Fixed build warnings on MSVC14 x64 in the glTF format sources. One warning
yet to be resolved.pull/1083/head
parent
2ac9b0ce45
commit
d9b0449e83
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@ -926,7 +926,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
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// Read data from buffer and place it in BinaryStream for decoder.
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// Just "Count" because always is used type equivalent to uint8_t.
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bstream.LoadFromBuffer(&buf->GetPointer()[pCompression_Open3DGC.Offset], pCompression_Open3DGC.Count);
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bstream.LoadFromBuffer(&buf->GetPointer()[pCompression_Open3DGC.Offset], static_cast<unsigned long>(pCompression_Open3DGC.Count));
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// After decoding header we can get size of primitives.
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if(decoder.DecodeHeader(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC header.");
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@ -970,9 +970,9 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
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{
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// size = number_of_elements * components_per_element * size_of_component.
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// Note. But as you can see above, at first we are use this variable in meaning "count". After checking count of objects...
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size_t tval = ifs.GetNFloatAttribute(idx);
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size_t tval = ifs.GetNFloatAttribute(static_cast<unsigned long>(idx));
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switch(ifs.GetFloatAttributeType(idx))
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switch(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx)))
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{
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case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
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// Check situation when encoded data contain texture coordinates but primitive not.
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@ -986,15 +986,15 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
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}
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else
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{
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ifs.SetNFloatAttribute(idx, 0);// Disable decoding this attribute.
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ifs.SetNFloatAttribute(static_cast<unsigned long>(idx), 0ul);// Disable decoding this attribute.
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}
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break;
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default:
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(idx)));
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
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}
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tval *= ifs.GetFloatAttributeDim(idx) * sizeof(o3dgc::Real);// After checking count of objects we can get size of array.
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tval *= ifs.GetFloatAttributeDim(static_cast<unsigned long>(idx)) * sizeof(o3dgc::Real);// After checking count of objects we can get size of array.
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size_floatattr[idx] = tval;
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decoded_data_size += tval;
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}
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@ -1002,14 +1002,14 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
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for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++)
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{
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// size = number_of_elements * components_per_element * size_of_component. See float attributes note.
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size_t tval = ifs.GetNIntAttribute(idx);
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switch( ifs.GetIntAttributeType( idx ) )
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size_t tval = ifs.GetNIntAttribute(static_cast<unsigned long>(idx));
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switch( ifs.GetIntAttributeType(static_cast<unsigned long>(idx) ) )
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{
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default:
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx)));
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
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}
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tval *= ifs.GetIntAttributeDim(idx) * sizeof(long);// See float attributes note.
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tval *= ifs.GetIntAttributeDim(static_cast<unsigned long>(idx)) * sizeof(long);// See float attributes note.
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size_intattr[idx] = tval;
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decoded_data_size += tval;
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}
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@ -1033,29 +1033,29 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
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for(size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++)
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{
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switch(ifs.GetFloatAttributeType(idx))
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switch(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx)))
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{
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case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
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if(idx_texcoord < primitives[0].attributes.texcoord.size())
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{
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// See above about absent attributes.
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ifs.SetFloatAttribute(idx, (o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
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ifs.SetFloatAttribute(static_cast<unsigned long>(idx), (o3dgc::Real* const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
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idx_texcoord++;
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}
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break;
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default:
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(idx)));
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of float attribute: " + to_string(ifs.GetFloatAttributeType(static_cast<unsigned long>(idx))));
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}
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}
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for(size_t idx = 0, idx_end = size_intattr.size(); idx < idx_end; idx++)
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{
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switch(ifs.GetIntAttributeType(idx))
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switch(ifs.GetIntAttributeType(static_cast<unsigned long>(idx)))
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{
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// ifs.SetIntAttribute(idx, (long* const)(decoded_data + get_buf_offset(primitives[0].attributes.joint)));
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default:
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(idx)));
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throw DeadlyImportError("GLTF: Open3DGC. Unsupported type of int attribute: " + to_string(ifs.GetIntAttributeType(static_cast<unsigned long>(idx))));
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}
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}
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@ -64,7 +64,7 @@ namespace glTF {
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inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(r.size(), al);
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val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
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for (unsigned int i = 0; i < r.size(); ++i) {
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val.PushBack(r[i], al);
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}
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@ -116,7 +116,6 @@ glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiSc
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mScene = sceneCopy.get();
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std::unique_ptr<Asset> asset();
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mAsset.reset( new glTF::Asset( pIOSystem ) );
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if (isBinary) {
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@ -461,7 +460,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
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aiMatrix4x4 tmpMatrix4;
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CopyValue(aib->mOffsetMatrix, tmpMatrix4);
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inverseBindMatricesData.push_back(tmpMatrix4);
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jointNamesIndex = inverseBindMatricesData.size() - 1;
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jointNamesIndex = static_cast<unsigned int>(inverseBindMatricesData.size() - 1);
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}
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// aib->mWeights =====> vertexWeightData
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@ -682,13 +681,13 @@ void glTFExporter::ExportMeshes()
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{
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size_t num = comp_o3dgc_ifs.GetNumFloatAttributes();
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comp_o3dgc_params.SetFloatAttributeQuantBits(num, quant_texcoord);
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comp_o3dgc_params.SetFloatAttributePredMode(num, prediction_texcoord);
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comp_o3dgc_ifs.SetNFloatAttribute(num, aim->mNumVertices);// number of elements.
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comp_o3dgc_ifs.SetFloatAttributeDim(num, aim->mNumUVComponents[num_tc]);// components per element: aiVector3D => x * float
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comp_o3dgc_ifs.SetFloatAttributeType(num, o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD);
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comp_o3dgc_ifs.SetFloatAttribute(num, (o3dgc::Real* const)&b->GetPointer()[idx_srcdata_tc[num_tc]]);
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comp_o3dgc_ifs.SetNumFloatAttributes(num + 1);
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comp_o3dgc_params.SetFloatAttributeQuantBits(static_cast<unsigned long>(num), quant_texcoord);
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comp_o3dgc_params.SetFloatAttributePredMode(static_cast<unsigned long>(num), prediction_texcoord);
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comp_o3dgc_ifs.SetNFloatAttribute(static_cast<unsigned long>(num), aim->mNumVertices);// number of elements.
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comp_o3dgc_ifs.SetFloatAttributeDim(static_cast<unsigned long>(num), aim->mNumUVComponents[num_tc]);// components per element: aiVector3D => x * float
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comp_o3dgc_ifs.SetFloatAttributeType(static_cast<unsigned long>(num), o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD);
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comp_o3dgc_ifs.SetFloatAttribute(static_cast<unsigned long>(num), (o3dgc::Real* const)&b->GetPointer()[idx_srcdata_tc[num_tc]]);
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comp_o3dgc_ifs.SetNumFloatAttributes(static_cast<unsigned long>(num + 1));
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}
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// Coordinates indices
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@ -736,7 +735,7 @@ void glTFExporter::ExportMeshes()
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CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
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}
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Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b, inverseBindMatricesData.size(), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT);
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Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b, static_cast<unsigned int>(inverseBindMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT);
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if (invBindMatrixAccessor) skinRef->inverseBindMatrices = invBindMatrixAccessor;
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// Identity Matrix =====> skinRef->bindShapeMatrix
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