Turo Lamminen
cbd7916ced
3DS: Explicitly write out Material move constructor and assignment operator
...
Because MSVC doesn't support defaulting them
2018-01-24 12:11:19 +02:00
Turo Lamminen
e6ff15d201
3DS: Initialize Material name in initializer list
2018-01-23 20:41:26 +02:00
Turo Lamminen
4acd96d405
3DS: Remove Material default constructor
2018-01-23 20:36:51 +02:00
Turo Lamminen
dd7035372d
3DS: Pass default material name to constructor instead of changing after the fact
2018-01-23 20:36:05 +02:00
Turo Lamminen
10246bf052
3DS: Pass default material name to Material constructor
2018-01-23 20:29:46 +02:00
Turo Lamminen
f2ec3eeeb8
ASE: Delete Material default constructor
2018-01-23 20:20:37 +02:00
Turo Lamminen
209966ef35
ASE: Pass default material name to constructor
2018-01-23 20:15:21 +02:00
Turo Lamminen
1b28124f21
ASE: Pass a default material name when resizing submaterials buffer
2018-01-23 19:54:16 +02:00
Turo Lamminen
4b1b5f1b59
ASE: Pass a default material name when resizing materials buffer
2018-01-23 19:50:20 +02:00
Turo Lamminen
60d78f1701
ASE: Add Material constructor which takes material name
2018-01-23 19:43:15 +02:00
Turo Lamminen
d49996d8a6
3DS: Add Material constructor which takes material name
2018-01-23 19:38:38 +02:00
Turo Lamminen
024aade208
ASE: Add explicit default constructors and assignment operators to Material
2018-01-23 19:33:50 +02:00
Turo Lamminen
9e7b21f83d
3DS: Add explicit default constructors and assignment operators to Material
2018-01-23 19:24:22 +02:00
Turo Lamminen
4d946d9e31
ASE: Reformat another initializer list
2018-01-23 19:10:00 +02:00
Turo Lamminen
6c4e3bce53
3DS: Reformat initializer list
2018-01-23 18:58:23 +02:00
Turo Lamminen
70ae30f26a
ASE: Reformat initializer list
2018-01-23 18:58:19 +02:00
kim kulling
88a0bb1b6d
FBX: store UnitScaleFactor for fbx-files.
2018-01-23 15:13:23 +01:00
kim kulling
8ac1de3287
closes https://github.com/assimp/assimp/issues/1390 : aiScene now stores metadata as well.
2018-01-23 15:12:57 +01:00
Kim Kulling
f0d03ec6b8
closes https://github.com/assimp/assimp/issues/1722 : use a const reference to fix issue with ppc.
2018-01-22 14:35:06 +01:00
Kim Kulling
8b9b770f9f
Merge branch 'master' into gltf2-fixes
2018-01-16 21:50:48 +01:00
Kim Kulling
81fbe2c7d3
Merge branch 'master' into issue_1660
2018-01-16 17:13:02 +01:00
Kim Kulling
d230635ff6
STLLoader: closes https://github.com/assimp/assimp/issues/1660 : use memcpy instead of a c-style dynamic cast to parse a aiVector3D
2018-01-16 16:31:15 +01:00
Alexis Breust
5e6cae3094
Force normalized normals
2018-01-16 09:56:44 +01:00
Alexis Breust
0f4189c77e
Forced 4-bits alignment for glTF buffers
2018-01-16 09:26:18 +01:00
BuildTools
0c37ef55be
IFCLoader.h fix
2018-01-15 19:23:13 -08:00
BuildTools
f88572f572
fix includes
2018-01-15 19:14:44 -08:00
Christian Meurin
86fa0f4524
Merge branch 'master' into master
2018-01-15 19:10:14 -08:00
BuildTools
d0c92e30be
conflict resolution again, temp. move LogAux.h
2018-01-15 19:07:33 -08:00
BuildTools
68db518696
Fix IFC branch merge conflict
2018-01-15 19:00:56 -08:00
Kim Kulling
c07069821d
Merge branch 'master' into better_fbx_material_import
2018-01-14 22:04:20 +01:00
Kim Kulling
03b43ee9c3
Merge branch 'master' into ifc_40
2018-01-13 14:40:50 +01:00
Kim Kulling
5e339d0ff0
fix case-sensitive typo in include.
2018-01-13 10:54:38 +01:00
Kim Kulling
cecab969c6
IFC: introduce new namespace fpr IFC-schema2x3
2018-01-13 10:27:45 +01:00
BuildTools
4410de1c44
correct header path for new process
2018-01-11 13:21:40 -08:00
Christian Meurin
925be5e983
Merge branch 'master' into master
2018-01-11 13:13:46 -08:00
awefers
193165fb43
Merge branch 'master' into issue_1684
2018-01-11 10:16:20 -08:00
Axel Wefers
0e99f1f587
Build fix for 1684
...
Requires cast from size_t to uint64 like in other places, otherwise the call to the constructor for GenericValue() is ambiguous.
Fixes #1684
2018-01-11 10:15:05 -08:00
Tommy
fb4a67d4fe
Improve FBX material import.
...
Some properties were being incorrectly interpreted,
and by default it was relying on a legacy system.
2018-01-11 17:30:21 +01:00
Kim Kulling
88df886bcc
Merge branch 'master' into issue_1605
2018-01-11 11:39:14 +01:00
Christian Meurin
538bc95499
Merge branch 'master' into master
2018-01-10 20:10:54 -08:00
Axel Wefers
3e127bebff
glTF 2.0: Import scale for normal textures and strength for occlusion textures
...
resolves #1693
2018-01-10 16:45:17 -08:00
Kim Kulling
936eb26dde
Merge branch 'master' into issue_1605
2018-01-11 00:54:35 +01:00
awefers
bb71f2ba64
Merge branch 'master' into issue_1605
2018-01-10 12:04:41 -08:00
Kim Kulling
45d5f2eec8
Merge branch 'master' into issue_1691
2018-01-10 20:50:37 +01:00
Axel Wefers
901b981260
glTF: Always check signature
...
Always check signature for glTF 1.0 and glTF 2.0 files to select the correct importer. Fixes #1605
2018-01-09 09:37:57 -08:00
Axel Wefers
dc79b572cf
glTF 2.0: Assign default material to meshes with no material reference.
...
fixes #1691
2018-01-08 14:57:55 -08:00
Axel Wefers
4235765856
glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0).
2018-01-08 14:19:30 -08:00
Kim Kulling
0fff3b1232
Merge branch 'master' into master
2018-01-08 15:36:03 +01:00
Alexis Breust
559bc38e5d
Embedding images post-process
2018-01-08 09:26:52 +01:00
Christian Meurin
5ef13e7b38
Merge branch 'master' into master
2018-01-07 11:34:18 -08:00
Kim Kulling
dd7a323103
Merge branch 'master' into issue_1574
2018-01-07 11:30:03 +01:00
Christian Meurin
7b5c543b82
Merge branch 'master' into master
2018-01-06 14:48:23 -08:00
Kim Kulling
abc01bcdf0
closes https://github.com/assimp/assimp/issues/1574 : add API to get name of current branch.
2018-01-06 21:52:58 +01:00
Kim Kulling
b2bfb40859
Merge branch 'master' into remove_ctest
2018-01-06 21:31:22 +01:00
Kim Kulling
3896f3ffce
Merge branch 'master' into 1674-buffer-relative-uri
2018-01-06 20:40:27 +01:00
Kim Kulling
01081765ad
closes https://github.com/assimp/assimp/issues/1638 : use memcpy instead of dynamic_cast.
2018-01-06 18:03:27 +01:00
Kim Kulling
6bbdb669e1
Merge branch 'master' into master
2018-01-06 09:30:13 +01:00
A. Breust
ca152f41e2
Merge branch 'master' into 1674-buffer-relative-uri
2018-01-06 09:19:48 +01:00
BuildTools
66171de915
Successful lib build, unit testing still WIP
2018-01-05 16:18:33 -08:00
Alexis Breust
9b5df71150
Not using external bin file for glb2
2018-01-05 10:28:12 +01:00
Alexis Breust
988acd00f1
Using relative buffers URI
2018-01-05 10:08:17 +01:00
Kim Kulling
f376a3e8cd
move data declaration after test if elements are in current scope.
2018-01-04 13:09:43 +01:00
Kim Kulling
9efa4282fe
closes https://github.com/assimp/assimp/issues/1460 : skip uv- and color-components if these are not defined.
2018-01-04 12:37:35 +01:00
Kim Kulling
2f6dab53f4
Merge branch 'master' into remove_ctest
2018-01-04 00:28:04 +01:00
Kim Kulling
c66c7d7ae6
remove ctest to make workspace more readable.
2018-01-03 17:22:07 +01:00
Leo Terziman
d0bee866c0
Merge remote-tracking branch 'github/master' into contrib
2018-01-03 16:15:07 +01:00
Leo Terziman
712a7ee779
Fixed bug in IFC where SweptDiskSolid tessellation would fail for polylines with only 2 points.
...
Indeed, the EstimateSampleCount is not always accurate in this case, as the number of generated curvature pointer is greater by one. Moreover, it is redundant to call EstimateSampleCount, as the SampleDiscrete method will provide the (correct) number of points anyway. This commit fix the described bug, but also increase the efficiency of the ProcessSweptDiskSolid method, as EstimateSampleCount is only called once now, instead of two times.
2018-01-03 16:14:20 +01:00
Leo Terziman
32dfd423db
Fixed bug in IFC when dimensional exponent parameters in IfcSIUnits is not defined.
...
Usually, the value of this parameter is derived from parents, but it is not always the case for some files.
2018-01-03 16:08:18 +01:00
Turo Lamminen
8a505398a3
MMD: Fix memory leak
2018-01-02 20:35:06 +02:00
Turo Lamminen
aac41cf2c3
MMD: Fix delete / delete[] mismatch
...
Also this was a horrible abuse of std::vector and shouldn't have worked
2018-01-02 20:28:08 +02:00
Turo Lamminen
7ebd8e7543
glTFAsset: Use std:unique_ptr for Image data
2018-01-02 20:09:22 +02:00
Turo Lamminen
d308cfcb43
glTF: Fix delete / delete[] mismatch
2018-01-02 19:23:21 +02:00
Alexandre Avenel
ced6e8ce43
Use std::unique_ptr in ObjFileParser
2017-12-30 13:23:44 +01:00
Alexandre Avenel
606fd6b1a1
Replace assertion by an exception in Obj parsing
...
This crash could happen when the user try to parse an ill-formed obj file.
2017-12-29 18:07:41 +01:00
Alexandre Avenel
20ef807982
Remove assertion in ObjFileImporter
...
This assertion is already handled by an exception, and could lead to a
crash when parsing an ill-formed OBJ file.
2017-12-29 17:56:30 +01:00
Turo Lamminen
096056b899
Q3BSP: Fix build with clang libc++
2017-12-24 22:17:59 +02:00
Turo Lamminen
dc94e5921e
MDLImporter: Use unique_ptr
...
Fixes a double free
2017-12-24 22:17:11 +02:00
Turo Lamminen
55e69272bd
MMD: Remove bogus assert
...
It can be triggered by input file, it's undocumented and it looks like nothing breaks
2017-12-24 22:15:19 +02:00
Turo Lamminen
90cdd0f20c
RemoveComments: Fix out-of-bounds read when file ends with a comment
2017-12-24 22:14:39 +02:00
Turo Lamminen
4078543827
OpenGEX: Throw exception on malformed color4 instead of crashing
2017-12-24 14:57:14 +02:00
Turo Lamminen
7932a85ca1
Raw: Fix unitialized values in scene
2017-12-24 14:38:26 +02:00
Turo Lamminen
1ad789bae9
Raw: Reformat code, no functional change
2017-12-24 14:26:53 +02:00
Faule Socke
4a65e76ca7
Fix buffer overflow in obj loader
...
The overflow-checking code in ObjFileImporter::createVertexArray is at
the wrong position, allowing buffer overflows in preceding code.
This fix moves the code to the right spot.
An actual overflow can be caused by usign some more bugs and weird
behaviours and injecting a malformed line statement into the object
file, containing only one index. Such a malformed file could for
example look like:
o 1
v 0 0 0
v 1 1 1
v 2 2 2
l 1
f 1 2 3
Because the code in ObjFileImporter::createTopology incorrectly handles
line-type faces containing only one index (in line 364), it
underestimates the number of required indices and therefore causes the
buffer allocated in line 421 to be too small.
I believe, the correct fix for this would be in the parser and
rejecting such faces early. However the overflow check was misplaced
anyway.
If you can't reproduce a crash, just insert some more "l 1" lines
before the "f 1 2 3" line until it crashes. The behaviour of heap buffer
overflows strongly depends on memory layout and allocation history.
2017-12-23 17:57:48 +01:00
Kim Kulling
5a30bccdae
closes https://github.com/assimp/assimp/issues/1612 : make wstaring handling depend from encoding of the filename.
2017-12-22 16:45:07 +01:00
Kim Kulling
2294390917
Merge branch 'master' into iosystem-patch
2017-12-20 09:57:54 +01:00
Giuseppe Barbieri
06179cee04
Update FBXDocument.cpp
2017-12-19 22:53:59 +01:00
Turo Lamminen
bb5495f99a
Q3BSP: Add assertion to silence a static analyzer warning
2017-12-19 19:39:04 +02:00
Turo Lamminen
c44522d4db
ObjImporter: Fix possible memory leak
2017-12-19 19:38:38 +02:00
Turo Lamminen
47b725a8c8
MDCLoader: Fix horrible pointer casting hack
2017-12-19 18:55:14 +02:00
Turo Lamminen
0cf772a4d4
MDCLoader: Replace min and strlen with strnlen
2017-12-19 18:46:48 +02:00
Turo Lamminen
65ffeaa81e
ObjImporter: Use unique_ptr
2017-12-19 18:24:03 +02:00
Turo Lamminen
1e9f329e6d
MMD: Add virtual destructor to a class which already has virtual functions
2017-12-19 18:18:14 +02:00
Turo Lamminen
b6800a9992
X3DImporter: Add virtual destructors to some classes which already have virtual functions
2017-12-19 18:16:41 +02:00
rickomax
4623c2f14c
FBX Embedding Fix
...
FBX files may use a texture reference from an embedded texture that hasn't been loaded yet. This patch fixes this issue, storing all texture filenames, that can be acessed later via "scene::GetEmbeddedTexture", when all textures are already loaded.
Some warnings have been added to other file formats that uses embedded data.
2017-12-18 18:14:54 -02:00
Kim Kulling
04dc52fcf0
Merge branch 'master' into iosystem-patch
2017-12-18 08:59:14 +01:00
Kim Kulling
39e36371f9
Merge branch 'master' into nonascii_chars_in_fbxmaterial_cpp
2017-12-17 20:41:52 +01:00
Giuseppe Barbieri
76dd48d64f
Update FBXDocumentUtil.h
2017-12-17 18:43:23 +01:00
Tommy
47c422ea49
Fix non-ascii encoding in comments in FBXMaterial.cpp.
...
It looks like it was just saved with a wrong encoding,
as these 0xB4 characters were in place of "'".
Also converted tabs to spaces to match indent in the rest of the file.
2017-12-17 16:40:12 +01:00
Kim Kulling
d081b4ab4e
Merge branch 'master' into fix_clang5_issue
2017-12-17 16:11:44 +01:00
Kim Kulling
efc893a139
Merge branch 'master' into gltf2-exporter-improvements
2017-12-17 09:39:14 +01:00
Kim Kulling
3d743151ce
Merge branch 'master' into fix_1623
2017-12-17 09:04:08 +01:00
Kim Kulling
0bcf5c22db
Merge branch 'master' into unique_ptr
2017-12-17 02:16:48 +01:00
Kim Kulling
74319a6a50
Merge branch 'master' into fix_gltf_exporter_define_name
2017-12-17 00:30:56 +01:00
Kim Kulling
05f8af950a
Merge branch 'master' into master
2017-12-16 19:56:41 +01:00
Turo Lamminen
463dec5c7e
Change StreamReader::IncPtr argument to signed
...
Negative values are passed to it so it needs to be signed
2017-12-16 15:48:01 +02:00
Turo Lamminen
2f082340fc
MDLLoader: Add workaround for clang 5.0 build issue
2017-12-16 15:48:01 +02:00
Tommy
379562055b
Fix incorrect NO_GLTF_IMPORTER define name in glTFExporter.h
2017-12-15 23:18:45 +01:00
Alexis Breust
32e5e3a576
Forgot to uncomment isBinary
2017-12-15 15:40:31 +01:00
Kim Kulling
5e63ba9a9d
typo.
2017-12-14 18:10:42 +01:00
Kim Kulling
dec3e2ba42
XGLLoader: fix const issue when seeting vec2.
2017-12-14 18:06:28 +01:00
Alexis Breust
d29173aaa9
Following specification for padding
2017-12-14 17:32:18 +01:00
Kim Kulling
eb0608f2e9
diable unaigned pointer access temprary, second one.
2017-12-14 17:00:16 +01:00
Kim Kulling
722420c5dc
diable unaigned pointer access temprary.
2017-12-14 16:51:47 +01:00
Kim Kulling
422776b479
Merge branch 'master' into master
2017-12-14 16:38:22 +01:00
Alexis Breust
d09df8cc07
Fixed leftover log
2017-12-14 16:18:17 +01:00
Alexis Breust
31a4ccaebb
Added support for generating glb2 (binary glTF 2)
2017-12-14 16:11:12 +01:00
Alexandre Avenel
50bcaf39fd
Fix issue #1623 : crash when loading multiple PLY files
...
Pointer mGeneratedMesh was not reset to nullptr when transfering ownership
to pScene->mMeshes
2017-12-12 20:48:51 +01:00
Turo Lamminen
89afe0780b
B3DImporter: Fix double free when reusing Importer
2017-12-12 20:03:16 +02:00
Turo Lamminen
824dfc314b
B3DImporter: Store node animations in unique_ptr
2017-12-12 19:46:11 +02:00
Turo Lamminen
08a35d4e1f
B3DImporter: Store materials in unique_ptr
2017-12-12 19:46:11 +02:00
Turo Lamminen
f1707e920d
B3DImporter: Store meshes in unique_ptr
2017-12-12 19:46:11 +02:00
Turo Lamminen
acab4c327e
B3DImporter: Store animations in unique_ptr
2017-12-12 19:46:07 +02:00
Turo Lamminen
30ae14fae9
B3DImporter: Add unique_to_array helper function
2017-12-12 18:40:28 +02:00
Teybeo
99031997bd
Fix 3MF define typo
2017-12-11 16:27:27 +01:00
Teybeo
8cd1ede9ba
Fix 3MF define typo
2017-12-11 16:26:45 +01:00
Teybeo
7337474b6c
Fix 3MF define typo
2017-12-11 16:26:00 +01:00
Kim Kulling
28b01cbdd1
Update to 4.1.0
2017-12-11 13:20:19 +01:00
Daniel Löber
2f93cd77f8
added path conversion code for unicode on windows
2017-12-11 10:28:50 +01:00
Giuseppe Barbieri
3e0b072263
Update FBXBinaryTokenizer.cpp
2017-12-09 23:42:23 +01:00
Kim Kulling
972d8517b5
fix the model xml
2017-12-07 17:50:18 +01:00
Kim Kulling
0588d6cccf
FBX: closes https://github.com/assimp/assimp/issues/1619 : return correct index for embedded textures.
2017-12-07 09:44:48 +01:00
Kim Kulling
c23c63e821
fix correct folder naming scheme.
2017-12-06 22:15:34 +01:00
Kim Kulling
95e9cd75fa
3MF: fix working test for 3MF-export.
2017-12-06 21:41:48 +01:00
Giuseppe Barbieri
e741e7aec6
Update MD5Loader.h
2017-12-02 23:16:10 +01:00
Kim Kulling
b8ab90ae4b
Merge branch 'master' into patch-16
2017-12-02 21:15:54 +01:00
Turo Lamminen
2c3558fdd0
Remove ScopeGuard
2017-12-02 17:24:19 +02:00
Turo Lamminen
b60d84a8a2
C4D: Replace ScopeGuard with std::unique_ptr
2017-12-02 17:23:49 +02:00
Turo Lamminen
bd4f024562
XGLLoader: Replace ScopeGuard with std::unique_ptr
2017-12-02 17:22:19 +02:00
Turo Lamminen
e8eccfa27d
FBX: Replace ScopeGuard with std::unique_ptr
2017-12-02 17:19:18 +02:00
Turo Lamminen
6f50be82aa
3MF: Replace ScopeGuard with std::unique_ptr
2017-12-02 17:15:57 +02:00
Turo Lamminen
f35d5952dc
BlenderLoader: Replace ScopeGuard with std::unique_ptr
2017-12-02 17:13:43 +02:00
Turo Lamminen
af8e297e0f
BaseImporter: Replace ScopeGuard with std::unique_ptr
2017-12-02 17:10:06 +02:00
Giuseppe Barbieri
42c1c733b9
Update MD3Loader.cpp
2017-12-01 15:20:50 +01:00
Kim Kulling
4811c0bdd1
Merge branch 'master' into fix/multibody-binary-stls
2017-11-30 10:13:56 +01:00
Kim Kulling
5822d1920e
Update STLLoader.cpp
...
Retrigger travis + appveyor.
2017-11-30 09:22:55 +01:00
Kim Kulling
c27fda62e5
Merge branch 'master' into export_3mf
2017-11-30 00:32:23 +01:00
Kim Kulling
9be69a90b1
Merge branch 'master' into fix/multibody-binary-stls
2017-11-30 00:28:59 +01:00
Kim Kulling
46caecdf35
enable compiler switch test for no exporter requested.
2017-11-29 21:02:52 +01:00
Daniel Hritzkiv
98e98dc40c
Fix node names sharing same name
...
Uses node name if it is set, and globally unique id otherwise.
This may still break in some models (glTF2 spec doesn’t guaruntee name values to be unique). However, I couldn’t cause it to break any further using gltf2 models on hand.
Closes #1600
2017-11-29 12:20:44 -05:00
Daniel Hritzkiv
67c236647d
Restore import of multi mesh binary STLs
...
Regression introduced in: 9a9f18bbed
This restores the behaviour for binary STLs with multiple bodies.
The code could be improved (to reuse code found at the end of LoadASCIIFile) but for now this is a quick fix
2017-11-29 11:20:09 -05:00