- first draft of the Collada importer. Compiles and runs fine, but not functional yet.

- added a "rotation around arbitrary axis" function to the matrix class

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@238 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2008-11-12 17:07:44 +00:00
parent 04ca1a72f7
commit 1083d85b2c
9 changed files with 942 additions and 9 deletions

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/** Implementation of the Collada loader */
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AssimpPCH.h"
#include "../include/aiAnim.h"
#include "ColladaLoader.h"
#include "ColladaParser.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ColladaLoader::ColladaLoader()
{
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ColladaLoader::~ColladaLoader()
{
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
{
// check file extension
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)
return false;
std::string extension = pFile.substr( pos);
for( std::string::iterator it = extension.begin(); it != extension.end(); ++it)
*it = tolower( *it);
if( extension == ".dae")
return true;
return false;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
mFileName = pFile;
// parse the input file
ColladaParser parser( pFile);
// build the node hierarchy from it
pScene->mRootNode = BuildHierarchy( parser, parser.mRootNode);
pScene->mFlags = AI_SCENE_FLAGS_INCOMPLETE;
}
// ------------------------------------------------------------------------------------------------
// Recursively constructs a scene node for the given parser node and returns it.
aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const ColladaParser::Node* pNode)
{
// create a node for it
aiNode* node = new aiNode( pNode->mName);
// calculate the transformation matrix for it
node->mTransformation = pParser.CalculateResultTransform( pNode->mTransforms);
// add children
node->mNumChildren = pNode->mChildren.size();
node->mChildren = new aiNode*[node->mNumChildren];
for( unsigned int a = 0; a < pNode->mChildren.size(); a++)
{
node->mChildren[a] = BuildHierarchy( pParser, pNode->mChildren[a]);
node->mChildren[a]->mParent = node;
}
return node;
}

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/** Defines the collada loader class */
/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef AI_COLLADALOADER_H_INC
#define AI_COLLADALOADER_H_INC
#include "BaseImporter.h"
#include "ColladaParser.h"
namespace Assimp
{
/** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
* more useless stuff, so I limited the data to what I think is useful for games.
*/
class ColladaLoader : public BaseImporter
{
friend class Importer;
protected:
/** Constructor to be privately used by Importer */
ColladaLoader();
/** Destructor, private as well */
~ColladaLoader();
public:
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
protected:
/** Called by Importer::GetExtensionList() for each loaded importer.
* See BaseImporter::GetExtensionList() for details
*/
void GetExtensionList( std::string& append)
{
append.append("*.dae");
}
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
/** Recursively constructs a scene node for the given parser node and returns it. */
aiNode* BuildHierarchy( const ColladaParser& pParser, const ColladaParser::Node* pNode);
protected:
/** Filename, for a verbose error message */
std::string mFileName;
};
} // end of namespace Assimp
#endif // AI_COLLADALOADER_H_INC

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/** Implementation of the Collada parser helper*/
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AssimpPCH.h"
#include "ColladaParser.h"
#include "fast_atof.h"
#include "ParsingUtils.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ColladaParser::ColladaParser( const std::string& pFile)
: mFileName( pFile)
{
mRootNode = NULL;
mUnitSize = 1.0f;
mUpDirection = UP_Z;
// generate a XML reader for it
mReader = irr::io::createIrrXMLReader( pFile.c_str());
if( !mReader)
ThrowException( "Unable to open file.");
// start reading
ReadContents();
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ColladaParser::~ColladaParser()
{
delete mReader;
for( NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it)
delete it->second;
}
// ------------------------------------------------------------------------------------------------
// Reads the contents of the file
void ColladaParser::ReadContents()
{
while( mReader->read())
{
// handle the root element "COLLADA"
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "COLLADA"))
{
ReadStructure();
} else
{
DefaultLogger::get()->debug( boost::str( boost::format( "Ignoring global element \"%s\".") % mReader->getNodeName()));
SkipElement();
}
} else
{
// skip everything else silently
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the structure of the file
void ColladaParser::ReadStructure()
{
while( mReader->read())
{
// beginning of elements
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "asset"))
ReadAssetInfo();
else if( IsElement( "library_geometries"))
ReadGeometryLibrary();
else if( IsElement( "library_visual_scenes"))
ReadSceneLibrary();
else if( IsElement( "scene"))
ReadScene();
else
SkipElement();
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads asset informations such as coordinate system informations and legal blah
void ColladaParser::ReadAssetInfo()
{
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "unit"))
{
// read unit data from the element's attributes
int attrIndex = GetAttribute( "meter");
mUnitSize = mReader->getAttributeValueAsFloat( attrIndex);
// consume the trailing stuff
if( !mReader->isEmptyElement())
SkipElement();
}
else if( IsElement( "up_axis"))
{
// read content, strip whitespace, compare
const char* content = GetTextContent();
if( strncmp( content, "X_UP", 4) == 0)
mUpDirection = UP_X;
else if( strncmp( content, "Y_UP", 4) == 0)
mUpDirection = UP_Y;
else
mUpDirection = UP_Z;
// check element end
TestClosing( "up_axis");
} else
{
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads the geometry library contents
void ColladaParser::ReadGeometryLibrary()
{
SkipElement();
}
// ------------------------------------------------------------------------------------------------
// Reads the library of node hierarchies and scene parts
void ColladaParser::ReadSceneLibrary()
{
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
// a visual scene - generate root node under its ID and let ReadNode() do the recursive work
if( IsElement( "visual_scene"))
{
// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
int indexID = GetAttribute( "id");
const char* attrID = mReader->getAttributeValue( indexID);
// read name if given.
int indexName = TestAttribute( "name");
const char* attrName = "unnamed";
if( indexName > -1)
attrName = mReader->getAttributeValue( indexName);
// TODO: (thom) support SIDs
assert( TestAttribute( "sid") == -1);
// create a node and store it in the library under its ID
Node* node = new Node;
node->mID = attrID;
node->mName = attrName;
mNodeLibrary[node->mID] = node;
ReadSceneNode( node);
} else
{
// ignore the rest
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a scene node's contents including children and stores it in the given node
void ColladaParser::ReadSceneNode( Node* pNode)
{
// quit immediately on <bla/> elements
if( mReader->isEmptyElement())
return;
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "lookat"))
ReadNodeTransformation( pNode, TF_LOOKAT);
else if( IsElement( "matrix"))
ReadNodeTransformation( pNode, TF_MATRIX);
else if( IsElement( "rotate"))
ReadNodeTransformation( pNode, TF_ROTATE);
else if( IsElement( "scale"))
ReadNodeTransformation( pNode, TF_SCALE);
else if( IsElement( "skew"))
ReadNodeTransformation( pNode, TF_SKEW);
else if( IsElement( "translate"))
ReadNodeTransformation( pNode, TF_TRANSLATE);
else if( IsElement( "node"))
{
Node* child = new Node;
int attrID = TestAttribute( "id");
if( attrID > -1)
child->mID = mReader->getAttributeValue( attrID);
int attrName = TestAttribute( "name");
if( attrName > -1)
child->mName = mReader->getAttributeValue( attrName);
// TODO: (thom) support SIDs
assert( TestAttribute( "sid") == -1);
pNode->mChildren.push_back( child);
child->mParent = pNode;
// read on recursively from there
ReadSceneNode( child);
} else if( IsElement( "instance_node"))
{
// test for it, in case we need to implement it
assert( false);
SkipElement();
} else
{
// skip everything else for the moment
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType)
{
std::string tagName = mReader->getNodeName();
// how many parameters to read per transformation type
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
const char* content = GetTextContent();
// read as many parameters and store in the transformation
Transform tf;
tf.mType = pType;
for( unsigned int a = 0; a < sNumParameters[pType]; a++)
{
// read a number
content = fast_atof_move( content, tf.f[a]);
// skip whitespace after it
SkipSpacesAndLineEnd( &content);
}
// place the transformation at the queue of the node
pNode->mTransforms.push_back( tf);
// and consum the closing tag
TestClosing( tagName.c_str());
}
// ------------------------------------------------------------------------------------------------
// Reads the collada scene
void ColladaParser::ReadScene()
{
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
{
if( IsElement( "instance_visual_scene"))
{
// should be the first and only occurence
if( mRootNode)
ThrowException( "Invalid scene containing multiple root nodes");
// read the url of the scene to instance. Should be of format "#some_name"
int urlIndex = GetAttribute( "url");
const char* url = mReader->getAttributeValue( urlIndex);
if( url[0] != '#')
ThrowException( "Unknown reference format");
// find the referred scene, skip the leading #
NodeLibrary::const_iterator sit = mNodeLibrary.find( url+1);
if( sit == mNodeLibrary.end())
ThrowException( boost::str( boost::format( "Unable to resolve visual_scene reference \"%s\".") % url));
mRootNode = sit->second;
} else
{
SkipElement();
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
{
break;
}
}
}
// ------------------------------------------------------------------------------------------------
// Aborts the file reading with an exception
void ColladaParser::ThrowException( const std::string& pError) const
{
throw new ImportErrorException( boost::str( boost::format( "%s - %s") % mFileName % pError));
}
// ------------------------------------------------------------------------------------------------
// Skips all data until the end node of the current element
void ColladaParser::SkipElement()
{
// nothing to skip if it's an <element />
if( mReader->isEmptyElement())
return;
// copy the current node's name because it'a pointer to the reader's internal buffer,
// which is going to change with the upcoming parsing
std::string element = mReader->getNodeName();
while( mReader->read())
{
if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
if( mReader->getNodeName() == element)
break;
}
}
// ------------------------------------------------------------------------------------------------
// Tests for the closing tag of the given element, throws an exception if not found
void ColladaParser::TestClosing( const char* pName)
{
// read closing tag
if( !mReader->read())
ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName));
if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0)
ThrowException( boost::str( boost::format( "Expected end of \"%s\" element.") % pName));
}
// ------------------------------------------------------------------------------------------------
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
int ColladaParser::GetAttribute( const char* pAttr) const
{
int index = TestAttribute( pAttr);
if( index != -1)
return index;
// attribute not found -> throw an exception
ThrowException( boost::str( boost::format( "Expected attribute \"%s\" at element \"%s\".") % pAttr % mReader->getNodeName()));
return -1;
}
// ------------------------------------------------------------------------------------------------
// Tests the present element for the presence of one attribute, returns its index or throws an exception if not found
int ColladaParser::TestAttribute( const char* pAttr) const
{
for( int a = 0; a < mReader->getAttributeCount(); a++)
if( strcmp( mReader->getAttributeName( a), pAttr) == 0)
return a;
return -1;
}
// ------------------------------------------------------------------------------------------------
// Reads the text contents of an element, throws an exception if not given. Skips leading whitespace.
const char* ColladaParser::GetTextContent()
{
// present node should be the beginning of an element
if( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement())
ThrowException( "Expected opening element");
// read contents of the element
if( !mReader->read())
ThrowException( "Unexpected end of file while reading asset up_axis element.");
if( mReader->getNodeType() != irr::io::EXN_TEXT)
ThrowException( "Invalid contents in element \"up_axis\".");
// skip leading whitespace
const char* text = mReader->getNodeData();
SkipSpacesAndLineEnd( &text);
return text;
}
// ------------------------------------------------------------------------------------------------
// Calculates the resulting transformation fromm all the given transform steps
aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform>& pTransforms) const
{
aiMatrix4x4 res;
for( std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it)
{
const Transform& tf = *it;
switch( tf.mType)
{
case TF_LOOKAT:
// TODO: (thom)
assert( false);
break;
case TF_ROTATE:
{
aiMatrix4x4 rot;
aiMatrix4x4::Rotation( tf.f[3], aiVector3D( tf.f[0], tf.f[1], tf.f[2]), rot);
res *= rot;
break;
}
case TF_TRANSLATE:
{
aiMatrix4x4 trans;
aiMatrix4x4::Translation( aiVector3D( tf.f[0], tf.f[1], tf.f[2]), trans);
res *= trans;
break;
}
case TF_SCALE:
{
aiMatrix4x4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
res *= scale;
break;
}
case TF_SKEW:
// TODO: (thom)
assert( false);
break;
case TF_MATRIX:
{
aiMatrix4x4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
res *= mat;
break;
}
default:
assert( false);
break;
}
}
return res;
}

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/** Defines the parser helper class for the collada loader */
/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef AI_COLLADAPARSER_H_INC
#define AI_COLLADAPARSER_H_INC
#include "./irrXML/irrXMLWrapper.h"
namespace Assimp
{
/** Parser helper class for the Collada loader. Does all the XML reading and builds internal data structures from it,
* but leaves the resolving of all the references to the loader.
*/
class ColladaParser
{
friend class ColladaLoader;
public:
/** Transformation types that can be applied to a node */
enum TransformType
{
TF_LOOKAT,
TF_ROTATE,
TF_TRANSLATE,
TF_SCALE,
TF_SKEW,
TF_MATRIX
};
/** Contains all data for one of the different transformation types */
struct Transform
{
TransformType mType;
float f[16]; ///< Interpretation of data depends on the type of the transformation
};
/** A node in a scene hierarchy */
struct Node
{
std::string mName;
std::string mID;
Node* mParent;
std::vector<Node*> mChildren;
/** Operations in order to calculate the resulting transformation to parent. */
std::vector<Transform> mTransforms;
Node() { mParent = NULL; }
~Node() { for( std::vector<Node*>::iterator it = mChildren.begin(); it != mChildren.end(); ++it) delete *it; }
};
/** Data source array */
struct Data
{
std::vector<float> mValues;
};
/** Accessor to a data array */
struct Accessor
{
unsigned int mCount; // in number of objects
unsigned int mOffset; // in number of values
unsigned int mStride; // Stride in number of values
std::string mSource; // URL of the source array
};
/** Contains data for a single mesh */
struct Mesh
{
};
protected:
/** Constructor from XML file */
ColladaParser( const std::string& pFile);
/** Destructor */
~ColladaParser();
/** Reads the contents of the file */
void ReadContents();
/** Reads the structure of the file */
void ReadStructure();
/** Reads asset informations such as coordinate system informations and legal blah */
void ReadAssetInfo();
/** Reads the geometry library contents */
void ReadGeometryLibrary();
/** Reads a mesh from the geometry library */
void ReadGeometry();
/** Reads the library of node hierarchies and scene parts */
void ReadSceneLibrary();
/** Reads a scene node's contents including children and stores it in the given node */
void ReadSceneNode( Node* pNode);
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
void ReadNodeTransformation( Node* pNode, TransformType pType);
/** Reads the collada scene */
void ReadScene();
protected:
/** Aborts the file reading with an exception */
void ThrowException( const std::string& pError) const;
/** Skips all data until the end node of the current element */
void SkipElement();
/** Compares the current xml element name to the given string and returns true if equal */
bool IsElement( const char* pName) const { assert( mReader->getNodeType() == irr::io::EXN_ELEMENT); return strcmp( mReader->getNodeName(), pName) == 0; }
/** Tests for the closing tag of the given element, throws an exception if not found */
void TestClosing( const char* pName);
/** Checks the present element for the presence of the attribute, returns its index or throws an exception if not found */
int GetAttribute( const char* pAttr) const;
/** Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes */
int TestAttribute( const char* pAttr) const;
/** Reads the text contents of an element, throws an exception if not given. Skips leading whitespace. */
const char* GetTextContent();
/** Calculates the resulting transformation fromm all the given transform steps */
aiMatrix4x4 CalculateResultTransform( const std::vector<Transform>& pTransforms) const;
protected:
/** Filename, for a verbose error message */
std::string mFileName;
/** XML reader */
irr::io::IrrXMLReader* mReader;
/** node library: root node of the hierarchy part by ID */
typedef std::map<std::string, Node*> NodeLibrary;
NodeLibrary mNodeLibrary;
/** Pointer to the root node. Don't delete, it just points to one of the nodes in the node library. */
Node* mRootNode;
/** Size unit: how large compared to a meter */
float mUnitSize;
/** Which is the up vector */
enum { UP_X, UP_Y, UP_Z } mUpDirection;
};
} // end of namespace Assimp
#endif // AI_COLLADAPARSER_H_INC

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@ -129,6 +129,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_BUILD_NO_B3D_IMPORTER
# include "B3DImporter.h"
#endif
#ifndef AI_BUILD_NO_COLLADA_IMPORTER
# include "ColladaLoader.h"
#endif
// PostProcess-Steps
@ -283,6 +286,9 @@ Importer::Importer() :
#if (!defined AI_BUILD_NO_B3D_IMPORTER)
mImporter.push_back( new B3DImporter());
#endif
#if (!defined AI_BUILD_NO_COLLADA_IMPORTER)
mImporter.push_back( new ColladaLoader());
#endif
// add an instance of each post processing step here in the order
// of sequence it is executed. steps that are added here are not validated -

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@ -142,6 +142,14 @@ struct aiMatrix4x4
*/
static aiMatrix4x4& RotationZ(float a, aiMatrix4x4& out);
/** Returns a rotation matrix for a rotation around an arbitrary axis.
* @param a Rotation angle, in radians
* @param axis Rotation axis, should be a normalized vector.
* @param out Receives the output matrix
* \return Reference to the output matrix
*/
static aiMatrix4x4& Rotation(float a, const aiVector3D& axis, aiMatrix4x4& out);
/** \brief Returns a translation matrix
* \param v Translation vector
* \param out Receives the output matrix

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@ -282,6 +282,25 @@ inline aiMatrix4x4& aiMatrix4x4::RotationZ(float a, aiMatrix4x4& out)
out.a2 = -(out.b1 = sin(a));
return out;
}
// ---------------------------------------------------------------------------
// Returns a rotation matrix for a rotation around an arbitrary axis.
inline aiMatrix4x4& aiMatrix4x4::Rotation( float a, const aiVector3D& axis, aiMatrix4x4& out)
{
float c = cos( a), s = sin( a), t = 1 - c;
float x = axis.x, y = axis.y, z = axis.z;
// Many thanks to MathWorld and Wikipedia
out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
out.a4 = out.b4 = out.c4 = 0.0f;
out.d1 = out.d2 = out.d3 = 0.0f;
out.d4 = 1.0f;
return out;
}
// ---------------------------------------------------------------------------
inline aiMatrix4x4& aiMatrix4x4::Translation( const aiVector3D& v, aiMatrix4x4& out)
{

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@ -76,30 +76,21 @@ Global
{5691E159-2D9B-407F-971F-EA5C592DC524}.Release|x64.ActiveCfg = Release|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.Release|x64.Build.0 = Release|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|Win32.ActiveCfg = Debug_DLL|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|Win32.Build.0 = Debug_DLL|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|x64.ActiveCfg = Debug_DLL|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|x64.Build.0 = Debug_DLL|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|Win32.ActiveCfg = Debug|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|x64.ActiveCfg = Debug|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|x64.Build.0 = Debug|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|Win32.ActiveCfg = Release_DLL|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|Win32.Build.0 = Release_DLL|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|x64.ActiveCfg = Release_DLL|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|x64.Build.0 = Release_DLL|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|Win32.ActiveCfg = Release|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|Win32.Build.0 = Release|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|x64.ActiveCfg = Release|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|x64.Build.0 = Release|x64
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug_DLL|Win32.ActiveCfg = Debug|Win32
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug_DLL|x64.ActiveCfg = Debug|x64
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug|Win32.ActiveCfg = Debug|Win32
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug|x64.ActiveCfg = Debug|x64
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Debug|x64.Build.0 = Debug|x64
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release_DLL|Win32.ActiveCfg = Release|Win32
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release_DLL|x64.ActiveCfg = Release|x64
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release|Win32.ActiveCfg = Release|Win32
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release|x64.ActiveCfg = Release|x64
{FE78BFBA-4BA5-457D-8602-B800D498102D}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -1422,6 +1422,26 @@
>
</File>
</Filter>
<Filter
Name="Collada"
>
<File
RelativePath="..\..\code\ColladaLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\ColladaLoader.h"
>
</File>
<File
RelativePath="..\..\code\ColladaParser.cpp"
>
</File>
<File
RelativePath="..\..\code\ColladaParser.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="PostProcess"