Cleaned up Collada material importing. No changes to other loader parts.
Adding missing FileSystemFilter.h to vc8 build config.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@383 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- FEATURE: Concave polygons are now triangulated correctly.
- internal face order is ccw now, flipwinding part of converttolh flag
- added test files for the various formats supporting such polygons
FindDegenerates:
- improved behaviour when processing polygons, more tolerant.
Obj:
- material files are now properly read using the given IOSystem
- redirecting some std::cerr calls to our logger
- spaces and tabs are now allowed at the beginning of a line
Viewer:
- max smoothing angle for normals is set to 90 deg now
vc9-workspace
- added assimp_cmd, renamed some virtual folders to be sexier.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@374 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- cleaned up doc, made section on face winding clearer
MD3
- fixed coordinate system
- changed default face order for .shader files
MD2
- fixed coordinate system
- fixed face order
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@367 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- changing Assimp's coordinate system from RH z-up to RH y-up
- fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH
- converttolh moved to three separate steps -> flipuv, flipwinding, makelh
LWO
- fixing texture coordinate generation -> mapping axis is correct now
- fixing z-fighting bug
ASE
- fixing crash due to invalid normal setup
- fixing parenting bug
- code cleanup
IRR
- code cleanup
- fixing placement of externally loaded meshes
MDL
- fixing texture coordinate space
PLY
- cleanup
- two-sided maat property is now set
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added some extra validations to prevent unwanted crashes
- fixed stand-alone loading of MD5ANIM files
- MD5CAMERA working very well now ...
JoinIdenticalVertices
- an exception case where multiple vertices with the same position are assigned to different bones is handled now -> no crash anymore
SkeletonMeshBuilder
- proper material naming
- two-sided flag is set for material
- enforcing 'rahd' per-face normal vectors for better visual appearance
ValidateDataStructure
- code cleanup
MaterialSystem
- code cleanup
LimitBoneWeights
- code cleanup
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@364 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- fixing some minor issues
- cleaned up parsing code a bit
- experimental MD5CAMERA support
General
- RemoveComments does now correctly skip over quotes
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@361 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added Conjugate() and Rotate() to aiQuaternion
- SkeletonMeshBuilder can now start hierarchy construction at a given node
MD5
- MD5MESH and MD5 anim now working.
- MD5ANIM files can be loaded without corresponding MD5MESHES
- Config option to prevent automatic loading of MD5ANIMs
- WIP version of MD5CAMERA support.
- added test files. No anim test file yet.
BHV
- fixing formatting
LimitBoneWeights
- prints now statistics to the logging system
Viewer
- does now specify the LBW post-processing step.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@359 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- shaders are now processed
- multi-part player models are handled correctly
Material system
- added flags for 'usealpha' or 'ignorealpha' setting of textures
LWO
- fixed texture assignment bug due to invalid tag list
3DS
- improved handling of dummy nodes
Viewer:
- lines&points are now displayed
- improved animation control via slider (still some stuff missing)
- skeleton is now displayed
- some other minor fixes
Validator:
- some material issues are warnings now (no errors anymore)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@349 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- finished support for multi-part player models
- skin files are now read
- shaders are parsed, but not yet processed yet
DefaultIOSystem
- file size is now cached over multiple calls to FileSize()
MaterialSystem
- added AI_MATKEY_BLEND_FUNC property and the aiBlendMode enum to allow MD3 and Collada to pass transparency information correctly.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@346 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- improved handling of materials with multiple textures
- BUG: lightmapping is now broken for the moment
AssimpView
- Skyboxes and bg images work again
- Improved lightmap handling.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@341 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- collada 1.5.0 textures are readable now
- cube and volume maps and mip initializations are skipped
Material system
- unified texture types. Added lightmap, displacement, reflection and 'unknown'. Everyone should be happy now (intending to remove ambient textures from the API).
ComputeUV
Changed mapping axis property to vec3
Adapted step
WARN: produces mirrored uv coords now. LH issue.
IRR
Updated to new texture types
3DS
Updated to new texture types
NFF
Updated to new texture types
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@340 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added support for lights and cameras
- added support for tangents and bitangents
- added support for more than 2 UV components.
- fixed node naming
- beta support for instance_node elements. Works in most cases.
- added support for more complex materials
- UV index is now set correctly. hopefully.
Material system
- fixed potential problems regarding aiUVTransform
- added utility macros for the base keys
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@338 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Further work on 3DS target animations.
FixNormals-Step inverts face order now.
Further work on the doc to aiCamera.h, added helper function to get a view matrix.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@312 67173fc5-114c-0410-ac8e-9d2fd5bffc1f