnitScaleFactor for fbx-files. 2018-01-23 15:13:23 +01:00
kim kulling 8ac1de3287 closes https://github.com/assimp/assimp/issues/1390: aiScene now stores metadata as well. 2018-01-23 15:12:57 +01:00
Kim Kulling f0d03ec6b8 closes https://github.com/assimp/assimp/issues/1722: use a const reference to fix issue with ppc. 2018-01-22 14:35:06 +01:00
Kim Kulling 8b9b770f9f
Merge branch 'master' into gltf2-fixes 2018-01-16 21:50:48 +01:00
Kim Kulling 81fbe2c7d3
Merge branch 'master' into issue_1660 2018-01-16 17:13:02 +01:00
Kim Kulling d230635ff6 STLLoader: closes https://github.com/assimp/assimp/issues/1660: use memcpy instead of a c-style dynamic cast to parse a aiVector3D 2018-01-16 16:31:15 +01:00
Alexis Breust 5e6cae3094 Force normalized normals 2018-01-16 09:56:44 +01:00
Alexis Breust 0f4189c77e Forced 4-bits alignment for glTF buffers 2018-01-16 09:26:18 +01:00
BuildTools 0c37ef55be IFCLoader.h fix 2018-01-15 19:23:13 -08:00
BuildTools f88572f572 fix includes 2018-01-15 19:14:44 -08:00
Christian Meurin 86fa0f4524
Merge branch 'master' into master 2018-01-15 19:10:14 -08:00
BuildTools d0c92e30be conflict resolution again, temp. move LogAux.h 2018-01-15 19:07:33 -08:00
BuildTools 68db518696 Fix IFC branch merge conflict 2018-01-15 19:00:56 -08:00
Kim Kulling c07069821d
Merge branch 'master' into better_fbx_material_import 2018-01-14 22:04:20 +01:00
Kim Kulling 03b43ee9c3
Merge branch 'master' into ifc_40 2018-01-13 14:40:50 +01:00
Kim Kulling 5e339d0ff0 fix case-sensitive typo in include. 2018-01-13 10:54:38 +01:00
Kim Kulling cecab969c6 IFC: introduce new namespace fpr IFC-schema2x3 2018-01-13 10:27:45 +01:00
BuildTools 4410de1c44 correct header path for new process 2018-01-11 13:21:40 -08:00
Christian Meurin 925be5e983
Merge branch 'master' into master 2018-01-11 13:13:46 -08:00
awefers 193165fb43
Merge branch 'master' into issue_1684 2018-01-11 10:16:20 -08:00
Axel Wefers 0e99f1f587 Build fix for 1684
Requires cast from size_t to uint64 like in other places, otherwise the call to the constructor for GenericValue() is ambiguous.

Fixes #1684
2018-01-11 10:15:05 -08:00
Tommy fb4a67d4fe Improve FBX material import.
Some properties were being incorrectly interpreted,
and by default it was relying on a legacy system.
2018-01-11 17:30:21 +01:00
Kim Kulling 88df886bcc
Merge branch 'master' into issue_1605 2018-01-11 11:39:14 +01:00
Christian Meurin 538bc95499
Merge branch 'master' into master 2018-01-10 20:10:54 -08:00
Axel Wefers 3e127bebff glTF 2.0: Import scale for normal textures and strength for occlusion textures
resolves #1693
2018-01-10 16:45:17 -08:00
Kim Kulling 936eb26dde
Merge branch 'master' into issue_1605 2018-01-11 00:54:35 +01:00
awefers bb71f2ba64
Merge branch 'master' into issue_1605 2018-01-10 12:04:41 -08:00
Kim Kulling 45d5f2eec8
Merge branch 'master' into issue_1691 2018-01-10 20:50:37 +01:00
Axel Wefers 901b981260 glTF: Always check signature
Always check signature for glTF 1.0 and glTF 2.0 files to select the correct importer. Fixes #1605
2018-01-09 09:37:57 -08:00
Axel Wefers dc79b572cf glTF 2.0: Assign default material to meshes with no material reference.
fixes  #1691
2018-01-08 14:57:55 -08:00
Axel Wefers 4235765856 glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0). 2018-01-08 14:19:30 -08:00
Kim Kulling 0fff3b1232
Merge branch 'master' into master 2018-01-08 15:36:03 +01:00
Alexis Breust 559bc38e5d Embedding images post-process 2018-01-08 09:26:52 +01:00
Christian Meurin 5ef13e7b38
Merge branch 'master' into master 2018-01-07 11:34:18 -08:00
Kim Kulling dd7a323103
Merge branch 'master' into issue_1574 2018-01-07 11:30:03 +01:00
Christian Meurin 7b5c543b82
Merge branch 'master' into master 2018-01-06 14:48:23 -08:00
Kim Kulling abc01bcdf0 closes https://github.com/assimp/assimp/issues/1574: add API to get name of current branch. 2018-01-06 21:52:58 +01:00
Kim Kulling b2bfb40859
Merge branch 'master' into remove_ctest 2018-01-06 21:31:22 +01:00
Kim Kulling 3896f3ffce
Merge branch 'master' into 1674-buffer-relative-uri 2018-01-06 20:40:27 +01:00
Kim Kulling 01081765ad closes https://github.com/assimp/assimp/issues/1638: use memcpy instead of dynamic_cast. 2018-01-06 18:03:27 +01:00
Kim Kulling 6bbdb669e1
Merge branch 'master' into master 2018-01-06 09:30:13 +01:00
A. Breust ca152f41e2
Merge branch 'master' into 1674-buffer-relative-uri 2018-01-06 09:19:48 +01:00
BuildTools 66171de915 Successful lib build, unit testing still WIP 2018-01-05 16:18:33 -08:00
Alexis Breust 9b5df71150 Not using external bin file for glb2 2018-01-05 10:28:12 +01:00
Alexis Breust 988acd00f1 Using relative buffers URI 2018-01-05 10:08:17 +01:00
Kim Kulling f376a3e8cd move data declaration after test if elements are in current scope. 2018-01-04 13:09:43 +01:00
Kim Kulling 9efa4282fe closes https://github.com/assimp/assimp/issues/1460: skip uv- and color-components if these are not defined. 2018-01-04 12:37:35 +01:00
Kim Kulling 2f6dab53f4
Merge branch 'master' into remove_ctest 2018-01-04 00:28:04 +01:00
Kim Kulling c66c7d7ae6 remove ctest to make workspace more readable. 2018-01-03 17:22:07 +01:00
Leo Terziman d0bee866c0 Merge remote-tracking branch 'github/master' into contrib 2018-01-03 16:15:07 +01:00
Leo Terziman 712a7ee779 Fixed bug in IFC where SweptDiskSolid tessellation would fail for polylines with only 2 points.
Indeed, the EstimateSampleCount is not always accurate in this case, as the number of generated curvature pointer is greater by one. Moreover, it is redundant to call EstimateSampleCount, as the SampleDiscrete method will provide the (correct) number of points anyway. This commit fix the described bug, but also increase the efficiency of the ProcessSweptDiskSolid method, as EstimateSampleCount is only called once now, instead of two times.
2018-01-03 16:14:20 +01:00
Leo Terziman 32dfd423db Fixed bug in IFC when dimensional exponent parameters in IfcSIUnits is not defined.
Usually, the value of this parameter is derived from parents, but it is not always the case for some files.
2018-01-03 16:08:18 +01:00
Turo Lamminen 8a505398a3 MMD: Fix memory leak 2018-01-02 20:35:06 +02:00
Turo Lamminen aac41cf2c3 MMD: Fix delete / delete[] mismatch
Also this was a horrible abuse of std::vector and shouldn't have worked
2018-01-02 20:28:08 +02:00
Turo Lamminen 7ebd8e7543 glTFAsset: Use std:unique_ptr for Image data 2018-01-02 20:09:22 +02:00
Turo Lamminen d308cfcb43 glTF: Fix delete / delete[] mismatch 2018-01-02 19:23:21 +02:00
Alexandre Avenel ced6e8ce43 Use std::unique_ptr in ObjFileParser 2017-12-30 13:23:44 +01:00
Alexandre Avenel 606fd6b1a1 Replace assertion by an exception in Obj parsing
This crash could happen when the user try to parse an ill-formed obj file.
2017-12-29 18:07:41 +01:00
Alexandre Avenel 20ef807982 Remove assertion in ObjFileImporter
This assertion is already handled by an exception, and could lead to a
crash when parsing an ill-formed OBJ file.
2017-12-29 17:56:30 +01:00
Turo Lamminen 096056b899 Q3BSP: Fix build with clang libc++ 2017-12-24 22:17:59 +02:00
Turo Lamminen dc94e5921e MDLImporter: Use unique_ptr
Fixes a double free
2017-12-24 22:17:11 +02:00
Turo Lamminen 55e69272bd MMD: Remove bogus assert
It can be triggered by input file, it's undocumented and it looks like nothing breaks
2017-12-24 22:15:19 +02:00
Turo Lamminen 90cdd0f20c RemoveComments: Fix out-of-bounds read when file ends with a comment 2017-12-24 22:14:39 +02:00
Turo Lamminen 4078543827 OpenGEX: Throw exception on malformed color4 instead of crashing 2017-12-24 14:57:14 +02:00
Turo Lamminen 7932a85ca1 Raw: Fix unitialized values in scene 2017-12-24 14:38:26 +02:00
Turo Lamminen 1ad789bae9 Raw: Reformat code, no functional change 2017-12-24 14:26:53 +02:00
Faule Socke 4a65e76ca7 Fix buffer overflow in obj loader
The overflow-checking code in ObjFileImporter::createVertexArray is at
the wrong position, allowing buffer overflows in preceding code.

This fix moves the code to the right spot.

An actual overflow can be caused by usign some more bugs and weird
behaviours and injecting a malformed line statement into the object
file, containing only one index. Such a malformed file could for
example look like:

o 1

v 0 0 0
v 1 1 1
v 2 2 2

l 1
f 1 2 3

Because the code in ObjFileImporter::createTopology incorrectly handles
line-type faces containing only one index (in line 364), it
underestimates the number of required indices and therefore causes the
buffer allocated in line 421 to be too small.

I believe, the correct fix for this would be in the parser and
rejecting such faces early. However the overflow check was misplaced
anyway.

If you can't reproduce a crash, just insert some more "l 1" lines
before the "f 1 2 3" line until it crashes. The behaviour of heap buffer
overflows strongly depends on memory layout and allocation history.
2017-12-23 17:57:48 +01:00
Kim Kulling 5a30bccdae closes https://github.com/assimp/assimp/issues/1612: make wstaring handling depend from encoding of the filename. 2017-12-22 16:45:07 +01:00
Kim Kulling 2294390917
Merge branch 'master' into iosystem-patch 2017-12-20 09:57:54 +01:00
Giuseppe Barbieri 06179cee04
Update FBXDocument.cpp 2017-12-19 22:53:59 +01:00
Turo Lamminen bb5495f99a Q3BSP: Add assertion to silence a static analyzer warning 2017-12-19 19:39:04 +02:00
Turo Lamminen c44522d4db ObjImporter: Fix possible memory leak 2017-12-19 19:38:38 +02:00
Turo Lamminen 47b725a8c8 MDCLoader: Fix horrible pointer casting hack 2017-12-19 18:55:14 +02:00
Turo Lamminen 0cf772a4d4 MDCLoader: Replace min and strlen with strnlen 2017-12-19 18:46:48 +02:00
Turo Lamminen 65ffeaa81e ObjImporter: Use unique_ptr 2017-12-19 18:24:03 +02:00
Turo Lamminen 1e9f329e6d MMD: Add virtual destructor to a class which already has virtual functions 2017-12-19 18:18:14 +02:00
Turo Lamminen b6800a9992 X3DImporter: Add virtual destructors to some classes which already have virtual functions 2017-12-19 18:16:41 +02:00
rickomax 4623c2f14c FBX Embedding Fix
FBX files may use a texture reference from an embedded texture that hasn't been loaded yet. This patch fixes this issue, storing all texture filenames, that can be acessed later via "scene::GetEmbeddedTexture", when all textures are already loaded.
Some warnings have been added to other file formats that uses embedded data.
2017-12-18 18:14:54 -02:00
Kim Kulling 04dc52fcf0
Merge branch 'master' into iosystem-patch 2017-12-18 08:59:14 +01:00
Kim Kulling 39e36371f9
Merge branch 'master' into nonascii_chars_in_fbxmaterial_cpp 2017-12-17 20:41:52 +01:00
Giuseppe Barbieri 76dd48d64f
Update FBXDocumentUtil.h 2017-12-17 18:43:23 +01:00
Tommy 47c422ea49 Fix non-ascii encoding in comments in FBXMaterial.cpp.
It looks like it was just saved with a wrong encoding,
as these 0xB4 characters were in place of "'".

Also converted tabs to spaces to match indent in the rest of the file.
2017-12-17 16:40:12 +01:00
Kim Kulling d081b4ab4e
Merge branch 'master' into fix_clang5_issue 2017-12-17 16:11:44 +01:00
Kim Kulling efc893a139
Merge branch 'master' into gltf2-exporter-improvements 2017-12-17 09:39:14 +01:00
Kim Kulling 3d743151ce
Merge branch 'master' into fix_1623 2017-12-17 09:04:08 +01:00
Kim Kulling 0bcf5c22db
Merge branch 'master' into unique_ptr 2017-12-17 02:16:48 +01:00
Kim Kulling 74319a6a50
Merge branch 'master' into fix_gltf_exporter_define_name 2017-12-17 00:30:56 +01:00
Kim Kulling 05f8af950a
Merge branch 'master' into master 2017-12-16 19:56:41 +01:00
Turo Lamminen 463dec5c7e Change StreamReader::IncPtr argument to signed
Negative values are passed to it so it needs to be signed
2017-12-16 15:48:01 +02:00
Turo Lamminen 2f082340fc MDLLoader: Add workaround for clang 5.0 build issue 2017-12-16 15:48:01 +02:00
Tommy 379562055b Fix incorrect NO_GLTF_IMPORTER define name in glTFExporter.h 2017-12-15 23:18:45 +01:00
Alexis Breust 32e5e3a576 Forgot to uncomment isBinary 2017-12-15 15:40:31 +01:00
Kim Kulling 5e63ba9a9d typo. 2017-12-14 18:10:42 +01:00
Kim Kulling dec3e2ba42 XGLLoader: fix const issue when seeting vec2. 2017-12-14 18:06:28 +01:00
Alexis Breust d29173aaa9 Following specification for padding 2017-12-14 17:32:18 +01:00
Kim Kulling eb0608f2e9 diable unaigned pointer access temprary, second one. 2017-12-14 17:00:16 +01:00
Kim Kulling 722420c5dc diable unaigned pointer access temprary. 2017-12-14 16:51:47 +01:00
Kim Kulling 422776b479
Merge branch 'master' into master 2017-12-14 16:38:22 +01:00
Alexis Breust d09df8cc07 Fixed leftover log 2017-12-14 16:18:17 +01:00
Alexis Breust 31a4ccaebb Added support for generating glb2 (binary glTF 2) 2017-12-14 16:11:12 +01:00
Alexandre Avenel 50bcaf39fd Fix issue #1623 : crash when loading multiple PLY files
Pointer mGeneratedMesh was not reset to nullptr when transfering ownership
to pScene->mMeshes
2017-12-12 20:48:51 +01:00
Turo Lamminen 89afe0780b B3DImporter: Fix double free when reusing Importer 2017-12-12 20:03:16 +02:00
Turo Lamminen 824dfc314b B3DImporter: Store node animations in unique_ptr 2017-12-12 19:46:11 +02:00
Turo Lamminen 08a35d4e1f B3DImporter: Store materials in unique_ptr 2017-12-12 19:46:11 +02:00
Turo Lamminen f1707e920d B3DImporter: Store meshes in unique_ptr 2017-12-12 19:46:11 +02:00
Turo Lamminen acab4c327e B3DImporter: Store animations in unique_ptr 2017-12-12 19:46:07 +02:00
Turo Lamminen 30ae14fae9 B3DImporter: Add unique_to_array helper function 2017-12-12 18:40:28 +02:00
Teybeo 99031997bd
Fix 3MF define typo 2017-12-11 16:27:27 +01:00
Teybeo 8cd1ede9ba
Fix 3MF define typo 2017-12-11 16:26:45 +01:00
Teybeo 7337474b6c
Fix 3MF define typo 2017-12-11 16:26:00 +01:00
Kim Kulling 28b01cbdd1
Update to 4.1.0 2017-12-11 13:20:19 +01:00
Daniel Löber 2f93cd77f8 added path conversion code for unicode on windows 2017-12-11 10:28:50 +01:00
Giuseppe Barbieri 3e0b072263
Update FBXBinaryTokenizer.cpp 2017-12-09 23:42:23 +01:00
Kim Kulling 972d8517b5 fix the model xml 2017-12-07 17:50:18 +01:00
Kim Kulling 0588d6cccf FBX: closes https://github.com/assimp/assimp/issues/1619: return correct index for embedded textures. 2017-12-07 09:44:48 +01:00
Kim Kulling c23c63e821 fix correct folder naming scheme. 2017-12-06 22:15:34 +01:00
Kim Kulling 95e9cd75fa 3MF: fix working test for 3MF-export. 2017-12-06 21:41:48 +01:00
Giuseppe Barbieri e741e7aec6
Update MD5Loader.h 2017-12-02 23:16:10 +01:00
Kim Kulling b8ab90ae4b
Merge branch 'master' into patch-16 2017-12-02 21:15:54 +01:00
Turo Lamminen 2c3558fdd0 Remove ScopeGuard 2017-12-02 17:24:19 +02:00
Turo Lamminen b60d84a8a2 C4D: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:23:49 +02:00
Turo Lamminen bd4f024562 XGLLoader: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:22:19 +02:00
Turo Lamminen e8eccfa27d FBX: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:19:18 +02:00
Turo Lamminen 6f50be82aa 3MF: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:15:57 +02:00
Turo Lamminen f35d5952dc BlenderLoader: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:13:43 +02:00
Turo Lamminen af8e297e0f BaseImporter: Replace ScopeGuard with std::unique_ptr 2017-12-02 17:10:06 +02:00
Giuseppe Barbieri 42c1c733b9
Update MD3Loader.cpp 2017-12-01 15:20:50 +01:00
Kim Kulling 4811c0bdd1
Merge branch 'master' into fix/multibody-binary-stls 2017-11-30 10:13:56 +01:00
Kim Kulling 5822d1920e
Update STLLoader.cpp
Retrigger travis + appveyor.
2017-11-30 09:22:55 +01:00
Kim Kulling c27fda62e5
Merge branch 'master' into export_3mf 2017-11-30 00:32:23 +01:00
Kim Kulling 9be69a90b1
Merge branch 'master' into fix/multibody-binary-stls 2017-11-30 00:28:59 +01:00
Kim Kulling 46caecdf35 enable compiler switch test for no exporter requested. 2017-11-29 21:02:52 +01:00
Daniel Hritzkiv 98e98dc40c
Fix node names sharing same name
Uses node name if it is set, and globally unique id otherwise.

This may still break in some models (glTF2 spec doesn’t guaruntee name values to be unique). However, I couldn’t cause it to break any further using gltf2 models on hand.

Closes #1600
2017-11-29 12:20:44 -05:00
Daniel Hritzkiv 67c236647d
Restore import of multi mesh binary STLs
Regression introduced in: 9a9f18bbed

This restores the behaviour for binary STLs with multiple bodies.

The code could be improved (to reuse code found at the end of LoadASCIIFile) but for now this is a quick fix
2017-11-29 11:20:09 -05:00