- improved handling of materials with multiple textures
- BUG: lightmapping is now broken for the moment
AssimpView
- Skyboxes and bg images work again
- Improved lightmap handling.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@341 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- collada 1.5.0 textures are readable now
- cube and volume maps and mip initializations are skipped
Material system
- unified texture types. Added lightmap, displacement, reflection and 'unknown'. Everyone should be happy now (intending to remove ambient textures from the API).
ComputeUV
Changed mapping axis property to vec3
Adapted step
WARN: produces mirrored uv coords now. LH issue.
IRR
Updated to new texture types
3DS
Updated to new texture types
NFF
Updated to new texture types
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@340 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added support for lights and cameras
- added support for tangents and bitangents
- added support for more than 2 UV components.
- fixed node naming
- beta support for instance_node elements. Works in most cases.
- added support for more complex materials
- UV index is now set correctly. hopefully.
Material system
- fixed potential problems regarding aiUVTransform
- added utility macros for the base keys
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@338 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Further work on 3DS target animations.
FixNormals-Step inverts face order now.
Further work on the doc to aiCamera.h, added helper function to get a view matrix.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@312 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Fixed build error regarding zutil.c with vc9.
Updated VC9 project files (again ...)
Moved version getters to aiVersion.h.
Deleted redundant fast_atof.h from irrXML.
Added vc9 config for cppunit
Fixed a missing include when building against stlport
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@307 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added a working makefile for mingw, provides more configs now. Not perfect yet.
Added decompression part of zlib (inflate).
Moved IrrXML to ./contrib dir.
Moved some IRR/IRRmesh shared code.
FIXME: makefile for gnu/linux is untested yet.
Code cleanup.
Unified #ifndef ASSIMP_BUILD_nnn_IMPORTER directives.
OBJ loader supports map_bump, map_ka, map_ks, map_ns now.
Endianess conversion in the ply loader is correct now.
Changed IRR/IRRMESH coordinate system conversion. Not absolutely right now, but better than before.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@305 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Bugfix: ColladaLoader reads and filters mesh subgroups without faces now. Who the fuck writes them anyways? I'm looking at you, Maya export!
- Made the VC9 workspace load again. Thanks to Aramis for the hints.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@302 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
FIX: StandardShapes::MakeCone() - face order was incorrect in 50% of all cases.
Implemented StandardShapes::MakeCircle().
Fixed a compiler warning in B3DImporter.cpp.
Modified cone.nff - one texture isn't found, that's ok. The mapping should be better visible now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@299 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added factory provider for default log streams.
Added default log streams to std::out and std::cerr.
Updated VC8 project config, boost workarounds is now working for the viewer.
Updated unit test suite.
Fixed some minor issues in the postprocessing-framework.
BROKEN: DebugDLL build.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@292 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
BVH loader supports arbitrary rotation/translation orders now. Fixed a crash issue, added test models with ZYX and ZXY rotation order.
Updated CREDITS.
'Beautified' pushpack/poppack.
Collada loader does now also load XML files if 'COLLADA' is found in the header.
Fixed path issues in several IRR test files.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@282 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added loader for TERRAGEN terrains (*.ter).
ScenePreprocessor generates a default material if none is given.
AC: file extension bug
Added terragen test files.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@279 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Further work on 3DS light and camera support + target animation.
Removed obsolete files & directories.
AssimpPCH.h outputs the current build config now (MSVC only)
Simplified foreach workaround
Fixed compilation error in the DLL build
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@258 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added aiGetVersionMinor, aiGetVersionMajor, aiGetRevision and aiGetLegalInformation(). They allow to query the library version at runtime.
Added reference images for cylindric and spherical mapping.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@255 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Fixed some minor material bugs in NFF.
Added some more test NFF files, refactored and commented the old ones.
Added FromToMatrix function to aiMatrix4x4
Temporarily disabled animation support in SMD and fixed some minor bugs. Static models should load correctly in every case.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@254 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Further work on LWO materials, writes wrap amount to UV transform property now.
NFFLoader generates spherical UV coordinates now (for spheres and all platonic solids except hexahedrons)
Importer doesn't catch exceptions in debug builds.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@252 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- ColladaLoader now supports more primitive types
- ColladaLoader now honours the up-vector specification
- moved Collada temporary structures to separate Helper header
- fast_atof_move() now also eats localized numbers with comma separator (e.g. 0,3210) correctly
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@251 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added missing 'typename' in Colladaparser.h
First implementation of spherical and cylindrical mapping, already in use for IRR and LWO models. For the latter the coordinate system is not yet correct.
Moved vec2d to a separate header and added operators similar to vec3.
Added plane and ray helper classes. Just the data is wrapped, no operators required for the moment.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@249 67173fc5-114c-0410-ac8e-9d2fd5bffc1f