FIX: NFF face winding bug (actually it was in StandardShapes.cpp).
FIX: StandardShapes::MakeCone() - face order was incorrect in 50% of all cases. Implemented StandardShapes::MakeCircle(). Fixed a compiler warning in B3DImporter.cpp. Modified cone.nff - one texture isn't found, that's ok. The mapping should be better visible now. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@299 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
0f5c1cf3ba
commit
6557c28ef7
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@ -247,7 +247,7 @@ void B3DImporter::ReadBRUS(){
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//Textures
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for( int i=0;i<n_texs;++i ){
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int texid=ReadInt();
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if( !i && texid>=0 && texid<_textures.size() ){
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if( !i && texid>=0 && texid<(int)_textures.size() ){
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//just use tex 0 for now
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const Texture &tex=_textures[texid];
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aiString texname( tex.name );
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@ -38,7 +38,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Implementation of the StandardShapes class
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/** @file StandardShapes.cpp
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* @brief Implementation of the StandardShapes class
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*
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* The primitive geometry data comes from
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* http://geometrictools.com/Documentation/PlatonicSolids.pdf.
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*/
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#include "AssimpPCH.h"
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@ -46,11 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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// note - flip the face order
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#define ADD_TRIANGLE(n0,n1,n2) \
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positions.push_back(n2); \
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# define ADD_TRIANGLE(n0,n1,n2) \
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positions.push_back(n0); \
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positions.push_back(n1); \
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positions.push_back(n0);
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positions.push_back(n2);
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# define ADD_PENTAGON(n0,n1,n2,n3,n4) \
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if (polygons) \
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@ -84,9 +88,10 @@ namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// Fast subdivision for a mesh whose verts have a magnitude of 1
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void Subdivide(std::vector<aiVector3D>& positions)
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{
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// assume this to be constant - input must be a Platonic primitive!
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// assume this to be constant - (fixme: must be 1.0? I think so)
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const float fl1 = positions[0].Length();
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unsigned int origSize = (unsigned int)positions.size();
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@ -102,23 +107,25 @@ void Subdivide(std::vector<aiVector3D>& positions)
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aiVector3D v3 = aiVector3D(b.x+c.x, b.y+c.y, b.z+c.z).Normalize()*fl1;
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tv0 = v1; tv1 = v3; tv2 = v2; // overwrite the original
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ADD_TRIANGLE(v2, v1, a);
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ADD_TRIANGLE(v3, v2, c);
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ADD_TRIANGLE(v1, v3, b);
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ADD_TRIANGLE(v1, v2, a);
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ADD_TRIANGLE(v2, v3, c);
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ADD_TRIANGLE(v3, v1, b);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Construct a mesh from given vertex positions
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aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
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unsigned int numIndices)
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{
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if (positions.size() & numIndices || positions.empty() || !numIndices)return NULL;
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if (positions.size() & numIndices || positions.empty() || !numIndices)
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return NULL;
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// Determine which kinds of primitives the mesh will consist of
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// Determine which kinds of primitives the mesh consists of
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aiMesh* out = new aiMesh();
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switch (numIndices)
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{
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case 1:
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case 1:
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out->mPrimitiveTypes = aiPrimitiveType_POINT;
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break;
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case 2:
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@ -149,6 +156,7 @@ aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
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}
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// ------------------------------------------------------------------------------------------------
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// Construct a mesh with a specific shape (callback)
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aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
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std::vector<aiVector3D>&))
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{
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@ -158,6 +166,7 @@ aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
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}
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// ------------------------------------------------------------------------------------------------
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// Construct a mesh with a specific shape (callback)
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aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
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std::vector<aiVector3D>&, bool))
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{
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@ -167,6 +176,7 @@ aiMesh* StandardShapes::MakeMesh ( unsigned int (*GenerateFunc)(
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}
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// ------------------------------------------------------------------------------------------------
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// Construct a mesh with a specific shape (callback)
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aiMesh* StandardShapes::MakeMesh (unsigned int num, void (*GenerateFunc)(
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unsigned int,std::vector<aiVector3D>&))
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{
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@ -176,6 +186,7 @@ aiMesh* StandardShapes::MakeMesh (unsigned int num, void (*GenerateFunc)(
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}
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// ------------------------------------------------------------------------------------------------
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// Build an incosahedron with points.magnitude == 1
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unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions)
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{
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positions.reserve(positions.size()+60);
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@ -224,6 +235,7 @@ unsigned int StandardShapes::MakeIcosahedron(std::vector<aiVector3D>& positions)
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}
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// ------------------------------------------------------------------------------------------------
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// Build a dodecahedron with points.magnitude == 1
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unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions,
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bool polygons /*= false*/)
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{
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@ -271,6 +283,7 @@ unsigned int StandardShapes::MakeDodecahedron(std::vector<aiVector3D>& positions
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}
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// ------------------------------------------------------------------------------------------------
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// Build an octahedron with points.magnitude == 1
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unsigned int StandardShapes::MakeOctahedron(std::vector<aiVector3D>& positions)
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{
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positions.reserve(positions.size()+24);
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@ -295,6 +308,7 @@ unsigned int StandardShapes::MakeOctahedron(std::vector<aiVector3D>& positions)
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}
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// ------------------------------------------------------------------------------------------------
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// Build a tetrahedron with points.magnitude == 1
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unsigned int StandardShapes::MakeTetrahedron(std::vector<aiVector3D>& positions)
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{
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positions.reserve(positions.size()+9);
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@ -315,6 +329,7 @@ unsigned int StandardShapes::MakeTetrahedron(std::vector<aiVector3D>& positions)
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}
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// ------------------------------------------------------------------------------------------------
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// Build a hexahedron with points.magnitude == 1
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unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D>& positions,
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bool polygons /*= false*/)
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{
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@ -345,6 +360,7 @@ unsigned int StandardShapes::MakeHexahedron(std::vector<aiVector3D>& positions,
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#undef ADD_PENTAGON
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// ------------------------------------------------------------------------------------------------
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// Create a subdivision sphere
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void StandardShapes::MakeSphere(unsigned int tess,
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std::vector<aiVector3D>& positions)
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{
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@ -362,27 +378,30 @@ void StandardShapes::MakeSphere(unsigned int tess,
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}
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// ------------------------------------------------------------------------------------------------
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// Build a cone
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void StandardShapes::MakeCone(float height,float radius1,
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float radius2,unsigned int tess,
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std::vector<aiVector3D>& positions,bool bOpen /*= false */)
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{
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// Sorry, a cone with less than 3 segments makes
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// ABSOLUTELY NO SENSE
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// Sorry, a cone with less than 3 segments makes ABSOLUTELY NO SENSE
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if (tess < 3 || !height)
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return;
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size_t old = positions.size();
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// No negative radii
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radius1 = fabs(radius1);
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radius2 = fabs(radius2);
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radius1 = ::fabs(radius1);
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radius2 = ::fabs(radius2);
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float halfHeight = height / 2;
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// radius1 is always the smaller one
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// radius1 is always the smaller one
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if (radius2 > radius1)
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{
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std::swap(radius2,radius1);
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halfHeight = -halfHeight;
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}
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else old = 0xffffffff;
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// Use a large epsilon to check whether the cone is pointy
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if (radius1 < (radius2-radius1)*10e-3f)radius1 = 0.f;
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@ -390,7 +409,7 @@ void StandardShapes::MakeCone(float height,float radius1,
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// We will need 3*2 verts per segment + 3*2 verts per segment
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// if the cone is closed
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const unsigned int mem = tess*6 + (!bOpen ? tess*3 * (radius1 ? 2 : 1) : 0);
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positions.reserve(mem);
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positions.reserve(positions.size () + mem);
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// Now construct all segments
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const float angle_delta = (float)AI_MATH_TWO_PI / tess;
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const aiVector3D v2 = aiVector3D (s * radius2, halfHeight, t * radius2 );
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const float next = angle + angle_delta;
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float s2 = cos(next);
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float t2 = sin(next);
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float s2 = ::cos(next);
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float t2 = ::sin(next);
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const aiVector3D v3 = aiVector3D (s2 * radius2, halfHeight, t2 * radius2 );
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const aiVector3D v4 = aiVector3D (s2 * radius1, -halfHeight, t2 * radius1 );
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positions.push_back(v1);
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positions.push_back(v3);
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positions.push_back(v2);
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positions.push_back(v4);
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positions.push_back(v3);
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positions.push_back(v4);
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positions.push_back(v1);
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positions.push_back(v3);
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if (!bOpen)
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{
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// generate the end 'cap'
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positions.push_back(aiVector3D(s * radius2, halfHeight, t * radius2 ));
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positions.push_back(aiVector3D(0.f, halfHeight, 0.f));
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positions.push_back(aiVector3D(s2 * radius2, halfHeight, t2 * radius2 ));
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positions.push_back(aiVector3D(0.f, halfHeight, 0.f));
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if (radius1)
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{
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// generate the other end 'cap'
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positions.push_back(aiVector3D(s * radius1, -halfHeight, t * radius1 ));
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positions.push_back(aiVector3D(0.f, -halfHeight, 0.f));
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positions.push_back(aiVector3D(s2 * radius1, -halfHeight, t2 * radius1 ));
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positions.push_back(aiVector3D(0.f, -halfHeight, 0.f));
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}
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}
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s = s2;
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t = t2;
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angle = next;
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}
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// Need to flip face order?
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if (0xffffffff != old )
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{
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for (size_t s = old; s < positions.size();s += 3)
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std::swap(positions[s],positions[s+1]);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void StandardShapes::MakeCircle(
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const aiVector3D& center,
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const aiVector3D& normal,
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float radius,
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unsigned int tess,
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// Build a circle
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void StandardShapes::MakeCircle(float radius, unsigned int tess,
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std::vector<aiVector3D>& positions)
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{
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// todo
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// Sorry, a circle with less than 3 segments makes ABSOLUTELY NO SENSE
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if (tess < 3 || !radius)
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return;
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radius = ::fabs(radius);
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// We will need 3 vertices per segment
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positions.reserve(positions.size()+tess*3);
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const float angle_delta = (float)AI_MATH_TWO_PI / tess;
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const float angle_max = (float)AI_MATH_TWO_PI;
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float s = 1.f; // cos(angle == 0);
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float t = 0.f; // sin(angle == 0);
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for (float angle = 0.f; angle < angle_max; )
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{
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positions.push_back(aiVector3D(s * radius,0.f,t * radius));
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angle += angle_delta;
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s = ::cos(angle);
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t = ::sin(angle);
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positions.push_back(aiVector3D(s * radius,0.f,t * radius));
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positions.push_back(aiVector3D(0.f,0.f,0.f));
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}
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}
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} // ! Assimp
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@ -153,9 +153,9 @@ public:
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*
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* |-----| <- radius 1
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*
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* __x__ <- ]
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* / \ | height
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* / \ |
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* __x__ <- ] ^
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* / \ | height |
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* / \ | Y
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* / \ |
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* / \ |
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* /______x______\ <- ] <- end cap
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@ -180,16 +180,14 @@ public:
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// ----------------------------------------------------------------
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/** @brief Generates a flat circle
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*
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* @param center Center point of the circle
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* The circle is constructed in the planed formed by the x,z
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* axes of the cartesian coordinate system.
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*
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* @param radius Radius of the circle
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* @param normal Normal vector of the circle.
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* This is also the normal vector of all triangles generated by
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* this function.
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* @param tess Number of segments.
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* @param positions Receives output triangles.
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*/
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static void MakeCircle(const aiVector3D& center, const aiVector3D& normal,
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float radius, unsigned int tess,
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static void MakeCircle(float radius, unsigned int tess,
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std::vector<aiVector3D>& positions);
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};
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25
code/qnan.h
25
code/qnan.h
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@ -3,6 +3,17 @@
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#if (!defined AI_QNAN_H_INCLUDED)
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#define AI_QNAN_H_INCLUDED
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// Data structure for a 32 Bit IEEE 754 floating-point number
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union _IEEESingle
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{
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float Float;
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struct
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{
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uint32_t Frac : 23;
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uint32_t Exp : 8;
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uint32_t Sign : 1;
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} IEEE;
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} ;
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// ---------------------------------------------------------------------------
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// check whether a float is NaN
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@ -23,19 +34,7 @@ AI_FORCE_INLINE bool is_not_qnan(float in)
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// they're treated like normal values.
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AI_FORCE_INLINE bool is_special_float(float in)
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{
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union IEEESingle
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{
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float Float;
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struct
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{
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uint32_t Frac : 23;
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uint32_t Exp : 8;
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uint32_t Sign : 1;
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} IEEE;
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} f;
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f.Float = in;
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return (f.IEEE.Exp == (1u << 8)-1);
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return (((_IEEESingle*)&in)->IEEE.Exp == (1u << 8)-1);
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}
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#endif // !! AI_QNAN_H_INCLUDED
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@ -1,6 +1,6 @@
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#red
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f 1.0 0.0 0.0 0.5 45.2776 0 1 ./../../LWO/LWo2/MappingModes/EarthCylindric.jpg
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f 1.0 0.0 0.0 0.5 45.2776 0 1 cantfindme.png
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tess 4
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@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssimpView", "assimp_view.vcproj", "{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assimpview", "assimp_view.vcproj", "{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}"
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ProjectSection(WebsiteProperties) = preProject
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Debug.AspNetCompiler.Debug = "True"
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Release.AspNetCompiler.Debug = "False"
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|
@ -10,13 +10,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssimpView", "assimp_view.v
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{5691E159-2D9B-407F-971F-EA5C592DC524} = {5691E159-2D9B-407F-971F-EA5C592DC524}
|
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EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Assimp", "assimp.vcproj", "{5691E159-2D9B-407F-971F-EA5C592DC524}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assimp", "assimp.vcproj", "{5691E159-2D9B-407F-971F-EA5C592DC524}"
|
||||
ProjectSection(WebsiteProperties) = preProject
|
||||
Debug.AspNetCompiler.Debug = "True"
|
||||
Release.AspNetCompiler.Debug = "False"
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTest", "UnitTest.vcproj", "{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "unit", "UnitTest.vcproj", "{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}"
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ProjectSection(WebsiteProperties) = preProject
|
||||
Debug.AspNetCompiler.Debug = "True"
|
||||
Release.AspNetCompiler.Debug = "False"
|
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|
@ -25,12 +25,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTest", "UnitTest.vcproj
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{5691E159-2D9B-407F-971F-EA5C592DC524} = {5691E159-2D9B-407F-971F-EA5C592DC524}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jAssimp_NOT_WORKING", "jAssimp.vcproj", "{FE78BFBA-4BA5-457D-8602-B800D498102D}"
|
||||
ProjectSection(WebsiteProperties) = preProject
|
||||
Debug.AspNetCompiler.Debug = "True"
|
||||
Release.AspNetCompiler.Debug = "False"
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
debug|Win32 = debug|Win32
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|
@ -45,8 +39,8 @@ Global
|
|||
release|x64 = release|x64
|
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release-dll|Win32 = release-dll|Win32
|
||||
release-dll|x64 = release-dll|x64
|
||||
release-noboost|Win32 = release-noboost|Win32
|
||||
release-noboost|x64 = release-noboost|x64
|
||||
release-noboost-st|Win32 = release-noboost-st|Win32
|
||||
release-noboost-st|x64 = release-noboost-st|x64
|
||||
release-st|Win32 = release-st|Win32
|
||||
release-st|x64 = release-st|x64
|
||||
EndGlobalSection
|
||||
|
@ -75,10 +69,10 @@ Global
|
|||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-dll|Win32.Build.0 = release-dll|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-dll|x64.ActiveCfg = release-dll|x64
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-dll|x64.Build.0 = release-dll|x64
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost|Win32.ActiveCfg = release-noboost-st|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost|Win32.Build.0 = release-noboost-st|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost|x64.ActiveCfg = release-noboost-st|x64
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost|x64.Build.0 = release-noboost-st|x64
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost-st|Win32.ActiveCfg = release-noboost-st|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost-st|Win32.Build.0 = release-noboost-st|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost-st|x64.ActiveCfg = release-noboost-st|x64
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost-st|x64.Build.0 = release-noboost-st|x64
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-st|Win32.ActiveCfg = release-st|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-st|Win32.Build.0 = release-st|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-st|x64.ActiveCfg = release-st|x64
|
||||
|
@ -107,10 +101,10 @@ Global
|
|||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-dll|Win32.Build.0 = release-dll|Win32
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-dll|x64.ActiveCfg = release-dll|x64
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-dll|x64.Build.0 = release-dll|x64
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost|Win32.ActiveCfg = release-noboost-st|Win32
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost|Win32.Build.0 = release-noboost-st|Win32
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost|x64.ActiveCfg = release-noboost-st|x64
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost|x64.Build.0 = release-noboost-st|x64
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost-st|Win32.ActiveCfg = release-noboost-st|Win32
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost-st|Win32.Build.0 = release-noboost-st|Win32
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost-st|x64.ActiveCfg = release-noboost-st|x64
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost-st|x64.Build.0 = release-noboost-st|x64
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|Win32.ActiveCfg = release-st|Win32
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|Win32.Build.0 = release-st|Win32
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|x64.ActiveCfg = release-st|x64
|
||||
|
@ -139,30 +133,14 @@ Global
|
|||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|Win32.Build.0 = release-dll|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|x64.ActiveCfg = release-dll|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|x64.Build.0 = release-dll|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost|Win32.ActiveCfg = release-noboost-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost|Win32.Build.0 = release-noboost-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost|x64.ActiveCfg = release-noboost-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost|x64.Build.0 = release-noboost-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost-st|Win32.ActiveCfg = release-noboost-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost-st|Win32.Build.0 = release-noboost-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost-st|x64.ActiveCfg = release-noboost-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost-st|x64.Build.0 = release-noboost-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|Win32.ActiveCfg = release-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|Win32.Build.0 = release-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|x64.ActiveCfg = release-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|x64.Build.0 = release-st|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug|Win32.ActiveCfg = debug|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug|x64.ActiveCfg = debug|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-dll|Win32.ActiveCfg = debug|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-dll|x64.ActiveCfg = debug|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-noboost-st|Win32.ActiveCfg = debug -noboost|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-noboost-st|x64.ActiveCfg = debug -noboost|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-st|Win32.ActiveCfg = debug-st|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-st|x64.ActiveCfg = debug-st|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release|Win32.ActiveCfg = release|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release|x64.ActiveCfg = release|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-dll|Win32.ActiveCfg = release|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-dll|x64.ActiveCfg = release|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-noboost|Win32.ActiveCfg = release -noboost|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-noboost|x64.ActiveCfg = release -noboost|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-st|Win32.ActiveCfg = release-st|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-st|x64.ActiveCfg = release-st|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
Loading…
Reference in New Issue