Added test data for UV Transformations (3DS and ASE files + referenced images, rendered in max)

Added AC test model with light
Added "empty" irrmesh file - crashes for the moment
Added LWO sphere mapping test files

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@240 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2008-11-14 15:59:29 +00:00
parent 342ea0188a
commit dce1a8e7ce
29 changed files with 2743 additions and 0 deletions

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}
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}
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*MESH_TVERT 34 1.0000 1.0000 0.0000
}
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*MESH_TFACELIST {
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*MESH_TFACE 1 11 16 10
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*MESH_TFACE 30 33 28 34
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}
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}
}
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}

View File

@ -0,0 +1,343 @@
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*COMMENT "AsciiExport Version 2,00 - Thu Nov 13 21:34:02 2008"
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}
*MATERIAL_LIST {
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*MATERIAL_CLASS "Standard"
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*MATERIAL_FALLOFF In
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*BITMAP "C:\Users\ACG\Desktop\UVTransformTestImg.png"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
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*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
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*NODE_TM {
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*INHERIT_POS 0 0 0
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}
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*MESH_TVERT 5 0.0000 0.0000 0.0000
*MESH_TVERT 6 0.2500 0.0000 0.0000
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*MESH_TVERT 9 1.0000 0.0000 0.0000
*MESH_TVERT 10 0.0000 0.0000 0.0000
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*MESH_TVERT 12 0.5000 0.0000 0.0000
*MESH_TVERT 13 0.7500 0.0000 0.0000
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*MESH_TVERT 17 0.5000 0.2500 0.0000
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*MESH_TVERT 20 0.0000 0.5000 0.0000
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*MESH_TVERT 23 0.7500 0.5000 0.0000
*MESH_TVERT 24 1.0000 0.5000 0.0000
*MESH_TVERT 25 0.0000 0.7500 0.0000
*MESH_TVERT 26 0.2500 0.7500 0.0000
*MESH_TVERT 27 0.5000 0.7500 0.0000
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*MESH_TVERT 29 1.0000 0.7500 0.0000
*MESH_TVERT 30 0.0000 1.0000 0.0000
*MESH_TVERT 31 0.2500 1.0000 0.0000
*MESH_TVERT 32 0.5000 1.0000 0.0000
*MESH_TVERT 33 0.7500 1.0000 0.0000
*MESH_TVERT 34 1.0000 1.0000 0.0000
}
*MESH_NUMTVFACES 32
*MESH_TFACELIST {
*MESH_TFACE 0 15 10 16
*MESH_TFACE 1 11 16 10
*MESH_TFACE 2 16 11 17
*MESH_TFACE 3 12 17 11
*MESH_TFACE 4 17 12 18
*MESH_TFACE 5 13 18 12
*MESH_TFACE 6 18 13 19
*MESH_TFACE 7 14 19 13
*MESH_TFACE 8 20 15 21
*MESH_TFACE 9 16 21 15
*MESH_TFACE 10 21 16 22
*MESH_TFACE 11 17 22 16
*MESH_TFACE 12 22 17 23
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*MESH_TFACE 14 23 18 24
*MESH_TFACE 15 19 24 18
*MESH_TFACE 16 25 20 26
*MESH_TFACE 17 21 26 20
*MESH_TFACE 18 26 21 27
*MESH_TFACE 19 22 27 21
*MESH_TFACE 20 27 22 28
*MESH_TFACE 21 23 28 22
*MESH_TFACE 22 28 23 29
*MESH_TFACE 23 24 29 23
*MESH_TFACE 24 30 25 31
*MESH_TFACE 25 26 31 25
*MESH_TFACE 26 31 26 32
*MESH_TFACE 27 27 32 26
*MESH_TFACE 28 32 27 33
*MESH_TFACE 29 28 33 27
*MESH_TFACE 30 33 28 34
*MESH_TFACE 31 29 34 28
}
*MESH_NUMCVERTEX 0
*MESH_NORMALS {
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*MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000
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*MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}

View File

@ -0,0 +1,343 @@
*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2,00 - Thu Nov 13 21:51:18 2008"
*SCENE {
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*SCENE_LASTFRAME 100
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*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
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*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.5882 0.5882 0.5882
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*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.1000
*MATERIAL_SHINESTRENGTH 0.0000
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
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*MAP_DIFFUSE {
*MAP_NAME "Map #1"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "C:\Users\ACG\Desktop\UVTransformTestImg.png"
*MAP_TYPE Screen
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 2.0000
*UVW_V_TILING 2.0000
*UVW_ANGLE 0.7854
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Plane01"
*NODE_TM {
*NODE_NAME "Plane01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 0.0000 -6.2678 0.0000
*TM_POS 0.0000 -6.2678 0.0000
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
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*MESH_NUMFACES 32
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}
*MESH_FACE_LIST {
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*MESH_FACE 1: A: 1 B: 6 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 19: A: 12 B: 17 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 20: A: 17 B: 12 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 24: A: 20 B: 15 C: 21 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 25: A: 16 B: 21 C: 15 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
*MESH_FACE 26: A: 21 B: 16 C: 22 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
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*MESH_FACE 31: A: 19 B: 24 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0
}
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*MESH_TVERTLIST {
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*MESH_TVERT 31 0.2500 1.0000 0.0000
*MESH_TVERT 32 0.5000 1.0000 0.0000
*MESH_TVERT 33 0.7500 1.0000 0.0000
*MESH_TVERT 34 1.0000 1.0000 0.0000
}
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*MESH_TFACELIST {
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*MESH_TFACE 1 11 16 10
*MESH_TFACE 2 16 11 17
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*MESH_TFACE 4 17 12 18
*MESH_TFACE 5 13 18 12
*MESH_TFACE 6 18 13 19
*MESH_TFACE 7 14 19 13
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*MESH_TFACE 9 16 21 15
*MESH_TFACE 10 21 16 22
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*MESH_TFACE 12 22 17 23
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*MESH_TFACE 14 23 18 24
*MESH_TFACE 15 19 24 18
*MESH_TFACE 16 25 20 26
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*MESH_TFACE 19 22 27 21
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*MESH_TFACE 24 30 25 31
*MESH_TFACE 25 26 31 25
*MESH_TFACE 26 31 26 32
*MESH_TFACE 27 27 32 26
*MESH_TFACE 28 32 27 33
*MESH_TFACE 29 28 33 27
*MESH_TFACE 30 33 28 34
*MESH_TFACE 31 29 34 28
}
*MESH_NUMCVERTEX 0
*MESH_NORMALS {
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From http://telias.free.fr
Model copyright: Elias Tsiantas
"These 3d models are contributed by John Hoffman and are based on
characters from a cartoon show called "Jayce and the wheel warriors"
(except the marauder) John's site: http://www3.sympatico.ca/john.hoffman"
=====================================================================
Downloaded 4th November 2008 (Obama ftw!).

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cgtextures.com - free, even for commercial use. See the licensing conditions and the FAQ the site for mroe details.
Great source for free textures, btw!

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