2021-01-11 20:11:03 +00:00
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#include "platform.h"
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2021-01-10 16:42:01 +00:00
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#include "raylib.h"
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2021-05-07 22:11:09 +00:00
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#include "raymath.h"
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2021-05-05 09:25:05 +00:00
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#include "network.h"
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2021-05-04 20:44:55 +00:00
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#include "game.h"
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2021-05-05 09:25:05 +00:00
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#include "entity_view.h"
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2021-05-09 10:27:10 +00:00
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#include "prediction.h"
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2021-05-05 10:14:52 +00:00
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#include "camera.h"
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2021-05-08 15:42:47 +00:00
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#include "math.h"
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2021-05-12 16:28:39 +00:00
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#include "world/blocks.h"
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2021-05-12 17:26:41 +00:00
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#include "assets.h"
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2021-05-13 12:17:44 +00:00
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#include "profiler.h"
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#include "debug_ui.h"
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2021-05-12 14:42:22 +00:00
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#include "utils/raylib_helpers.h"
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2021-01-10 16:42:01 +00:00
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2021-05-14 05:59:33 +00:00
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static uint16_t screenWidth = 1600;
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static uint16_t screenHeight = 900;
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2021-05-15 11:43:29 +00:00
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static float target_zoom = 1.5f;
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2021-05-14 05:59:33 +00:00
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static bool request_shutdown;
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2021-05-12 13:30:44 +00:00
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2021-08-11 19:26:44 +00:00
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#define GFX_KIND 2
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#include "renderer_bridge.c"
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2021-08-11 12:16:23 +00:00
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2021-08-30 15:50:05 +00:00
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// NOTE(zaklaus): add-ins
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#include "gui/inventory.c"
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2021-01-11 20:11:03 +00:00
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void platform_init() {
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2021-08-11 16:19:10 +00:00
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InitWindow(screenWidth, screenHeight, "eco2d");
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2021-08-12 00:31:07 +00:00
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SetWindowState(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
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2021-05-05 10:14:52 +00:00
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2021-09-08 12:13:31 +00:00
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SetTargetFPS(60);
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2021-05-08 16:38:33 +00:00
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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2021-08-11 12:23:40 +00:00
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renderer_init();
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2021-01-10 16:42:01 +00:00
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}
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2021-08-11 19:26:44 +00:00
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void display_conn_status() {
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if (game_is_networked()) {
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if (network_client_is_connected()) {
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DrawText("Connection: online", 5, 5, 12, GREEN);
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} else {
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DrawText("Connection: offline", 5, 5, 12, RED);
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}
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} else {
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DrawText("Connection: single-player", 5, 5, 12, BLUE);
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}
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}
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2021-01-11 20:11:03 +00:00
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void platform_shutdown() {
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2021-08-11 12:23:40 +00:00
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renderer_shutdown();
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2021-01-10 16:42:01 +00:00
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CloseWindow();
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}
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2021-07-18 11:23:59 +00:00
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2021-01-11 20:11:03 +00:00
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uint8_t platform_is_running() {
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2021-01-11 20:08:16 +00:00
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return !WindowShouldClose();
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}
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2021-05-07 12:27:51 +00:00
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void platform_input() {
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2021-05-09 19:12:11 +00:00
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float mouse_z = (GetMouseWheelMove()*0.5f);
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2021-05-07 12:27:51 +00:00
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if (mouse_z != 0.0f) {
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2021-05-15 11:43:29 +00:00
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target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 10.0f);
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2021-05-07 12:27:51 +00:00
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}
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2021-05-07 14:43:54 +00:00
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// NOTE(zaklaus): keystate handling
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{
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float x=0.0f, y=0.0f;
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2021-08-30 15:50:05 +00:00
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uint8_t use, sprint, drop, ctrl;
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if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
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if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
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2021-08-29 12:59:00 +00:00
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if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
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if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
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2021-05-07 14:43:54 +00:00
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use = IsKeyPressed(KEY_SPACE);
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2021-05-07 20:48:15 +00:00
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sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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2021-08-30 15:50:05 +00:00
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ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
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drop = IsKeyPressed(KEY_G) || inv_drop_item;
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2021-05-07 14:43:54 +00:00
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2021-05-07 22:11:09 +00:00
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// NOTE(zaklaus): NEW! mouse movement
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2021-08-30 15:50:05 +00:00
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Vector2 mouse_pos = GetMousePosition();
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mouse_pos.x /= screenWidth;
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mouse_pos.y /= screenHeight;
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mouse_pos.x -= 0.5f;
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mouse_pos.y -= 0.5f;
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mouse_pos = Vector2Normalize(mouse_pos);
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2021-05-07 22:11:09 +00:00
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if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) {
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2021-05-08 16:38:33 +00:00
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x = mouse_pos.x;
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2021-08-29 14:20:00 +00:00
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y = -mouse_pos.y;
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}
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2021-08-30 15:50:05 +00:00
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game_action_send_keystate(x, y, mouse_pos.x, mouse_pos.y, use, sprint, ctrl, drop, inv_selected_item, inv_swap, inv_swap_from, inv_swap_to);
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2021-05-07 20:48:15 +00:00
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}
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// NOTE(zaklaus): cycle through viewers
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{
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if (IsKeyPressed(KEY_Q)) {
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game_world_view_cycle_active(-1);
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}
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else if (IsKeyPressed(KEY_E)) {
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game_world_view_cycle_active(1);
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}
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2021-05-07 14:43:54 +00:00
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}
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2021-08-11 19:26:44 +00:00
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// NOTE(zaklaus): switch render modes
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{
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if (IsKeyPressed(KEY_O)) {
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renderer_switch(1-gfx_kind);
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}
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}
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2021-08-29 10:48:29 +00:00
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// NOTE(zaklaus): toggle debug drawing
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#ifndef ECO2D_PROD
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{
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if (IsKeyPressed(KEY_T)) {
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debug_draw_enable(!debug_draw_state());
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}
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}
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#endif
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2021-05-07 12:27:51 +00:00
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}
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2021-01-11 20:11:03 +00:00
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void platform_render() {
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2021-05-13 12:17:44 +00:00
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profile(PROF_ENTITY_LERP) {
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game_world_view_active_entity_map(lerp_entity_positions);
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game_world_view_active_entity_map(do_entity_fadeinout);
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}
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2021-07-18 11:23:59 +00:00
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2021-08-11 12:59:29 +00:00
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BeginDrawing();
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{
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profile (PROF_RENDER) {
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renderer_draw();
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}
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2021-08-29 10:48:29 +00:00
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renderer_debug_draw();
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2021-08-30 15:50:05 +00:00
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{
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// NOTE(zaklaus): add-ins
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inventory_draw();
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}
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2021-08-11 13:01:24 +00:00
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display_conn_status();
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2021-09-08 12:13:31 +00:00
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debug_draw();
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2021-08-11 12:59:29 +00:00
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}
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EndDrawing();
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2021-05-13 14:12:18 +00:00
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if (request_shutdown) {
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CloseWindow();
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}
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2021-01-10 16:42:01 +00:00
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}
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2021-05-04 20:44:55 +00:00
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2021-08-11 12:16:23 +00:00
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float platform_frametime() {
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return GetFrameTime();
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2021-05-05 09:25:05 +00:00
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}
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2021-08-11 12:16:23 +00:00
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float platform_zoom_get(void) {
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return target_zoom;
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2021-05-06 21:45:55 +00:00
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}
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2021-08-11 12:16:23 +00:00
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void platform_request_close(void) {
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request_shutdown = true;
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2021-08-10 18:31:05 +00:00
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}
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