Updated B3D Loader, added Mark Sibly to the list of contributors.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@237 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2008-11-11 19:02:51 +00:00
parent f7aa836330
commit 04ca1a72f7
3 changed files with 29 additions and 50 deletions

View File

@ -11,7 +11,7 @@ Thanks for your help!
Configuration-Interface, AssImp-Viewer (Win32), Website (Admin and Design), admin.
-Thomas Schulze,
X-Loader, Preprocessing framework. Data structure & Interface design, documentation.
X-, BVH-Loader, Postprocessing framework. Data structure & Interface design, documentation.
-R.Schmidt,
Linux build, eclipse support.
@ -23,6 +23,9 @@ Obj-Loader, Logging, Scons-build environment.
Assimp.net
Visual Studio 9 support, bugfixes.
- Mark Sibly
B3D-Loader, Assimp testing
- Sebastian Hempel,
PyAssimp
Compile-Bugfixes for mingw, add enviroment for static library support in make.

View File

@ -267,60 +267,36 @@ void B3DImporter::ReadVRTS(){
void B3DImporter::ReadTRIS(){
int matid=ReadInt();
for( vector<Vertex>::iterator it=_vertices.begin();it!=_vertices.end();++it ){
it->index=-1;
}
vector<int> verts,tris;
while( ChunkSize() ){
int i=ReadInt();
Vertex &vert=_vertices[i];
if( vert.index==-1 ){
vert.index=verts.size();
verts.push_back( i );
}
tris.push_back( vert.index );
}
if( verts.empty() || tris.empty() ) return;
unsigned n_verts=verts.size();
unsigned n_tris=tris.size()/3;
//OK, we have a whole mesh...
aiVector3D *mv=new aiVector3D[n_verts];
aiVector3D *mn=new aiVector3D[n_verts];
aiVector3D *mc=new aiVector3D[n_verts];
for( unsigned i=0;i<n_verts;++i ){
Vertex &v=_vertices[verts[i]];
memcpy( &mv[i].x,&v.position.x,12 );
memcpy( &mn[i].x,&v.normal.x,12 );
memcpy( &mc[i].x,&v.texcoords.x,12 );
}
aiFace *faces=new aiFace[n_tris];
for( unsigned i=0;i<n_tris;++i ){
faces[i].mNumIndices=3;
unsigned *ip=faces[i].mIndices=new unsigned[3];
ip[0]=tris[i*3];
ip[1]=tris[i*3+1];
ip[2]=tris[i*3+2];
}
unsigned n_tris=ChunkSize()/12;
unsigned n_verts=n_tris*3;
aiMesh *mesh=new aiMesh;
_meshes.push_back( mesh );
mesh->mMaterialIndex=matid;
mesh->mNumVertices=n_verts;
mesh->mVertices=mv;
mesh->mNormals=mn;
mesh->mTextureCoords[0]=mc;
mesh->mNumFaces=n_tris;
mesh->mFaces=faces;
mesh->mPrimitiveTypes=aiPrimitiveType_TRIANGLE;
_meshes.push_back( mesh );
aiVector3D *mv=mesh->mVertices=new aiVector3D[n_verts];
aiVector3D *mn=mesh->mNormals=new aiVector3D[n_verts];
aiVector3D *mc=mesh->mTextureCoords[0]=new aiVector3D[n_verts];
aiFace *face=mesh->mFaces=new aiFace[n_tris];
for( unsigned i=0;i<n_verts;i+=3 ){
face->mNumIndices=3;
unsigned *ip=face->mIndices=new unsigned[3];
for( unsigned j=0;j<3;++j ){
int k=ReadInt();
const Vertex &v=_vertices[k];
memcpy( mv++,&v.position.x,12 );
memcpy( mn++,&v.normal.x,12 );
memcpy( mc++,&v.texcoords.x,12 );
*ip++=i+j;
}
++face;
}
}
void B3DImporter::ReadMESH(){

View File

@ -69,7 +69,7 @@ private:
struct Vec3{ float x,y,z; };
struct Vec4{ float x,y,z,w; };
struct Texture{ std::string name; };
struct Vertex{ int index;Vec3 position,normal,texcoords; };
struct Vertex{ Vec3 position,normal,texcoords; };
int ReadByte();
int ReadInt();