Added more brush/material properties

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@288 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
marksibly 2009-01-11 21:51:45 +00:00
parent 521fbb977e
commit ad79da7aa1
1 changed files with 28 additions and 4 deletions

View File

@ -218,16 +218,40 @@ void B3DImporter::ReadBRUS(){
MaterialHelper *mat=new MaterialHelper;
_materials.push_back( mat );
// Name
aiString ainame( name );
mat->AddProperty( &ainame,AI_MATKEY_NAME );
// Diffuse color
aiColor3D diffcolor( color.x,color.y,color.z );
mat->AddProperty( &diffcolor,1,AI_MATKEY_COLOR_DIFFUSE );
// Opacity
mat->AddProperty( &color.w,1,AI_MATKEY_OPACITY );
// Specular color
aiColor3D speccolor( shiny,shiny,shiny );
mat->AddProperty( &speccolor,1,AI_MATKEY_COLOR_SPECULAR );
// Specular power
float specpow=shiny*128;
mat->AddProperty( &specpow,1,AI_MATKEY_SHININESS );
// Double sided
if( fx & 0x10 ){
int i=1;
mat->AddProperty( &i,1,AI_MATKEY_TWOSIDED );
}
//Textures
for( int i=0;i<n_texs;++i ){
int texid=ReadInt();
if( !i && texid>=0 && texid<_textures.size() ){
//just use tex 0 for now
const Texture &tex=_textures[texid];
aiString texstr;
texstr.Set( tex.name );
mat->AddProperty( &texstr,AI_MATKEY_TEXTURE_DIFFUSE(0) );
aiString texname( tex.name );
mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) );
}
}
}