EVERYTHING IS SO SMOOTH NOW

isolation_bkp/dynres
Dominik Madarász 2021-05-09 21:12:11 +02:00
parent cbb3d37141
commit db0517eb3f
5 changed files with 25 additions and 24 deletions

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@ -5,6 +5,7 @@
#define LIBRG_IMPL
#define LIBRG_CUSTOM_ZPL
#define LIBRG_ENTITY_MAXCHUNKS 1
#include "librg.h"
#include "network.h"

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@ -10,20 +10,19 @@
uint16_t screenWidth = 1600;
uint16_t screenHeight = 900;
#define GFX_WORLD_SCALE 20.0f
float target_zoom = 4.0f;
static Camera2D render_camera;
void DrawTextEco(const char *text, int posX, int posY, int fontSize, Color color, float spacing) {
void DrawTextEco(const char *text, float posX, float posY, int fontSize, Color color, float spacing) {
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX * GFX_WORLD_SCALE, (float)posY * GFX_WORLD_SCALE };
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize * GFX_WORLD_SCALE, (float)new_spacing * GFX_WORLD_SCALE, color);
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , color);
}
}
@ -40,13 +39,13 @@ int MeasureTextEco(const char *text, int fontSize, float spacing) {
return (int)vec.x;
}
void DrawCircleEco(int centerX, int centerY, float radius, Color color)
void DrawCircleEco(float centerX, float centerY, float radius, Color color)
{
DrawCircleV((Vector2){ (float)centerX * GFX_WORLD_SCALE, (float)centerY * GFX_WORLD_SCALE }, radius * GFX_WORLD_SCALE, color);
DrawCircleV((Vector2){ (float)centerX , (float)centerY }, radius , color);
}
void DrawRectangleEco(int posX, int posY, int width, int height, Color color)
void DrawRectangleEco(float posX, float posY, int width, int height, Color color)
{
DrawRectangleV((Vector2){ (float)posX * GFX_WORLD_SCALE, (float)posY * GFX_WORLD_SCALE }, (Vector2){ (float)width * GFX_WORLD_SCALE, (float)height * GFX_WORLD_SCALE }, color);
DrawRectangleV((Vector2){ (float)posX , (float)posY }, (Vector2){ (float)width , (float)height }, color);
}
@ -61,7 +60,7 @@ void platform_init() {
render_camera.target = (Vector2){0.0f,0.0f};
render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f};
render_camera.rotation = 0.0f;
render_camera.zoom = 4.0f/GFX_WORLD_SCALE;
render_camera.zoom = 4.0f;
// NOTE(zaklaus): Paint the screen before we load the game
// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
@ -84,10 +83,10 @@ uint8_t platform_is_running() {
}
void platform_input() {
float mouse_z = (GetMouseWheelMove()*20.0f)/GFX_WORLD_SCALE;
float mouse_z = (GetMouseWheelMove()*0.5f);
if (mouse_z != 0.0f) {
render_camera.zoom = zpl_clamp(render_camera.zoom+mouse_z*0.04f, 0.2f/GFX_WORLD_SCALE, 320.0f/GFX_WORLD_SCALE);
target_zoom = zpl_clamp(render_camera.zoom+mouse_z, 0.3f, 10.0f);
}
// NOTE(zaklaus): keystate handling
@ -135,12 +134,15 @@ void DEBUG_draw_ground(uint64_t key, entity_view data);
void lerp_entity_positions(uint64_t key, entity_view data);
float zpl_lerp(float,float,float);
void platform_render() {
game_world_view_active_entity_map(lerp_entity_positions);
render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, 0.18);
camera_update();
camera game_camera = camera_get();
render_camera.target = (Vector2){game_camera.x * GFX_WORLD_SCALE, game_camera.y * GFX_WORLD_SCALE};
render_camera.target = (Vector2){game_camera.x, game_camera.y};
BeginDrawing();
ClearBackground(GetColor(0x222034));
@ -183,12 +185,14 @@ void DEBUG_draw_ground(uint64_t key, entity_view data) {
DrawRectangleEco((int)x-offset, (int)y-offset, size+offset, size+offset, BLACK);
DrawRectangleEco((int)x, (int)y, size-offset, size-offset, LIME);
#if 0
for (uint16_t i = 0; i < chunk_size*chunk_size; i++) {
int32_t bx = (float)(i % chunk_size) * block_spacing + (int16_t)x + block_offset;
int32_t by = (float)(i / chunk_size) * block_spacing + (int16_t)y + block_offset;
DrawRectangleEco(bx, by, block_size, block_size, GREEN);
}
#endif
DrawTextEco(TextFormat("%.01f %.01f", data.x, data.y), (int16_t)x+15, (int16_t)y+15, 65 , BLACK, 0.0);
}break;
@ -201,7 +205,7 @@ static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b
void DEBUG_draw_entities(uint64_t key, entity_view data) {
world_view *view = game_world_view_get_active();
uint16_t size = 4;
uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f / GFX_WORLD_SCALE/(float)render_camera.zoom);
uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
float font_spacing = 1.1f;
float title_bg_offset = 4;
float fixed_title_offset = 2;

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@ -3,8 +3,8 @@
#include "world/world.h"
#include "game.h"
#define PREDICT_SMOOTH_FACTOR_LO 0.80
#define PREDICT_SMOOTH_FACTOR_HI 0.12
#define PREDICT_SMOOTH_FACTOR_LO 0.10
#define PREDICT_SMOOTH_FACTOR_HI 0.01
static inline float map_factor(float x) {
x = 1.0f - zpl_clamp01(x);

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@ -6,9 +6,7 @@
#include "world/world.h"
int32_t tracker_read_remove(librg_world *w, librg_event *e) {
int64_t owner_id = librg_event_owner_get(w, e);
int64_t entity_id = librg_event_entity_get(w, e);
zpl_printf("[INFO] An entity %d was removed for owner: %d\n", (int)entity_id, (int)owner_id);
world_view *view = (world_view*)librg_world_userdata_get(w);
entity_view_destroy(&view->entities, entity_id);
return 0;
@ -40,9 +38,7 @@ int32_t tracker_read_update(librg_world *w, librg_event *e) {
}
int32_t tracker_read_create(librg_world *w, librg_event *e) {
int64_t owner_id = librg_event_owner_get(w, e);
int64_t entity_id = librg_event_entity_get(w, e);
zpl_printf("[INFO] An entity %d was created for owner: %d\n", (int)entity_id, (int)owner_id);
size_t actual_length = librg_event_size_get(w, e);
char *buffer = librg_event_buffer_get(w, e);
world_view *view = (world_view*)librg_world_userdata_get(w);

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@ -13,9 +13,9 @@
#define WORLD_LAYERING 0
#define WORLD_TRACKER_LAYERS 3
#define WORLD_TRACKER_UPDATE_FAST_MS 10
#define WORLD_TRACKER_UPDATE_NORMAL_MS 100
#define WORLD_TRACKER_UPDATE_SLOW_MS 400
#define WORLD_TRACKER_UPDATE_FAST_MS 100
#define WORLD_TRACKER_UPDATE_NORMAL_MS 500
#define WORLD_TRACKER_UPDATE_SLOW_MS 1000
#define WORLD_PKT_READER(name) int32_t name(void* data, uint32_t datalen, void *udata)
typedef WORLD_PKT_READER(world_pkt_reader_proc);