Alexander Gessler
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0d2cb96092
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- fbx: re-enable FixNodeName(), forgot that a commit ago.
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2012-07-27 17:58:34 +02:00 |
Alexander Gessler
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44259f0c23
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- fbx: fix small typo with big effect.
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2012-07-27 17:57:19 +02:00 |
Alexander Gessler
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bead86a830
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- fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose.
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2012-07-27 16:18:47 +02:00 |
Alexander Gessler
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80e7e18e28
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- fbx: refactor animation code.
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2012-07-27 15:53:17 +02:00 |
Alexander Gessler
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ffd084a7a7
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- fbx: generate inverse nodeanim channels for pivots.
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2012-07-27 15:42:06 +02:00 |
Alexander Gessler
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3c37c8e7da
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- fbx: generate node anims for complex transformation chains with pivots and offsets.
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2012-07-27 15:31:02 +02:00 |
Alexander Gessler
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94e1e78c55
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- fbx: work on converting animations for complex transformation chains (i.e. chains that contain pivots and offsets). (WIP)
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2012-07-27 04:55:56 +02:00 |
Alexander Gessler
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7f082e0aae
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- fbx: revamp transformation code to support rotation/scaling pivots and offsets. The information is encoded in additional nodes in the scene hierarchy, which are tagged with a special naming scheme to make them easy for users to identify and map to their systems.
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2012-07-27 03:00:16 +02:00 |
Alexander Gessler
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23c62f07f7
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- fbx: fix memleak in exception cases.
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2012-07-27 01:49:02 +02:00 |
Alexander Gessler
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916947327f
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- fbx: fix weight conversion for multi-mesh geometry.
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2012-07-27 00:50:58 +02:00 |
Alexander Gessler
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f230ac2f60
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- fbx: further work and bugfixes on deformer conversion.
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2012-07-26 23:45:07 +02:00 |
Alexander Gessler
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3e3eb6fb7c
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- fbx: permit empty deformers.
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2012-07-26 22:57:52 +02:00 |
Alexander Gessler
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666f2776d7
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- fbx: convert fbx deformers to assimp bones.
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2012-07-26 22:53:31 +02:00 |
Alexander Gessler
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8d1db6229c
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- fbx: drop empty animation stacks to pass assimp validation.
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2012-07-26 04:13:16 +02:00 |
Alexander Gessler
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44606a1e53
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- fbx: fix 64 bit compile warning.
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2012-07-26 04:04:29 +02:00 |
Alexander Gessler
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c882ef841f
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- fbx: fix boost compile error.
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2012-07-26 04:03:55 +02:00 |
Alexander Gessler
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d5c05c7d84
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- fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
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2012-07-26 03:58:42 +02:00 |
Alexander Gessler
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38be981151
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- set aiNodeAnim.mNodeName
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2012-07-26 03:11:14 +02:00 |
Alexander Gessler
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8747614e89
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- fbx: ensure node names are converted consistently and with no ambiguity.
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2012-07-22 02:12:38 +02:00 |
Alexander Gessler
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29057096fd
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- add extra check whether the keyframes are well-ordered.
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2012-07-22 01:23:23 +02:00 |
Alexander Gessler
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5ff8c90a35
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- fbx: set animation duration.
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2012-07-21 23:48:52 +02:00 |
Alexander Gessler
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fd828a1b44
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- fbx: always set all tracks in aiNodeAnim to pass validation.
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2012-07-21 22:29:42 +02:00 |
Alexander Gessler
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e4305149be
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- fbx: bugfix animation interpolation code, fix various quirks.
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2012-07-21 21:28:02 +02:00 |
Alexander Gessler
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09aaaba7b8
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- fbx: improved DOM object construction and dependency resolution.
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2012-07-21 20:02:00 +02:00 |
Alexander Gessler
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ae3007b42b
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- fbx: better size estimate for keyframe buffer.
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2012-07-21 16:19:46 +02:00 |
Alexander Gessler
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382f4619ad
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- fbx: animation conversion from fbx's representation to assimp's. This involves evaluating animation layers etc.
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2012-07-21 04:15:10 +02:00 |
Alexander Gessler
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711878567a
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- more fine-grained import settings.
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2012-07-21 01:00:26 +02:00 |
acgessler
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e56b39ecaf
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fbx: gcc 4.6 compile fixes
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2012-07-07 20:46:29 +02:00 |
Alexander Gessler
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e4aee83c5b
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- fbx: set mesh names, drop prefix from root node, simplify mesh splitting logic.
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2012-07-06 19:32:41 +02:00 |
Alexander Gessler
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6441f9d984
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- fbx: strip prefixes from Material and Mesh names. Don't set empty material names.
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2012-07-06 17:08:02 +02:00 |
Alexander Gessler
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72f1734f82
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- fbx: fix another stupid bug in the multi-mesh splitting code.
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2012-07-06 17:00:59 +02:00 |
Alexander Gessler
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2d2a87b70c
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- fbx: fix stupid bug that kills the node hierarchy.
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2012-07-06 16:55:25 +02:00 |
Alexander Gessler
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4bfd5c11d7
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- fbx: bugfix multi-material splitting.
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2012-07-06 16:48:09 +02:00 |
Alexander Gessler
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4db113395c
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- fbx: read local transforms (different modes of rotation not yet implemented, though).
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2012-07-05 17:06:15 +02:00 |
Alexander Gessler
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3179e949bb
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- fbx: set default material when no material layer is assigned to a mesh.
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2012-07-05 16:37:13 +02:00 |
Alexander Gessler
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61c6c37e30
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- fbx: implement mesh splitting for meshes with multiple materials.
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2012-07-05 16:35:08 +02:00 |
Alexander Gessler
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cfb05376d2
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- fbx: fix diffuse material color.
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2012-07-05 14:26:26 +02:00 |
Alexander Gessler
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6e6dbe97de
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- fbx: fix bug that caused normals to be wrong.
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2012-07-04 16:47:10 +02:00 |
Alexander Gessler
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0d2f04d50a
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- fbx: fix recursive node construction.
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2012-07-04 16:38:12 +02:00 |
Alexander Gessler
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bf79c83bf2
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- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
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2012-07-04 16:33:21 +02:00 |
Alexander Gessler
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17629f1ff1
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- fbx: work on resolving material links.
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2012-07-04 15:07:57 +02:00 |
Alexander Gessler
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2f5ec6f136
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- fbx: fix bug that caused textures to be ignored in some cases.
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2012-07-04 01:45:15 +02:00 |
Alexander Gessler
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c7ee6fd70f
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- fbx: texture conversion & UV channel mapping.
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2012-07-03 20:41:21 +02:00 |
Alexander Gessler
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990e6bdf3f
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- fbx: better conversion of material colors.
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2012-07-02 23:31:48 +02:00 |
acgessler
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3f811f4a62
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- fbx: DOM Material -> aiMaterial converter (WIP!).
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2012-07-02 19:59:31 +02:00 |
acgessler
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6ddb1c9aa7
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- fbx: refactor code
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2012-07-01 14:38:14 +02:00 |
Alexander Gessler
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7a3e3b1353
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- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
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2012-06-28 23:44:23 +02:00 |
Alexander Gessler
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524285c90d
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- fbx: converter now handles FBX mesh to aiMesh conversion.
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2012-06-28 23:24:46 +02:00 |
Alexander Gessler
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d7270aa278
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- fbx: skeleton for DOM -> aiScene converter.
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2012-06-28 20:02:09 +02:00 |