Daniel Hritzkiv
da6a252efb
Fix METALLIC_FACTOR typo
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
3ba00ca421
Define gltf material property names as constants
2017-09-11 11:02:14 -04:00
Daniel Hritzkiv
44757af34a
Implement pbrSpecularGlossiness property as Nullable
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
03cfa04ee4
Define default material values as static constants
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for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
1a5823700f
Remove need for Has by returning an empty Ref in Get
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv
a9c4fa84b5
Sampler improvements; Add new LazyDict method
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Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv
7245cceead
Set default values on Sampler
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
d277995a97
Formatting
2017-09-11 10:55:51 -04:00
Daniel Hritzkiv
a0d97505e5
store node mesh vs. meshes
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glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
ab08a7c3cb
reenable animation and skins exports
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Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv
8bef546b41
mention pbrSpecularGlossiness support
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
2d54019b8f
Remove OPEN3DGC and compression references
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
562920fbb8
Changes to GLTF2 materials
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pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv
7532d6aac1
Remove Light, Technique references
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
863458cd4a
Start removing materials common, and adding pbrSpecularGlossiness
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
b42d785afe
Start managing and importing gltf2 pbr materials
2017-09-11 10:50:38 -04:00
Daniel Hritzkiv
4d59dee5ea
Cache retrieved items via an original index map
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
47c7c3cf50
Disambiguate Get methods
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
f814acf33a
Update glTF2 Asset to use indexes
2017-09-11 10:50:37 -04:00
Daniel Hritzkiv
5b3b80cbc2
Formatting
2017-08-09 11:41:12 -04:00
Daniel Hritzkiv
83bfa61f8d
version in glb header is stored as uint32_t
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Validator complains about `1` not being a valid version, however.
2017-08-09 11:09:43 -04:00
Daniel Hritzkiv
7a4a32625c
Ensure gltf asset version is printed as \d.0
2017-08-09 10:47:34 -04:00
jamesgk
c91e9a94da
glTF2: export materials' normal maps
2017-07-26 14:42:22 -07:00
jamesgk
bb55246c18
Export glTF 2
2017-07-25 18:05:18 -07:00
jamesgk
d7cbbaf23e
Compile with glTF2 export option (currently same as glTF1 output)
2017-07-25 17:34:03 -07:00
jamesgk
38626d4260
glTF: start fork of files used in export, for glTF2
2017-07-25 17:34:03 -07:00