Commit Graph

60 Commits (e8a4d60b6f97a6dd88afcf564e462643420d75af)

Author SHA1 Message Date
Kim Kulling ba6a7383b2 closes https://github.com/assimp/assimp/issues/1650: build irrXml as shared lib. 2019-03-16 09:45:21 +01:00
Mike Samsonov 971ba308b3 Merged PR 2811682: buffer grow changes and large files support
Buffer grow changes:
The exporting of relatevely large data could take a few days, because reallocation of a buffer every time for a few new bytes is overkill. I've introduced standard capacity member for the buffer and growth it by 1.5 times every time. That helps a lot, descrease exporting to a minute (from a few days).

Large file support:
glTF is a json file, all lengths and offsets don't have a type, just numbers, but code was always reading it as uint32, this doesn't work for files bigger than int32 (almost all files we have as an example). So, I've changed it to be reading as size_t. Specification doesn't specify the type for it, so it's not against spec.
2019-02-04 15:16:28 +00:00
kimkulling a06133ab52 Update copyrights. 2019-01-30 09:41:39 +01:00
Kim Kulling c1dc3901e7 fix more findings. 2018-12-28 11:17:27 +01:00
Haroon Qureshi acad9a06e9 Add support for importing GLTF2 animations.
Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.

Also provides implementations for converting skins and animations from GLTF
into assimp data structures.  Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex.  Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-29 14:44:29 -07:00
Matthias Moulin 47fcbfd369
Replaced "../Include/" include from glTF2Asset.h 2018-10-06 15:19:56 +02:00
Alexandre Avenel 504e5fd5c5 Use unique_ptr for gltf2 textures 2018-09-24 21:28:53 +02:00
Sebastian Matusik 3e3a785750 glTF v2 importer morph targets support 2018-07-05 14:28:29 +01:00
Stanlo Slasinski a1a17c1dda Read and write the KHR_materials_unlit glTF/2.0 extension. 2018-05-18 14:52:02 -07:00
Alexandre Avenel 2879e0d6ef Fix typos on code using codespell 2018-05-13 16:35:03 +02:00
wuxiaoqian f6af6ded1f fixed the bug of export gltf2, the JOINTS_0 componentType is Incorrect 2018-04-26 11:03:50 +08:00
wuxiaoqian 6b4caa0f12 fix export gltf2, The JOINTS_0 componentType is incorrect 2018-04-26 10:56:56 +08:00
Sergio Acereda 9a7611a93e AI_MATKEY_GLTF_... -> assimp/pbrmaterial.h 2018-02-12 22:33:51 +01:00
Kim Kulling b049933d2f update license dates. 2018-01-28 19:42:05 +01:00
Christian Meurin 925be5e983
Merge branch 'master' into master 2018-01-11 13:13:46 -08:00
Axel Wefers 3e127bebff glTF 2.0: Import scale for normal textures and strength for occlusion textures
resolves #1693
2018-01-10 16:45:17 -08:00
BuildTools 66171de915 Successful lib build, unit testing still WIP 2018-01-05 16:18:33 -08:00
awefers 0031165789
Add support for tangents in glTF2.0 import
Closes #1562
2017-11-27 13:45:40 -05:00
Patrick Dähne a05d74a281 [glTF2] Moved byteStride from accessor to bufferView 2017-11-20 19:01:28 +01:00
Patrick Dähne 6cbfd5b977 [glTF2] Implemented reading binary glTF2 (glb) files 2017-11-20 14:59:05 +01:00
Kim Kulling 7db10022e9 closes https://github.com/assimp/assimp/issues/1513: fix assimp for cross compile for android 2017-11-15 21:26:25 +01:00
Kim Kulling de1ec4ee5d
Merge branch 'master' into gltf2-mesh-export-fix 2017-11-10 19:07:46 +01:00
Daniel Hritzkiv 9ec117d0bc
Fix export of deleted meshes; Add LazyDict::Remove method
When I was merging a node’s multiple meshes into that node’s first mesh’s primitives, I was deleting the merged meshes from the node.

However, I wasn’t deleting the merged meshes from the mAsset->meshes Dict, causing the gltf2 export to contain extra unreferenced meshes and duplicate primitives.

This new code adds a new method to LazyDict, which removes the object from it, taking care to update indexes of the subsequent objects. This change also requires that `Ref`s of `Mesh`es (stored in node->meshes) have their indexes updated.
2017-11-08 18:31:32 -05:00
Thomas Lemaire 5b76a31485 fix trivial warnings
mainly unused parameter and unused function
some parameters are indeed used in a debug built, I used the
(void)(param) trick
warnings reported by clang 4
2017-11-02 11:13:52 +01:00
Daniel Hritzkiv a898c1f2d1
SpecularFactor import and export improvements
The changes here (which only apply to reading from or writing to pbrSpecularGlossiness) will:

- store and read specular color on `AI_MATKEY_COLOR_SPECULAR ` rather than `AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_SPECULAR_FACTOR`
- store and read specular texture from `aiTextureType_SPECULAR` rather than `AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_SPECULARGLOSSINESS_TEXTURE`. Even though pbrSG’s specularGlossiness texture uses the alpha channel for glossiness, it will still work well enough with just the RGB channels of the image
2017-10-19 16:21:29 -04:00
Daniel Hritzkiv c71790c78d
Diffuse color and diffuse texture import and export improvements
These changes do a better of importing and exporting baseColor colors and textures, as well as diffuse colors and textures (in the case of pbrSpecularGlossiness)

- baseColorFactor will be stored on both `$clr.diffuse` and `$mat.gltf.pbrMetallicRoughness.baseColorFactor`, and will be extracted from `$mat.gltf.pbrMetallicRoughness.baseColorFactor` first, and falling back to `$clr.diffuse`. The behaviour for baseColorTexture is similar
- pbrSG’s diffuseFactor will now only be store on `$clr.diffuse` (overwriting any previous assignments to `$clr.diffuse`, e.g. from metallicRoughness’ baseColorFactor, as diffuseFactor is more analogous to diffuse color than baseColor), and will only extract from `$clr.diffuse`
2017-10-19 16:21:16 -04:00
Jared Mulconry 5804667dbb Addressed some mismatched news/deletes caused by the new glTF2 sources. 2017-10-02 11:04:15 +03:00
Daniel Hritzkiv 5147acfe65
Revert "store node mesh vs. meshes"
This reverts commit a0d97505e5.
2017-09-18 11:16:04 -04:00
Daniel Hritzkiv b0da0796c8
Fix Segfault caused by losing pointer to std::string
Keep std::string alive
2017-09-12 10:07:15 -04:00
Daniel Hritzkiv 816e6909ca
Remove KHR_binary_glTF code
Binary glTF is now part of the glTF2 spec. However, it’s implemented incorrectly, so will be temporarily removed
2017-09-11 11:02:16 -04:00
Daniel Hritzkiv a438ece655
Remove premultipliedAlpha from gltf2 2017-09-11 11:02:15 -04:00
John Senneker 140b903d7a
Fix parsing of glTF version
Handle version as int in gltf
Fix format specifiers in glTF version parser
2017-09-11 11:02:15 -04:00
Daniel Hritzkiv a5e8e0b2bd
Remove commented out code 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv da6a252efb
Fix METALLIC_FACTOR typo 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv 3ba00ca421
Define gltf material property names as constants 2017-09-11 11:02:14 -04:00
Daniel Hritzkiv 44757af34a
Implement pbrSpecularGlossiness property as Nullable 2017-09-11 11:02:13 -04:00
Daniel Hritzkiv 03cfa04ee4
Define default material values as static constants
for reuse
2017-09-11 11:02:13 -04:00
Daniel Hritzkiv 1a5823700f
Remove need for Has by returning an empty Ref in Get 2017-09-11 11:02:13 -04:00
Daniel Hritzkiv a9c4fa84b5
Sampler improvements; Add new LazyDict method
Samplers are now imported into assimp internal format from textures;
Samplers have defaults as per spec;
Sampler enums are strongly typed with UNSET values;
Samplers are exported properly;
Sampler filters are exported as well;
Samplers are re-used across textures on export
Default sampler values are not written
2017-09-11 11:02:12 -04:00
Daniel Hritzkiv 7245cceead
Set default values on Sampler 2017-09-11 10:55:51 -04:00
Daniel Hritzkiv d277995a97
Formatting 2017-09-11 10:55:51 -04:00
Daniel Hritzkiv a0d97505e5
store node mesh vs. meshes
glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv ab08a7c3cb
reenable animation and skins exports
Currently incorrect, however. May need to be removed
2017-09-11 10:55:50 -04:00
Daniel Hritzkiv 8bef546b41
mention pbrSpecularGlossiness support 2017-09-11 10:50:39 -04:00
Daniel Hritzkiv 2d54019b8f
Remove OPEN3DGC and compression references 2017-09-11 10:50:39 -04:00
Daniel Hritzkiv 562920fbb8
Changes to GLTF2 materials
pbrMetallicRoughness and pbrSpecularGlossiness as structs; persist textureinfo properties from start to finish; persist pbrSpecularGlossiness (via extensionsUsed) usage from start to finish
2017-09-11 10:50:39 -04:00
Daniel Hritzkiv 7532d6aac1
Remove Light, Technique references 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv 863458cd4a
Start removing materials common, and adding pbrSpecularGlossiness 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv 11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material 2017-09-11 10:50:38 -04:00
Daniel Hritzkiv b42d785afe
Start managing and importing gltf2 pbr materials 2017-09-11 10:50:38 -04:00