- first draft of the Collada importer. Compiles and runs fine, but not functional yet.
- added a "rotation around arbitrary axis" function to the matrix class git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@238 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
04ca1a72f7
commit
1083d85b2c
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@ -0,0 +1,116 @@
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/** Implementation of the Collada loader */
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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||||
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Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "AssimpPCH.h"
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#include "../include/aiAnim.h"
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#include "ColladaLoader.h"
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#include "ColladaParser.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ColladaLoader::ColladaLoader()
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{
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ColladaLoader::~ColladaLoader()
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{
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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{
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// check file extension
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std::string::size_type pos = pFile.find_last_of('.');
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// no file extension - can't read
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if( pos == std::string::npos)
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return false;
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std::string extension = pFile.substr( pos);
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for( std::string::iterator it = extension.begin(); it != extension.end(); ++it)
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*it = tolower( *it);
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if( extension == ".dae")
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return true;
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
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{
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mFileName = pFile;
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// parse the input file
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ColladaParser parser( pFile);
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// build the node hierarchy from it
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pScene->mRootNode = BuildHierarchy( parser, parser.mRootNode);
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pScene->mFlags = AI_SCENE_FLAGS_INCOMPLETE;
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}
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// ------------------------------------------------------------------------------------------------
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// Recursively constructs a scene node for the given parser node and returns it.
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aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const ColladaParser::Node* pNode)
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{
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// create a node for it
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aiNode* node = new aiNode( pNode->mName);
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// calculate the transformation matrix for it
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node->mTransformation = pParser.CalculateResultTransform( pNode->mTransforms);
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// add children
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node->mNumChildren = pNode->mChildren.size();
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node->mChildren = new aiNode*[node->mNumChildren];
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for( unsigned int a = 0; a < pNode->mChildren.size(); a++)
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{
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node->mChildren[a] = BuildHierarchy( pParser, pNode->mChildren[a]);
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node->mChildren[a]->mParent = node;
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}
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return node;
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}
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/** Defines the collada loader class */
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/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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|
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Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
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* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef AI_COLLADALOADER_H_INC
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#define AI_COLLADALOADER_H_INC
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#include "BaseImporter.h"
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#include "ColladaParser.h"
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namespace Assimp
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{
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/** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
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* more useless stuff, so I limited the data to what I think is useful for games.
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*/
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class ColladaLoader : public BaseImporter
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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ColladaLoader();
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/** Destructor, private as well */
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~ColladaLoader();
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public:
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details. */
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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protected:
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* See BaseImporter::GetExtensionList() for details
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*/
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void GetExtensionList( std::string& append)
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{
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append.append("*.dae");
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}
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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/** Recursively constructs a scene node for the given parser node and returns it. */
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aiNode* BuildHierarchy( const ColladaParser& pParser, const ColladaParser::Node* pNode);
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protected:
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/** Filename, for a verbose error message */
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std::string mFileName;
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};
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} // end of namespace Assimp
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#endif // AI_COLLADALOADER_H_INC
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@ -0,0 +1,484 @@
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/** Implementation of the Collada parser helper*/
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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|
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All rights reserved.
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|
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Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
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* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "AssimpPCH.h"
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#include "ColladaParser.h"
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#include "fast_atof.h"
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#include "ParsingUtils.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ColladaParser::ColladaParser( const std::string& pFile)
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: mFileName( pFile)
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{
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mRootNode = NULL;
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mUnitSize = 1.0f;
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mUpDirection = UP_Z;
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// generate a XML reader for it
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mReader = irr::io::createIrrXMLReader( pFile.c_str());
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if( !mReader)
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ThrowException( "Unable to open file.");
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// start reading
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ReadContents();
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ColladaParser::~ColladaParser()
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{
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delete mReader;
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for( NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it)
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delete it->second;
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the contents of the file
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void ColladaParser::ReadContents()
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{
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while( mReader->read())
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{
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// handle the root element "COLLADA"
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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if( IsElement( "COLLADA"))
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{
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ReadStructure();
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} else
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{
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DefaultLogger::get()->debug( boost::str( boost::format( "Ignoring global element \"%s\".") % mReader->getNodeName()));
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SkipElement();
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}
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} else
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{
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// skip everything else silently
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the structure of the file
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void ColladaParser::ReadStructure()
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{
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while( mReader->read())
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{
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// beginning of elements
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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if( IsElement( "asset"))
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ReadAssetInfo();
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else if( IsElement( "library_geometries"))
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ReadGeometryLibrary();
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else if( IsElement( "library_visual_scenes"))
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ReadSceneLibrary();
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else if( IsElement( "scene"))
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ReadScene();
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else
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SkipElement();
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
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{
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads asset informations such as coordinate system informations and legal blah
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void ColladaParser::ReadAssetInfo()
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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if( IsElement( "unit"))
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{
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// read unit data from the element's attributes
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int attrIndex = GetAttribute( "meter");
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mUnitSize = mReader->getAttributeValueAsFloat( attrIndex);
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// consume the trailing stuff
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if( !mReader->isEmptyElement())
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SkipElement();
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}
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else if( IsElement( "up_axis"))
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{
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// read content, strip whitespace, compare
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const char* content = GetTextContent();
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if( strncmp( content, "X_UP", 4) == 0)
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mUpDirection = UP_X;
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else if( strncmp( content, "Y_UP", 4) == 0)
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mUpDirection = UP_Y;
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else
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mUpDirection = UP_Z;
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// check element end
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TestClosing( "up_axis");
|
||||
} else
|
||||
{
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SkipElement();
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}
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||||
}
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||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
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||||
break;
|
||||
}
|
||||
}
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||||
}
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||||
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||||
// ------------------------------------------------------------------------------------------------
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||||
// Reads the geometry library contents
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||||
void ColladaParser::ReadGeometryLibrary()
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||||
{
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SkipElement();
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the library of node hierarchies and scene parts
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||||
void ColladaParser::ReadSceneLibrary()
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||||
{
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
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||||
// a visual scene - generate root node under its ID and let ReadNode() do the recursive work
|
||||
if( IsElement( "visual_scene"))
|
||||
{
|
||||
// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
|
||||
int indexID = GetAttribute( "id");
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||||
const char* attrID = mReader->getAttributeValue( indexID);
|
||||
|
||||
// read name if given.
|
||||
int indexName = TestAttribute( "name");
|
||||
const char* attrName = "unnamed";
|
||||
if( indexName > -1)
|
||||
attrName = mReader->getAttributeValue( indexName);
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||||
|
||||
// TODO: (thom) support SIDs
|
||||
assert( TestAttribute( "sid") == -1);
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||||
|
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// create a node and store it in the library under its ID
|
||||
Node* node = new Node;
|
||||
node->mID = attrID;
|
||||
node->mName = attrName;
|
||||
mNodeLibrary[node->mID] = node;
|
||||
|
||||
ReadSceneNode( node);
|
||||
} else
|
||||
{
|
||||
// ignore the rest
|
||||
SkipElement();
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a scene node's contents including children and stores it in the given node
|
||||
void ColladaParser::ReadSceneNode( Node* pNode)
|
||||
{
|
||||
// quit immediately on <bla/> elements
|
||||
if( mReader->isEmptyElement())
|
||||
return;
|
||||
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
if( IsElement( "lookat"))
|
||||
ReadNodeTransformation( pNode, TF_LOOKAT);
|
||||
else if( IsElement( "matrix"))
|
||||
ReadNodeTransformation( pNode, TF_MATRIX);
|
||||
else if( IsElement( "rotate"))
|
||||
ReadNodeTransformation( pNode, TF_ROTATE);
|
||||
else if( IsElement( "scale"))
|
||||
ReadNodeTransformation( pNode, TF_SCALE);
|
||||
else if( IsElement( "skew"))
|
||||
ReadNodeTransformation( pNode, TF_SKEW);
|
||||
else if( IsElement( "translate"))
|
||||
ReadNodeTransformation( pNode, TF_TRANSLATE);
|
||||
else if( IsElement( "node"))
|
||||
{
|
||||
Node* child = new Node;
|
||||
int attrID = TestAttribute( "id");
|
||||
if( attrID > -1)
|
||||
child->mID = mReader->getAttributeValue( attrID);
|
||||
|
||||
int attrName = TestAttribute( "name");
|
||||
if( attrName > -1)
|
||||
child->mName = mReader->getAttributeValue( attrName);
|
||||
|
||||
// TODO: (thom) support SIDs
|
||||
assert( TestAttribute( "sid") == -1);
|
||||
|
||||
pNode->mChildren.push_back( child);
|
||||
child->mParent = pNode;
|
||||
|
||||
// read on recursively from there
|
||||
ReadSceneNode( child);
|
||||
} else if( IsElement( "instance_node"))
|
||||
{
|
||||
// test for it, in case we need to implement it
|
||||
assert( false);
|
||||
SkipElement();
|
||||
} else
|
||||
{
|
||||
// skip everything else for the moment
|
||||
SkipElement();
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
|
||||
void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType)
|
||||
{
|
||||
std::string tagName = mReader->getNodeName();
|
||||
|
||||
// how many parameters to read per transformation type
|
||||
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
||||
const char* content = GetTextContent();
|
||||
|
||||
// read as many parameters and store in the transformation
|
||||
Transform tf;
|
||||
tf.mType = pType;
|
||||
for( unsigned int a = 0; a < sNumParameters[pType]; a++)
|
||||
{
|
||||
// read a number
|
||||
content = fast_atof_move( content, tf.f[a]);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd( &content);
|
||||
}
|
||||
|
||||
// place the transformation at the queue of the node
|
||||
pNode->mTransforms.push_back( tf);
|
||||
|
||||
// and consum the closing tag
|
||||
TestClosing( tagName.c_str());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the collada scene
|
||||
void ColladaParser::ReadScene()
|
||||
{
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
if( IsElement( "instance_visual_scene"))
|
||||
{
|
||||
// should be the first and only occurence
|
||||
if( mRootNode)
|
||||
ThrowException( "Invalid scene containing multiple root nodes");
|
||||
|
||||
// read the url of the scene to instance. Should be of format "#some_name"
|
||||
int urlIndex = GetAttribute( "url");
|
||||
const char* url = mReader->getAttributeValue( urlIndex);
|
||||
if( url[0] != '#')
|
||||
ThrowException( "Unknown reference format");
|
||||
|
||||
// find the referred scene, skip the leading #
|
||||
NodeLibrary::const_iterator sit = mNodeLibrary.find( url+1);
|
||||
if( sit == mNodeLibrary.end())
|
||||
ThrowException( boost::str( boost::format( "Unable to resolve visual_scene reference \"%s\".") % url));
|
||||
mRootNode = sit->second;
|
||||
} else
|
||||
{
|
||||
SkipElement();
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Aborts the file reading with an exception
|
||||
void ColladaParser::ThrowException( const std::string& pError) const
|
||||
{
|
||||
throw new ImportErrorException( boost::str( boost::format( "%s - %s") % mFileName % pError));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Skips all data until the end node of the current element
|
||||
void ColladaParser::SkipElement()
|
||||
{
|
||||
// nothing to skip if it's an <element />
|
||||
if( mReader->isEmptyElement())
|
||||
return;
|
||||
|
||||
// copy the current node's name because it'a pointer to the reader's internal buffer,
|
||||
// which is going to change with the upcoming parsing
|
||||
std::string element = mReader->getNodeName();
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
if( mReader->getNodeName() == element)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for the closing tag of the given element, throws an exception if not found
|
||||
void ColladaParser::TestClosing( const char* pName)
|
||||
{
|
||||
// read closing tag
|
||||
if( !mReader->read())
|
||||
ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName));
|
||||
if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0)
|
||||
ThrowException( boost::str( boost::format( "Expected end of \"%s\" element.") % pName));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
|
||||
int ColladaParser::GetAttribute( const char* pAttr) const
|
||||
{
|
||||
int index = TestAttribute( pAttr);
|
||||
if( index != -1)
|
||||
return index;
|
||||
|
||||
// attribute not found -> throw an exception
|
||||
ThrowException( boost::str( boost::format( "Expected attribute \"%s\" at element \"%s\".") % pAttr % mReader->getNodeName()));
|
||||
return -1;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests the present element for the presence of one attribute, returns its index or throws an exception if not found
|
||||
int ColladaParser::TestAttribute( const char* pAttr) const
|
||||
{
|
||||
for( int a = 0; a < mReader->getAttributeCount(); a++)
|
||||
if( strcmp( mReader->getAttributeName( a), pAttr) == 0)
|
||||
return a;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the text contents of an element, throws an exception if not given. Skips leading whitespace.
|
||||
const char* ColladaParser::GetTextContent()
|
||||
{
|
||||
// present node should be the beginning of an element
|
||||
if( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement())
|
||||
ThrowException( "Expected opening element");
|
||||
|
||||
// read contents of the element
|
||||
if( !mReader->read())
|
||||
ThrowException( "Unexpected end of file while reading asset up_axis element.");
|
||||
if( mReader->getNodeType() != irr::io::EXN_TEXT)
|
||||
ThrowException( "Invalid contents in element \"up_axis\".");
|
||||
|
||||
// skip leading whitespace
|
||||
const char* text = mReader->getNodeData();
|
||||
SkipSpacesAndLineEnd( &text);
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Calculates the resulting transformation fromm all the given transform steps
|
||||
aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform>& pTransforms) const
|
||||
{
|
||||
aiMatrix4x4 res;
|
||||
|
||||
for( std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it)
|
||||
{
|
||||
const Transform& tf = *it;
|
||||
switch( tf.mType)
|
||||
{
|
||||
case TF_LOOKAT:
|
||||
// TODO: (thom)
|
||||
assert( false);
|
||||
break;
|
||||
case TF_ROTATE:
|
||||
{
|
||||
aiMatrix4x4 rot;
|
||||
aiMatrix4x4::Rotation( tf.f[3], aiVector3D( tf.f[0], tf.f[1], tf.f[2]), rot);
|
||||
res *= rot;
|
||||
break;
|
||||
}
|
||||
case TF_TRANSLATE:
|
||||
{
|
||||
aiMatrix4x4 trans;
|
||||
aiMatrix4x4::Translation( aiVector3D( tf.f[0], tf.f[1], tf.f[2]), trans);
|
||||
res *= trans;
|
||||
break;
|
||||
}
|
||||
case TF_SCALE:
|
||||
{
|
||||
aiMatrix4x4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
res *= scale;
|
||||
break;
|
||||
}
|
||||
case TF_SKEW:
|
||||
// TODO: (thom)
|
||||
assert( false);
|
||||
break;
|
||||
case TF_MATRIX:
|
||||
{
|
||||
aiMatrix4x4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
|
||||
tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
|
||||
res *= mat;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
assert( false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
|
@ -0,0 +1,194 @@
|
|||
/** Defines the parser helper class for the collada loader */
|
||||
|
||||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef AI_COLLADAPARSER_H_INC
|
||||
#define AI_COLLADAPARSER_H_INC
|
||||
|
||||
#include "./irrXML/irrXMLWrapper.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
/** Parser helper class for the Collada loader. Does all the XML reading and builds internal data structures from it,
|
||||
* but leaves the resolving of all the references to the loader.
|
||||
*/
|
||||
class ColladaParser
|
||||
{
|
||||
friend class ColladaLoader;
|
||||
public:
|
||||
/** Transformation types that can be applied to a node */
|
||||
enum TransformType
|
||||
{
|
||||
TF_LOOKAT,
|
||||
TF_ROTATE,
|
||||
TF_TRANSLATE,
|
||||
TF_SCALE,
|
||||
TF_SKEW,
|
||||
TF_MATRIX
|
||||
};
|
||||
|
||||
/** Contains all data for one of the different transformation types */
|
||||
struct Transform
|
||||
{
|
||||
TransformType mType;
|
||||
float f[16]; ///< Interpretation of data depends on the type of the transformation
|
||||
};
|
||||
|
||||
/** A node in a scene hierarchy */
|
||||
struct Node
|
||||
{
|
||||
std::string mName;
|
||||
std::string mID;
|
||||
Node* mParent;
|
||||
std::vector<Node*> mChildren;
|
||||
|
||||
/** Operations in order to calculate the resulting transformation to parent. */
|
||||
std::vector<Transform> mTransforms;
|
||||
|
||||
Node() { mParent = NULL; }
|
||||
~Node() { for( std::vector<Node*>::iterator it = mChildren.begin(); it != mChildren.end(); ++it) delete *it; }
|
||||
};
|
||||
|
||||
/** Data source array */
|
||||
struct Data
|
||||
{
|
||||
std::vector<float> mValues;
|
||||
};
|
||||
|
||||
/** Accessor to a data array */
|
||||
struct Accessor
|
||||
{
|
||||
unsigned int mCount; // in number of objects
|
||||
unsigned int mOffset; // in number of values
|
||||
unsigned int mStride; // Stride in number of values
|
||||
std::string mSource; // URL of the source array
|
||||
};
|
||||
|
||||
/** Contains data for a single mesh */
|
||||
struct Mesh
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
protected:
|
||||
/** Constructor from XML file */
|
||||
ColladaParser( const std::string& pFile);
|
||||
|
||||
/** Destructor */
|
||||
~ColladaParser();
|
||||
|
||||
/** Reads the contents of the file */
|
||||
void ReadContents();
|
||||
|
||||
/** Reads the structure of the file */
|
||||
void ReadStructure();
|
||||
|
||||
/** Reads asset informations such as coordinate system informations and legal blah */
|
||||
void ReadAssetInfo();
|
||||
|
||||
/** Reads the geometry library contents */
|
||||
void ReadGeometryLibrary();
|
||||
|
||||
/** Reads a mesh from the geometry library */
|
||||
void ReadGeometry();
|
||||
|
||||
/** Reads the library of node hierarchies and scene parts */
|
||||
void ReadSceneLibrary();
|
||||
|
||||
/** Reads a scene node's contents including children and stores it in the given node */
|
||||
void ReadSceneNode( Node* pNode);
|
||||
|
||||
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
|
||||
void ReadNodeTransformation( Node* pNode, TransformType pType);
|
||||
|
||||
/** Reads the collada scene */
|
||||
void ReadScene();
|
||||
|
||||
protected:
|
||||
/** Aborts the file reading with an exception */
|
||||
void ThrowException( const std::string& pError) const;
|
||||
|
||||
/** Skips all data until the end node of the current element */
|
||||
void SkipElement();
|
||||
|
||||
/** Compares the current xml element name to the given string and returns true if equal */
|
||||
bool IsElement( const char* pName) const { assert( mReader->getNodeType() == irr::io::EXN_ELEMENT); return strcmp( mReader->getNodeName(), pName) == 0; }
|
||||
|
||||
/** Tests for the closing tag of the given element, throws an exception if not found */
|
||||
void TestClosing( const char* pName);
|
||||
|
||||
/** Checks the present element for the presence of the attribute, returns its index or throws an exception if not found */
|
||||
int GetAttribute( const char* pAttr) const;
|
||||
|
||||
/** Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes */
|
||||
int TestAttribute( const char* pAttr) const;
|
||||
|
||||
/** Reads the text contents of an element, throws an exception if not given. Skips leading whitespace. */
|
||||
const char* GetTextContent();
|
||||
|
||||
/** Calculates the resulting transformation fromm all the given transform steps */
|
||||
aiMatrix4x4 CalculateResultTransform( const std::vector<Transform>& pTransforms) const;
|
||||
|
||||
protected:
|
||||
/** Filename, for a verbose error message */
|
||||
std::string mFileName;
|
||||
|
||||
/** XML reader */
|
||||
irr::io::IrrXMLReader* mReader;
|
||||
|
||||
/** node library: root node of the hierarchy part by ID */
|
||||
typedef std::map<std::string, Node*> NodeLibrary;
|
||||
NodeLibrary mNodeLibrary;
|
||||
|
||||
/** Pointer to the root node. Don't delete, it just points to one of the nodes in the node library. */
|
||||
Node* mRootNode;
|
||||
|
||||
/** Size unit: how large compared to a meter */
|
||||
float mUnitSize;
|
||||
|
||||
/** Which is the up vector */
|
||||
enum { UP_X, UP_Y, UP_Z } mUpDirection;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_COLLADAPARSER_H_INC
|
|
@ -129,6 +129,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_BUILD_NO_B3D_IMPORTER
|
||||
# include "B3DImporter.h"
|
||||
#endif
|
||||
#ifndef AI_BUILD_NO_COLLADA_IMPORTER
|
||||
# include "ColladaLoader.h"
|
||||
#endif
|
||||
|
||||
|
||||
// PostProcess-Steps
|
||||
|
@ -283,6 +286,9 @@ Importer::Importer() :
|
|||
#if (!defined AI_BUILD_NO_B3D_IMPORTER)
|
||||
mImporter.push_back( new B3DImporter());
|
||||
#endif
|
||||
#if (!defined AI_BUILD_NO_COLLADA_IMPORTER)
|
||||
mImporter.push_back( new ColladaLoader());
|
||||
#endif
|
||||
|
||||
// add an instance of each post processing step here in the order
|
||||
// of sequence it is executed. steps that are added here are not validated -
|
||||
|
|
|
@ -142,6 +142,14 @@ struct aiMatrix4x4
|
|||
*/
|
||||
static aiMatrix4x4& RotationZ(float a, aiMatrix4x4& out);
|
||||
|
||||
/** Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||
* @param a Rotation angle, in radians
|
||||
* @param axis Rotation axis, should be a normalized vector.
|
||||
* @param out Receives the output matrix
|
||||
* \return Reference to the output matrix
|
||||
*/
|
||||
static aiMatrix4x4& Rotation(float a, const aiVector3D& axis, aiMatrix4x4& out);
|
||||
|
||||
/** \brief Returns a translation matrix
|
||||
* \param v Translation vector
|
||||
* \param out Receives the output matrix
|
||||
|
|
|
@ -282,6 +282,25 @@ inline aiMatrix4x4& aiMatrix4x4::RotationZ(float a, aiMatrix4x4& out)
|
|||
out.a2 = -(out.b1 = sin(a));
|
||||
return out;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||
inline aiMatrix4x4& aiMatrix4x4::Rotation( float a, const aiVector3D& axis, aiMatrix4x4& out)
|
||||
{
|
||||
float c = cos( a), s = sin( a), t = 1 - c;
|
||||
float x = axis.x, y = axis.y, z = axis.z;
|
||||
|
||||
// Many thanks to MathWorld and Wikipedia
|
||||
out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
|
||||
out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
|
||||
out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
|
||||
out.a4 = out.b4 = out.c4 = 0.0f;
|
||||
out.d1 = out.d2 = out.d3 = 0.0f;
|
||||
out.d4 = 1.0f;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiMatrix4x4& aiMatrix4x4::Translation( const aiVector3D& v, aiMatrix4x4& out)
|
||||
{
|
||||
|
|
|
@ -76,30 +76,21 @@ Global
|
|||
{5691E159-2D9B-407F-971F-EA5C592DC524}.Release|x64.ActiveCfg = Release|x64
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.Release|x64.Build.0 = Release|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|Win32.ActiveCfg = Debug_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|Win32.Build.0 = Debug_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|x64.ActiveCfg = Debug_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|x64.Build.0 = Debug_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|x64.Build.0 = Debug|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|Win32.ActiveCfg = Release_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|Win32.Build.0 = Release_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|x64.ActiveCfg = Release_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|x64.Build.0 = Release_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|Win32.Build.0 = Release|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|x64.ActiveCfg = Release|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|x64.Build.0 = Release|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug_DLL|Win32.ActiveCfg = Debug|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug_DLL|x64.ActiveCfg = Debug|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug|x64.Build.0 = Debug|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release_DLL|Win32.ActiveCfg = Release|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release_DLL|x64.ActiveCfg = Release|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release|x64.ActiveCfg = Release|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -1422,6 +1422,26 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Collada"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\code\ColladaLoader.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ColladaLoader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ColladaParser.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ColladaParser.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="PostProcess"
|
||||
|
|
Loading…
Reference in New Issue