eco2d/code/game/src/platform_raylib.c

189 lines
5.2 KiB
C
Raw Normal View History

2021-01-11 20:11:03 +00:00
#include "platform.h"
2021-01-10 16:42:01 +00:00
#include "raylib.h"
2021-05-07 22:11:09 +00:00
#include "raymath.h"
2021-05-05 09:25:05 +00:00
#include "network.h"
2021-05-04 20:44:55 +00:00
#include "game.h"
2021-05-05 09:25:05 +00:00
#include "entity_view.h"
#include "prediction.h"
2021-05-05 10:14:52 +00:00
#include "camera.h"
2021-05-08 15:42:47 +00:00
#include "math.h"
2021-05-12 16:28:39 +00:00
#include "world/blocks.h"
2021-05-12 17:26:41 +00:00
#include "assets.h"
2021-05-13 12:17:44 +00:00
#include "profiler.h"
#include "debug_ui.h"
2021-05-12 14:42:22 +00:00
#include "utils/raylib_helpers.h"
2021-01-10 16:42:01 +00:00
2021-05-14 05:59:33 +00:00
static uint16_t screenWidth = 1600;
static uint16_t screenHeight = 900;
2021-05-15 11:43:29 +00:00
static float target_zoom = 1.5f;
2021-05-14 05:59:33 +00:00
static float zoom_overlay_tran = 0.0f;
static bool request_shutdown;
2021-05-12 13:30:44 +00:00
#define CAM_OVERLAY_ZOOM_LEVEL 0.80f
2021-05-05 10:14:52 +00:00
static Camera2D render_camera;
2021-08-11 12:16:23 +00:00
#include "renderer_v0.c"
2021-01-11 20:11:03 +00:00
void platform_init() {
2021-01-11 13:47:14 +00:00
InitWindow(screenWidth, screenHeight, "eco2d - client");
SetWindowState(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE);
2021-08-10 22:02:11 +00:00
2021-07-28 09:49:09 +00:00
SetTargetFPS(0);
2021-05-05 10:14:52 +00:00
2021-05-08 16:38:33 +00:00
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
2021-05-05 10:14:52 +00:00
render_camera.target = (Vector2){0.0f,0.0f};
render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f};
render_camera.rotation = 0.0f;
2021-05-15 11:43:29 +00:00
render_camera.zoom = 1.5f;
// NOTE(zaklaus): Paint the screen before we load the game
// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
BeginDrawing();
ClearBackground(GetColor(0x222034));
char const *loading_text = "zpl.eco2d is loading...";
int text_w = MeasureText(loading_text, 120);
DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
EndDrawing();
2021-05-12 16:28:39 +00:00
blocks_setup();
2021-05-12 17:26:41 +00:00
assets_setup();
2021-01-10 16:42:01 +00:00
}
2021-01-11 20:11:03 +00:00
void platform_shutdown() {
2021-05-12 16:28:39 +00:00
blocks_destroy();
2021-05-12 17:26:41 +00:00
assets_destroy();
2021-01-10 16:42:01 +00:00
CloseWindow();
}
2021-01-11 20:11:03 +00:00
uint8_t platform_is_running() {
2021-01-11 20:08:16 +00:00
return !WindowShouldClose();
}
2021-05-07 12:27:51 +00:00
void platform_input() {
2021-05-09 19:12:11 +00:00
float mouse_z = (GetMouseWheelMove()*0.5f);
2021-05-07 12:27:51 +00:00
if (mouse_z != 0.0f) {
2021-05-15 11:43:29 +00:00
target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 10.0f);
2021-05-07 12:27:51 +00:00
}
2021-05-07 14:43:54 +00:00
// NOTE(zaklaus): keystate handling
{
2021-05-08 15:42:47 +00:00
float x=0.0f, y=0.0f;
2021-05-07 20:48:15 +00:00
uint8_t use, sprint;
2021-05-07 14:43:54 +00:00
if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y -= 1.0f;
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y += 1.0f;
use = IsKeyPressed(KEY_SPACE);
2021-05-07 20:48:15 +00:00
sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
2021-05-07 14:43:54 +00:00
2021-05-07 22:11:09 +00:00
// NOTE(zaklaus): NEW! mouse movement
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) {
Vector2 mouse_pos = GetMousePosition();
mouse_pos.x /= screenWidth;
mouse_pos.y /= screenHeight;
2021-05-08 16:38:33 +00:00
mouse_pos.x -= 0.5f;
mouse_pos.y -= 0.5f;
mouse_pos = Vector2Normalize(mouse_pos);
x = mouse_pos.x;
y = mouse_pos.y;
2021-05-07 22:11:09 +00:00
}
2021-05-07 20:48:15 +00:00
game_action_send_keystate(x, y, use, sprint);
}
// NOTE(zaklaus): cycle through viewers
{
if (IsKeyPressed(KEY_Q)) {
game_world_view_cycle_active(-1);
}
else if (IsKeyPressed(KEY_E)) {
game_world_view_cycle_active(1);
}
2021-05-07 14:43:54 +00:00
}
2021-05-07 12:27:51 +00:00
}
2021-05-09 22:40:25 +00:00
void do_entity_fadeinout(uint64_t key, entity_view * data);
2021-08-11 12:16:23 +00:00
void lerp_entity_positions(uint64_t key, entity_view *data);
2021-05-09 19:12:11 +00:00
2021-01-11 20:11:03 +00:00
void platform_render() {
2021-05-13 12:17:44 +00:00
profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions);
game_world_view_active_entity_map(do_entity_fadeinout);
}
2021-05-09 19:12:11 +00:00
render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, 0.18);
camera_update();
2021-05-05 10:14:52 +00:00
camera game_camera = camera_get();
2021-05-09 19:12:11 +00:00
render_camera.target = (Vector2){game_camera.x, game_camera.y};
2021-05-12 13:30:44 +00:00
zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
2021-08-11 12:16:23 +00:00
renderer_draw();
2021-05-13 14:12:18 +00:00
if (request_shutdown) {
CloseWindow();
}
2021-01-10 16:42:01 +00:00
}
2021-05-04 20:44:55 +00:00
2021-08-11 12:16:23 +00:00
float platform_frametime() {
return GetFrameTime();
2021-05-05 09:25:05 +00:00
}
2021-08-11 12:16:23 +00:00
float platform_zoom_get(void) {
return target_zoom;
}
2021-08-11 12:16:23 +00:00
void platform_request_close(void) {
request_shutdown = true;
}
2021-05-10 06:28:56 +00:00
void lerp_entity_positions(uint64_t key, entity_view *data) {
2021-05-12 13:30:44 +00:00
(void)key;
world_view *view = game_world_view_get_active();
2021-05-10 06:28:56 +00:00
if (data->flag == EFLAG_INTERP) {
#if 1
2021-05-10 06:28:56 +00:00
data->x = smooth_val(data->x, data->tx, view->delta_time[data->layer_id]);
data->y = smooth_val(data->y, data->ty, view->delta_time[data->layer_id]);
2021-08-09 18:58:52 +00:00
data->heading = smooth_val_spherical(data->heading, data->theading, view->delta_time[data->layer_id]);
#else
2021-05-10 06:28:56 +00:00
data->x = data->tx;
data->y = data->ty;
2021-08-09 18:58:52 +00:00
data->heading = data->theading;
#endif
}
2021-05-09 22:40:25 +00:00
}
void do_entity_fadeinout(uint64_t key, entity_view * data) {
2021-05-12 13:30:44 +00:00
(void)key;
2021-05-09 22:40:25 +00:00
switch (data->tran_effect) {
case ETRAN_FADEIN: {
data->tran_time += GetFrameTime();
if (data->tran_time > 1.0f) {
data->tran_effect = ETRAN_NONE;
data->tran_time = 1.0f;
}
}break;
case ETRAN_FADEOUT: {
data->tran_time -= GetFrameTime();
if (data->tran_time < 0.0f) {
data->tran_effect = ETRAN_REMOVE;
data->tran_time = 0.0f;
}
}break;
default: break;
}
2021-05-10 06:28:56 +00:00
}