Commit Graph

3740 Commits (ef8b61237dd80bc846d3fa8ff7b1eb133f34b7ee)

Author SHA1 Message Date
Kim Kulling 47e3301c47
Update glTF2Asset.inl
Remove my nonsense, sorry!
2018-11-27 23:22:09 +01:00
Kim Kulling 657014dff6
Update glTF2Asset.inl
Fix possible nullptr-dereferencing.
2018-11-27 20:18:00 +01:00
Luke Lau 0bb672c6fa Fix scenes not always being loaded 2018-11-27 11:45:53 +00:00
Kim Kulling 02359ea369 closes https://github.com/assimp/assimp/issues/2202: put STEPParser out of IFC importer. 2018-11-25 12:00:51 +01:00
Kim Kulling d03e978c1b closes https://github.com/assimp/assimp/issues/2210: use different enum value. 2018-11-25 10:45:45 +01:00
Kim Kulling 23af5336d5
Update D3MFImporter.cpp
Avoid using extension twice.
2018-11-23 20:21:58 +01:00
rdb e595410de1
Fix static init ordering issue in 3mf importer 2018-11-23 20:04:16 +01:00
Kim Kulling a24502577f DXF-Importer: some small review findings. 2018-11-21 22:00:11 +01:00
Kim Kulling 9ae8efcf09 closes https://github.com/assimp/assimp/issues/2229: fix count of polylines when only one vertex was indexed. 2018-11-21 21:29:09 +01:00
Matthias Moulin 0535b28908
nullptr instead of NULL 2018-11-16 12:17:12 +01:00
Matthias Moulin 48ee14c64e
C4703 workaround for msvc++
`error C4703: potentially uninitialized local pointer variable 'pcFirstFrame'` in debug mode
2018-11-14 21:20:27 +01:00
Kim Kulling 9bf4425239
Merge branch 'master' into gltf_skinmesh 2018-11-13 09:13:01 +01:00
Kim Kulling b6af80f2fd closes https://github.com/assimp/assimp/issues/2199: introduce first version for exporter. 2018-11-12 22:26:10 +01:00
ruyo c30c4ae6e2 glTF2 importer multiple primitives and 16-bit index buffer skinmesh support. 2018-11-11 14:27:11 +09:00
Kim Kulling 02c6b9b64b
Merge branch 'master' into issue_2206 2018-11-09 13:13:52 +01:00
Kim Kulling e787604ff1
Update ValidateDataStructure.cpp
Integrate review findings.
2018-11-09 11:54:12 +01:00
Kim Kulling 850d57b39d closes https://github.com/assimp/assimp/issues/2206: make bone error in verification more verbose. 2018-11-08 22:12:05 +01:00
Kim Kulling 044c9b39e0
Merge branch 'master' into patch-2 2018-11-08 22:00:33 +01:00
mnml_ d5c9b27af8
delete[] doesnt set nullptr 2018-11-08 12:49:35 +01:00
mnml_ 97450fcb55
added DropFaceNormalsProcess to out vector 2018-11-08 11:44:44 +01:00
kimkulling ad237f1949 MD5-Loader: set meshnames. 2018-11-02 17:02:36 +01:00
haroonq d1af9526b1
Update glTF2Importer.cpp 2018-11-01 10:52:39 -07:00
haroonq e205399052
Update glTF2Importer.cpp 2018-11-01 09:01:19 -07:00
haroonq 69abac59d2
Update glTF2Exporter.cpp 2018-11-01 08:49:06 -07:00
Kim Kulling b33054e05a
Merge branch 'master' into glt2anim 2018-10-30 15:51:08 +01:00
Kim Kulling b8e1207b13
Merge branch 'master' into master 2018-10-30 12:43:15 +01:00
kkulling dc591f5c07 Merge branch 'patch-1' of https://github.com/ihmc3jn09hk/assimp into ihmc3jn09hk-patch-1 2018-10-30 10:44:40 +01:00
haroonq 04c6d8347b
Update glTF2Exporter.cpp 2018-10-29 15:23:26 -07:00
haroonq bc80652ae9
Update glTF2Exporter.cpp 2018-10-29 15:04:48 -07:00
haroonq e5eb00d8d3
Update glTF2Importer.cpp 2018-10-29 14:53:33 -07:00
haroonq 7b9f4a66de
Update glTF2Exporter.cpp 2018-10-29 14:52:41 -07:00
Haroon Qureshi bfe1dc2914 Merge branch 'glt2anim' of https://github.com/haroonq/assimp into glt2anim 2018-10-29 14:46:52 -07:00
Haroon Qureshi acad9a06e9 Add support for importing GLTF2 animations.
Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.

Also provides implementations for converting skins and animations from GLTF
into assimp data structures.  Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex.  Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-29 14:44:29 -07:00
Kim Kulling c465040738
Update DropFaceNormalsProcess.cpp
Fix typo.
2018-10-29 16:58:02 +01:00
d 6d1dee606a integrated DropFaceNormals process (cmake, poststepregistry) 2018-10-29 16:26:50 +01:00
d 95c0deaaff added DropFaceNormals process 2018-10-29 16:23:11 +01:00
Haroon Qureshi 57d3d71b6e Add support for importing GLTF2 animations.
Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.

Also provides implementations for converting skins and animations from GLTF
into assimp data structures.  Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex.  Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-26 15:39:28 -07:00
ihmc3jn09hk 9a86714265
Merge branch 'master' into patch-1 2018-10-21 14:18:02 +08:00
Minmin Gong df1669d07e Fix the wrong results when calling aiGetMaterialInteger on bool type properties, such as AI_MATKEY_TWOSIDED. 2018-10-20 17:00:27 -07:00
Minmin Gong 248f6c3aa1 Make gltf2's roughnessAsShininess matches between importer and exporter.
In glTF2Exporter, roughnessFactor = 1 - normalizedShininess = 1 - someFunc(sqrt(shininess / 1000)). But in gltf2Importer, roughnessAsShininess = (1 - roughnessFactor) * 1000. No sqr there. So if save a shininess to a gltf2 and load it back, the value changed. This fix add a square to importer to make sure the consistency.
2018-10-16 21:17:35 -07:00
ihmc3jn09hk 05b5930b29
Amended the "Key" for the database ReadField
Amended the key "flags" -> "flag". The field key("flags") was not matching the key("flag") in the BlendDNA. It was annoying during debug mode since the exception prompt for the mismatching and.
2018-10-16 00:25:44 +08:00
Kim Kulling b340c5f2e8
Merge branch 'master' into step-import 2018-10-09 17:35:44 +02:00
Kim Kulling ed43c48e93
Update SplitLargeMeshes.cpp
Fix double-parthesis.
2018-10-09 15:34:44 +02:00
Kim Kulling d166e1fd73
Merge branch 'master' into Manage_PCloud_in_Filters 2018-10-09 11:56:39 +02:00
Kim Kulling 27c9461aad
Update SplitLargeMeshes.cpp
Fix typo.
2018-10-09 11:56:30 +02:00
Kim Kulling 1c672f4c9d
Update SplitLargeMeshes.cpp
Fix clang compile error ( unneeded enum parhesis ) and fix some minor findings.
2018-10-08 21:06:48 +02:00
Kim Kulling 871e1524e4
Update IFCLoader.cpp
Remove dead code.
2018-10-08 14:51:50 +02:00
Kim Kulling 931ef2cd0b StepFile: fix conversion from ulong to uint. 2018-10-07 21:15:09 +02:00
Kim Kulling 2e443dc669
Merge branch 'master' into C4267 2018-10-07 20:31:41 +02:00
Burkhard Mittelbach afbdb043b0
ReadFieldPtrVector should return true when successful 2018-10-07 19:11:34 +02:00