Commit Graph

62 Commits (f16387e5a7d5c79fdc6e36b88c3997de3af8a9bf)

Author SHA1 Message Date
Jared Mulconry f206249fbf Merge branch 'master' of https://github.com/assimp/assimp into implementation_warning_fix
# Conflicts:
#	code/AMFImporter_Postprocess.cpp
#	code/FBXConverter.cpp
#	code/IFCLoader.cpp
#	code/NDOLoader.cpp
#	code/glTFAsset.inl
2016-11-23 22:24:04 +11:00
Kim Kulling ba2f377b52 Fix coverity findings. 2016-11-22 22:03:31 +01:00
Kim Kulling c5e3058ab3 Fix coverity findings. 2016-11-22 10:22:15 +01:00
Jared Mulconry d9b0449e83 Fixed build warnings on MSVC14 x64 in the glTF format sources. One warning
yet to be resolved.
2016-11-20 00:18:29 +11:00
Kim Kulling 293654fe7c Fix unittest. 2016-10-30 08:55:11 +01:00
Angelo Scandaliato 6ce2a37b82 merge upstream/master and fix conflicts 2016-10-15 18:12:02 -07:00
Angelo Scandaliato fcf2d6357e check if bones exist before creating skin 2016-10-15 17:21:55 -07:00
Kim Kulling e0dde73018 C++11-combat: replace more std::to_string by assimp-specific to_string 2016-10-15 21:25:16 +02:00
Angelo Scandaliato 9c4bb1c9bc find the correct index in jointNames 2016-10-14 15:47:21 -07:00
Angelo Scandaliato 1c03aebfb8 test combining skins 2016-10-13 19:49:59 -07:00
Angelo Scandaliato dc1e11c8be added some comments 2016-10-11 15:33:52 -07:00
Angelo Scandaliato 57a00d5faa find skeleton root joint and only allow four joint weights per vertex 2016-10-11 15:28:04 -07:00
Angelo Scandaliato 1f377bc99d try to find root joint node for skeleton 2016-10-08 19:18:13 -07:00
Angelo Scandaliato c49971e120 fix bug when exporting mRotationKeys data 2016-10-08 15:36:01 -07:00
Angelo Scandaliato 71de606770 add skeleton and mesh to node containing the mesh 2016-10-08 15:34:00 -07:00
Angelo Scandaliato 84803bd51a removed cout debugging statements and older ExportSkins function 2016-10-06 23:57:16 -07:00
Angelo Scandaliato d128837a3a export vertex joint and weight information 2016-10-06 18:59:53 -07:00
Angelo Scandaliato ae36ca0e44 moved ExportSkins function into ExportMeshes function 2016-10-06 15:18:33 -07:00
Angelo Scandaliato 83c9addbc9 removed duplicate function for ExportData 2016-10-06 13:01:03 -07:00
Angelo Scandaliato f59b8b3a59 export inverseBindMatrix Data for skins 2016-10-06 12:56:34 -07:00
Angelo Scandaliato 42a8d58f45 Export Nodes before meshes to avoid issue if node id's are changed 2016-10-06 11:29:09 -07:00
Angelo Scandaliato 4ac57f1fab fixed issues to get node animations working 2016-10-06 02:34:11 -07:00
Angelo Scandaliato 0313328a92 set bindShapeMatrix to identity 2016-10-05 18:16:32 -07:00
Angelo Scandaliato 79852de5ae added skins and jointNames 2016-10-05 17:30:02 -07:00
Angelo Scandaliato cfa0ea3189 finished first version of extport animation data 2016-10-05 13:32:06 -07:00
Angelo Scandaliato d249cca011 created the asset writer function for animations export gltf 2016-10-04 07:09:01 -07:00
Angelo Scandaliato 37d32e79c9 created exportAnimation function 2016-10-03 19:29:37 -07:00
Angelo Scandaliato 99c93e861c Merge remote-tracking branch 'upstream/master' into feature/fix-glTF-validator-errors 2016-10-03 09:34:16 -07:00
Angelo Scandaliato 0619232aef included samplers dictionary for textures 2016-09-30 17:23:38 -07:00
John Senneker 83c0163ec6 glTF: Read and write transparency values 2016-09-29 17:44:04 -04:00
Angelo Scandaliato 7dd2e7011d fixed issue with texcoordinate bufferview target 2016-09-28 18:50:08 -07:00
Angelo Scandaliato f2e6f2f67f work around for indices array in ExportData 2016-09-28 15:56:06 -07:00
Angelo Scandaliato e89e98291a calculate and write min and max attributes for accessors 2016-09-28 14:47:15 -07:00
johnmaf 3052f35824 glTF: move mesh splitting to constructor to cover GLB 2016-09-20 14:15:42 -04:00
johnmaf c9f28192d9 Merge upstream master 2016-09-20 11:53:12 -04:00
Alexandr Arutjunov f11545d2c0 [*] Merge with fresh master. 2016-09-20 16:02:41 +03:00
Kim Kulling b8950f6d90 Merge pull request #998 from johnmaf/bugfix/gltfUVs
Flip UVs in glTFExporter
2016-09-20 09:53:57 +02:00
johnmaf 3c827f29f6 Export glTF buffers as separate .bin files 2016-09-19 17:44:38 -04:00
johnmaf cd038209dd Add all glTF data to single buffer 2016-09-15 10:38:02 -04:00
johnmaf 8b3f348d63 Flip UVs in glTFExporter 2016-09-14 18:03:52 -04:00
Alexandr Arutjunov ac1bcaa4cc Merge branch 'master' of https://github.com/assimp/assimp into gltf_o3dgc 2016-09-10 09:05:36 +03:00
johnmaf 702d57fbae Split mesh before exporting gltf. Fixes #995 2016-09-07 17:03:19 -04:00
Kim Kulling 238f14f30f Fix coverity findings: fix possible usage after calling free. 2016-08-29 15:28:37 +02:00
Alexandr Arutjunov 48f8c117e2 [F] Conditional compilation for Open3DGC-extension.
[F] Flag comp_allow did not reset when mesh can not be encoded.
2016-08-14 16:27:16 +03:00
Alexandr Arutjunov 8ab50aa9a0 [*] Few C++11 constructions are removed. 2016-08-13 16:27:07 +03:00
Alexandr Arutjunov 0ad2f2247a [+] glTF import/export. Support for Open3DGC-compression of mesh primitives. 2016-08-11 01:04:30 +03:00
Alexandr Arutjunov 778ad7f06f [+] Use "buffer" ID against "bufferView" ID for Open3DGC-compression. 2016-08-09 13:37:32 +03:00
Alexandr Arutjunov 9a4fa1321b [+] Save parameters of mesh extension: Open3DGC-compression. 2016-08-09 13:26:57 +03:00
Alexandr Arutjunov 507668229f [+] Support Open3DGC for glTF import/export. Intermediate commit. 2016-08-08 19:24:50 +03:00
Kangning Li f15b6177f7 glTFExporter fixes: spaces to tabs 2016-06-10 13:41:59 -04:00