AC: A new AC test model (light + scaled texture)
IRR: Skybox, Assimp output consisting of 6 meshes and 6 textures + further test models (multi-instancing test + simple sphere and box). They are not working yet.
LWO: Test models and textures for the various mapping modes.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@247 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- further work on the collada loader. Should load static geometry correctly now, but still not properly integrated
- added some Collada sample files. The license is hopefully fine with this.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@245 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Further work on target camera animation support in both loaders. Some general animation problems in both formats remaining, too.
Added GenUVCoords and TransformUV-steps (see ML). The latter has been fully implemented, test file are there. GenUVCoords is a dummy for the moment.
Boost workaround for shared_array.
Further work on the documentation.
Updated material system (see ML).
Bug fixing in the AC loader, lights are now supported, too.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@243 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added lightmap viewing support to the viewer. Irrlicht's tone scaling is hardcoded for the moment, a proper implementation will follow with the new viewer.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@232 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
WIP version of animation support in the 3DS loader. Still hoping to find out why the pivots aren't handled correctly ...
Added first draft of a B3D loader provided by Mark Sibly.
Moved DeterminePType-Step to ScenePreprocessor.
Small LWO fix. Still texturing problems.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@231 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- made HasFooBar()-checks more precise on the way
- cleared up everyone's destructors to also delete arrays if the corresponding mNumFoo member was zero. This hopefully does not break all too much
- Bugfix: meshes without bones now properly show up with DisableMaterials enabled
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@230 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Fixed RH->LH conversion, now correctly exchanging Y and Z axis. WARNING: this might propably break face orientations and stuff... I'm to revisit this in the next days.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@227 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Further work on the IRR loader. Still work in progress.
Fixed a minor issue in StandardShapes.
Fixed a bug in the Q3D loader causing models without textures to load incorrectly.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@225 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Modified FindInvalidData's behaviour regarding animation channels
Futher work on the IRR scene and IRRMESH loaders. Q3D fix.
Updated aiNodeAnim documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@218 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Added Q3D loader. Seems to work quite well with Quick 3D 4.0
- Updated makefile, fixed GCC compilation error cause of packed matrix fields
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@214 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Bugfix: viewer should not crash anymore when loading a second asset after a first asset with bones
- deactived invalid animation filtering for the moment
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@213 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- reverted matrix operations to what I think is the correct matrix sequence. Skinned meshes still not working, though
- fixed a strange runtime exception in the irrlicht mesh loader
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@211 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Fixed normal vector handling in the ASE loader. Improved animation & camera & light support - as for the 3DS Loader, still in the works.
Fixed AC - Loader. It is now able to load models with complex hierarchies correctly. Added a small workaround for Quick3D, which writes invalid AC files.
DXF-Loader skips {...} blocks produced by 3DS Max & AutoCad correctly now.
DefaultLogger doesn't repeat identical log messages now.
FindInvalidData-Process removes empty or dummy animation tracks now.
LWO-Loader recognizes complex shaders (such as Fresnel) correctly now. Other LLWO bugs still unsolved.
Fixed bugs in the Ply parser, causing non-triangular faces to crash.
Added some additional helperutilities to StreamReader.
Fixed a bug in ProcessHelper.h causing SPlitLargeMeses and SortBxPType to crash for meshes containing many bones.
Changed OB default material from black to gray.
Added additional test fils: ply (bugfix), ase (animation), QUick3D & Irr (in the works), STL (export from 3DS Max)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@210 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- corrected a few places that did not include those headers by other means
- Bugfix: SkeletonMeshBuilder should now finally work correctly when skipping invalid node connections
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@203 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Fixed a bug that caused the viewer to render "random" polygons in some special cases.
ASE: Added parsing support for *GROUP nodes. Improved light & camera handling (still WIP). Fixed a bug that was caused by a recent change. Improved logging.
Updated PretransformVertices. The step works now (and supports line and point meshes). Important: The position of the step in the pipeline has changed. No unit test yet.
Minor fixes to SortByPType. Added a config option that allows users to specify which primitive types they don't need.
Added WIP version of an Irrlicht Scene Loader (.irr).
Added a small helper class ("BatchLoader") to make it easy for loaders to load subsequent meshes from external files (needed for irr and lws).
Added test models for IRR. Added dwarf.x from the Irrlicht repository (readme included) to the test X files.
[Current TODO: Fix bugs in: AC, 3DS, LWO. Finish MDR and OG. Implement: IRR, LWS. Write some more ut's ... ]
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@197 67173fc5-114c-0410-ac8e-9d2fd5bffc1f