IRRMESH/IRR

- improved handling of materials with multiple textures
  - BUG: lightmapping is now broken for the moment

AssimpView
  - Skyboxes and bg images work again
  - Improved lightmap handling.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@341 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-02-11 22:24:17 +00:00
parent c865999420
commit 055c3f0d24
6 changed files with 56 additions and 26 deletions

View File

@ -217,12 +217,15 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
int idx = 1;
MaterialHelper* mat = ( MaterialHelper* ) curMat;
if (curMatFlags & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap)){
if (curMatFlags & AI_IRRMESH_MAT_lightmap){
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_LIGHTMAP(0));
}
else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid){
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0));
}
else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(1));
}
}
}
else if (!ASSIMP_stricmp("tangents", t))

View File

@ -275,6 +275,11 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
: aiShadingMode_NoShading);
mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
}
else if (prop.name == "BackfaceCulling")
{
int val = (!prop.value);
mat->AddProperty(&val,1,AI_MATKEY_TWOSIDED);
}
}
// String properties - textures and texture related properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
@ -339,6 +344,9 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
{
matFlags = AI_IRRMESH_MAT_normalmap_ta;
}
else {
DefaultLogger::get()->warn("IRRMat: Unrecognized material type: " + prop.value);
}
}
// Up to 4 texture channels are supported
@ -352,8 +360,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
else if (prop.name == "Texture2")
{
// 2-layer material lightmapped?
if (matFlags & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap))
{
if (matFlags & AI_IRRMESH_MAT_lightmap) {
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0));
@ -362,8 +369,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
}
// alternatively: normal or parallax mapping
else if (matFlags & AI_IRRMESH_MAT_normalmap_solid)
{
else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) {
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_NORMALS(0));
@ -371,6 +377,15 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
// set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
}
// or just as second diffuse texture
else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
// set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
}
else DefaultLogger::get()->warn("IRRmat: Skipping second texture");
}
else if (prop.name == "Texture3")
@ -398,13 +413,17 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
else if (prop.name == "TextureWrap2" && cnt >= 2)
{
int map = ConvertMappingMode(prop.value);
if (matFlags & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap)) {
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(1));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(1));
if (matFlags & AI_IRRMESH_MAT_lightmap) {
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
}
else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_NORMALS(1));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_NORMALS(1));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
}
else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
}
}
else if (prop.name == "TextureWrap3" && cnt >= 3)

View File

@ -283,9 +283,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
{
// ValidateDS should check this
ai_assert(prop2->mDataLength >= 20);
::memcpy(&info.mTranslation.x,prop2->mData,sizeof(float)*5);
delete[] prop2->mData;
// Directly remove this property from the list
@ -344,11 +342,8 @@ void TextureTransformStep::Execute( aiScene* pScene)
uv = 0;
}
if (mesh->mNumUVComponents[info.uvIndex] >= 3)
{
DefaultLogger::get()->warn("UV transformations on 3D mapping channels "
"are not supported by this step");
if (mesh->mNumUVComponents[info.uvIndex] >= 3){
DefaultLogger::get()->warn("UV transformations on 3D mapping channels are not supported");
continue;
}
@ -357,8 +352,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
// Check whether we have this transform setup already
for (it = meshLists[n].begin();it != meshLists[n].end(); ++it)
{
if ((*it) == info && (*it).uvIndex == uv)
{
if ((*it) == info && (*it).uvIndex == uv) {
(*it).updateList.push_back(update);
break;
}

View File

@ -433,6 +433,7 @@ void CBackgroundPainter::RecreateNativeResource()
}
if (!piSkyBoxEffect)
{
ID3DXBuffer* piBuffer = NULL;
if(FAILED( D3DXCreateEffect(
g_piDevice,
g_szSkyboxShader.c_str(),
@ -441,11 +442,17 @@ void CBackgroundPainter::RecreateNativeResource()
NULL,
D3DXSHADER_USE_LEGACY_D3DX9_31_DLL,
NULL,
&piSkyBoxEffect,NULL)))
&piSkyBoxEffect,&piBuffer)))
{
// failed to compile the shader
if( piBuffer) {
MessageBox(g_hDlg,(LPCSTR)piBuffer->GetBufferPointer(),"HLSL",MB_OK);
piBuffer->Release();
}
CLogDisplay::Instance().AddEntry("[ERROR] Unable to compile skybox shader",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
this->eMode = SIMPLE_COLOR;
eMode = SIMPLE_COLOR;
return ;
}
}

View File

@ -1025,8 +1025,16 @@ int CMaterialManager::CreateMaterial(
sMacro[iCurrent].Definition = "1";
++iCurrent;
int idx;
if(AI_SUCCESS == aiGetMaterialInteger(pcMat,AI_MATKEY_UVWSRC_LIGHTMAP(0),&idx) && idx >= 1 && pcSource->mTextureCoords[idx]) {
sMacro[iCurrent].Name = "AV_TWO_UV";
sMacro[iCurrent].Definition = "1";
++iCurrent;
sMacro[iCurrent].Definition = "IN.TexCoord1";
}
else sMacro[iCurrent].Definition = "IN.TexCoord0";
sMacro[iCurrent].Name = "AV_LIGHTMAP_TEXTURE_UV_COORD";
sMacro[iCurrent].Definition = "IN.TexCoord0";
++iCurrent;
}
if (pcMesh->piNormalTexture && !bib)
@ -1170,8 +1178,7 @@ int CMaterialManager::CreateMaterial(
if (pcMesh->piLightmapTexture)
pcMesh->piEffect->SetTexture("LIGHTMAP_TEXTURE",pcMesh->piLightmapTexture);
if (CBackgroundPainter::TEXTURE_CUBE == CBackgroundPainter::Instance().GetMode())
{
if (CBackgroundPainter::TEXTURE_CUBE == CBackgroundPainter::Instance().GetMode()){
pcMesh->piEffect->SetTexture("lw_tex_envmap",CBackgroundPainter::Instance().GetTexture());
}

View File

@ -217,7 +217,7 @@ std::string g_szSkyboxShader = std::string(
"VS_OUTPUT2 Out;\n"
"Out.Position.xy = INPosition.xy;\n"
"Out.Position.z = Out._Position.w = 1.0f;\n"
"Out.Position.z = Out.Position.w = 1.0f;\n"
"Out.TexCoord0 = INTexCoord0;\n"
"return Out;\n"
@ -676,7 +676,7 @@ std::string g_szMaterialShader = std::string(
"#endif\n"
"float2 TexCoord0 : TEXCOORD2;\n"
"#ifdef AV_DIFFUSE_TEXTURE2 \n"
"#ifdef AV_TWO_UV \n"
"float2 TexCoord1 : TEXCOORD3;\n"
"#endif \n"