closes https://github.com/assimp/assimp/issues/1460: skip uv- and color-components if these are not defined.
parent
840416831d
commit
9efa4282fe
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@ -433,7 +433,11 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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// deal with this more elegantly and with less redundancy, but right
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// now it seems unavoidable.
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if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
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std::vector<T> tempData;
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if ( !HasElement( source, indexDataElementName ) ) {
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return;
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}
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std::vector<T> tempData;
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ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
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data_out.resize(vertex_count);
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@ -452,6 +456,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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data_out.resize(vertex_count);
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std::vector<int> uvIndices;
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if ( !HasElement( source, indexDataElementName ) ) {
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return;
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}
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ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
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for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
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@ -1197,6 +1197,14 @@ std::string ParseTokenAsString(const Token& t)
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return i;
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}
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bool HasElement( const Scope& sc, const std::string& index ) {
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const Element* el = sc[ index ];
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if ( nullptr == el ) {
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return false;
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}
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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// extract a required element from a scope, abort if the element cannot be found
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@ -218,6 +218,8 @@ void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
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void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
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void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
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bool HasElement( const Scope& sc, const std::string& index );
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// extract a required element from a scope, abort if the element cannot be found
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const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
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