eco2d/code/game/src/platform_raylib.c

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#include "platform.h"
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#include "raylib.h"
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#include "raymath.h"
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#include "network.h"
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#include "game.h"
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#include "entity_view.h"
#include "prediction.h"
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#include "camera.h"
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#include "math.h"
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#include "world/blocks.h"
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#include "assets.h"
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#include "profiler.h"
#include "debug_ui.h"
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#include "utils/raylib_helpers.h"
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static uint16_t screenWidth = 1600;
static uint16_t screenHeight = 900;
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static float target_zoom = 1.5f;
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static bool request_shutdown;
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#define GFX_KIND 2
#include "renderer_bridge.c"
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// NOTE(zaklaus): add-ins
#include "gui/inventory.c"
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void platform_init() {
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InitWindow(screenWidth, screenHeight, "eco2d");
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SetWindowState(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
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SetTargetFPS(60);
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screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
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renderer_init();
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}
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void display_conn_status() {
if (game_is_networked()) {
if (network_client_is_connected()) {
DrawText("Connection: online", 5, 5, 12, GREEN);
} else {
DrawText("Connection: offline", 5, 5, 12, RED);
}
} else {
DrawText("Connection: single-player", 5, 5, 12, BLUE);
}
}
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void platform_shutdown() {
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renderer_shutdown();
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CloseWindow();
}
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uint8_t platform_is_running() {
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return !WindowShouldClose();
}
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void platform_input() {
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float mouse_z = (GetMouseWheelMove()*0.5f);
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if (mouse_z != 0.0f) {
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target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 10.0f);
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}
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// NOTE(zaklaus): keystate handling
{
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float x=0.0f, y=0.0f;
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uint8_t use, sprint, drop, ctrl;
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if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
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if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
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use = IsKeyPressed(KEY_SPACE);
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sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
drop = IsKeyPressed(KEY_G) || inv_drop_item;
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// NOTE(zaklaus): NEW! mouse movement
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Vector2 mouse_pos = GetMousePosition();
mouse_pos.x /= screenWidth;
mouse_pos.y /= screenHeight;
mouse_pos.x -= 0.5f;
mouse_pos.y -= 0.5f;
mouse_pos = Vector2Normalize(mouse_pos);
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if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) {
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x = mouse_pos.x;
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y = -mouse_pos.y;
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}
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game_action_send_keystate(x, y, mouse_pos.x, mouse_pos.y, use, sprint, ctrl, drop, inv_selected_item, inv_swap, inv_swap_from, inv_swap_to);
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}
// NOTE(zaklaus): cycle through viewers
{
if (IsKeyPressed(KEY_Q)) {
game_world_view_cycle_active(-1);
}
else if (IsKeyPressed(KEY_E)) {
game_world_view_cycle_active(1);
}
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}
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// NOTE(zaklaus): switch render modes
{
if (IsKeyPressed(KEY_O)) {
renderer_switch(1-gfx_kind);
}
}
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// NOTE(zaklaus): toggle debug drawing
#ifndef ECO2D_PROD
{
if (IsKeyPressed(KEY_T)) {
debug_draw_enable(!debug_draw_state());
}
}
#endif
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}
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void platform_render() {
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profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions);
game_world_view_active_entity_map(do_entity_fadeinout);
}
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BeginDrawing();
{
profile (PROF_RENDER) {
renderer_draw();
}
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renderer_debug_draw();
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{
// NOTE(zaklaus): add-ins
inventory_draw();
}
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debug_draw();
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display_conn_status();
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}
EndDrawing();
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if (request_shutdown) {
CloseWindow();
}
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}
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float platform_frametime() {
return GetFrameTime();
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}
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float platform_zoom_get(void) {
return target_zoom;
}
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void platform_request_close(void) {
request_shutdown = true;
}