Kim Kulling
8fb7ba3444
Merge branch 'master' into modernize-smartptrs-literals
2022-11-29 09:58:17 +01:00
Jan Krassnigg
08f2f0f82f
Don't hide out-of-memory during FBX import
2022-11-18 13:50:33 +01:00
Aaron Gokaslan
ccfb175460
Apply various clang-tidy checks for smartprs and modern C++ types
2022-11-08 11:03:55 -05:00
Aaron Gokaslan
97cb1c6b15
Fix perfect fowards
2022-11-07 11:01:16 -05:00
Aaron Gokaslan
02378b5e70
Add one more missing move
2022-11-03 12:36:58 -04:00
Aaron Gokaslan
8da3d277c7
add missing std moves
2022-11-03 12:35:10 -04:00
slinky55
e0fb1674d1
Merge branch 'clang-fix' of github.com:slinky55/assimp into clang-fix
2022-09-30 22:04:11 -04:00
slinky55
38ccb7e6c9
Used sizeof for buffer sizes instead of hardcoding values
2022-09-30 22:03:59 -04:00
slinky55
5f28370f7f
Merge branch 'master' into clang-fix
2022-09-30 21:57:32 -04:00
slinky55
e2e45f7a14
Fixed issue with clang complaining about sprintf being depreciated
2022-09-30 00:34:33 -04:00
Florian Born
7eb9edf0b9
Make FBX parser resilient to missing data streams
2022-09-21 11:45:54 +02:00
Kim Kulling
b3c7bdbdd6
Add check for wall switch from cmake
2022-09-17 18:16:42 +02:00
Aaron Gokaslan
411171fa45
Apply some more modernize-use-emplace
2022-09-02 11:20:02 -04:00
Aaron Gokaslan
e93fa6699a
Manually fix up 100 more instances where it should be defaulted
2022-08-25 12:20:13 -04:00
Aaron Gokaslan
6fa21dcc6e
Explicitly default all empty dtors
2022-08-25 11:32:59 -04:00
Aaron Gokaslan
27edb43600
Apply modernize-use-emplace clang-tidy rule
2022-08-23 11:41:49 -04:00
Ville Voutilainen
253f8bfa62
Use unqualified uint32_t everywhere in FBXBinaryTokenizer
...
The use of qualified std::uint32_t requires including <cstdint> instead
of <stdint.h> on some implementations, and that breaks the build of Qt 6
on GCC 13. Just use the unqualified name everywhere.
2022-08-09 01:54:31 +03:00
Kim Kulling
fff74a4ac0
Merge branch 'master' into patch-2
2022-06-21 13:39:23 +02:00
Kim Kulling
5adea2dbcf
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015
2022-06-11 21:40:44 +02:00
Kim Kulling
aaa19903c6
Fix merge conflicts
2022-06-11 18:50:18 +02:00
Matthew Clendening
aca02190a7
Merge branch 'master' into fix_FBXConverter_double_precision
2022-06-06 10:01:13 -04:00
Kim Kulling
39a4627519
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015
2022-06-02 21:47:29 +02:00
nsg
96d2052ed0
Merge branch 'master' into fix_fbx
2022-06-02 02:31:32 +09:00
nsg
681eb3e91e
Fix Import a specific FBX model
2022-06-01 17:41:27 +09:00
Gargaj
f612865f22
fix msvc warnings-as-errors
2022-05-29 01:35:48 +02:00
Matthew Clendening
26233f1b77
Fixed FBXConverter build error (warning as error) when ASSIMP_DOUBLE_PRECISION is defined
2022-05-26 15:06:23 -04:00
Kim Kulling
ed3e218550
Bugfix: fix not initialized member attributes
2022-05-21 19:08:43 +02:00
tanolino
002d6dc016
Inifinite loop on bad import files
...
I had an import file that caused an infinite loop. I don't exactly know how this algorithm works here but maybe we should change it more.
Probably calculate the amount of steps and chop linear.
2022-05-18 15:22:11 +02:00
Kim Kulling
64a6968254
Add skeleton generation to aiScene
2022-04-28 21:43:02 +02:00
Kim Kulling
0afb594f40
Generate container for skeleton during FBX-Import
2022-04-28 21:19:10 +02:00
Kim Kulling
6cdd1d3cc6
Generate container for skeleton during FBX-Import
2022-04-28 21:12:26 +02:00
Kim Kulling
37be87b0bd
Some minor findings
2022-04-19 23:37:16 +02:00
Mykhailo418
8a1dc87b4c
remove absolute_transform in FBXConverter
2022-04-18 18:10:59 +03:00
Mykhailo418
e3def37f42
assing absolute_transform to matrix
2022-04-18 17:26:37 +03:00
Mykhailo418
863e3e0ccb
FbxConverter, bone mOffsetMatrix update
2022-04-18 16:02:17 +03:00
Kim Kulling
e5747dad9b
First concepts
2022-04-05 20:07:22 +02:00
Filip Lundgren
4175198d04
Detect Roughness factor exported by Blender
...
Matches the logic used by Blender's own FBX exporter / importer.
2022-03-26 22:33:10 +01:00
kimkulling
26598dc6bd
Forget to save file.
2022-03-09 11:00:05 +01:00
kimkulling
76e10b96fc
Fix missing members and do some small refactorings.
2022-03-09 10:51:37 +01:00
sola
c73ff82fc4
FBXConvert::ConvertMeshMultiMaterial: allocate memory using variable count_vertices
2022-02-25 19:58:44 +08:00
Kim Kulling
76a7614c4b
Adapt ai_epsilon to code
2022-02-16 20:07:27 +01:00
Kim Kulling
067c5d9ec4
Refactoring: add usage of ai_epsilon to fbx.
2022-02-16 00:17:26 +01:00
Kim Kulling
c718500c55
Fix last review findings and finish windows bits
2022-02-14 20:25:18 +01:00
Kim Kulling
52b6c4f7c0
Fix broken importer and add some review findings2
2022-02-13 18:44:22 +01:00
Kim Kulling
3e09d462fa
Fix compression for fbx
2022-02-12 09:25:45 +01:00
Kim Kulling
27bcddfb1a
Migrate more importers to compression class
2022-02-08 20:43:47 +01:00
Kim Kulling
05746acb07
Merge branch 'new-file-detection' of https://github.com/krishty/assimp into krishty-new-file-detection
2022-01-16 20:41:24 +01:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
Vyacheslav.Vanin
1afe7e6255
fix fbx import metalness
...
Can't import metalness textures in fbx importer
2021-12-16 12:09:06 +03:00
Inho Lee
c2297e9199
Revert "FBXConverter : Fix timescales of FBX animations"
...
The previous patch was made by misunderstanding about mTime.
It is not real time value, but time ticks.
This reverts commit b8bf1eac04
.
2021-12-09 10:57:39 +01:00