Kim Kulling
d98f8bbf7b
Merge pull request #2235 from assimp/issue_2229
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closes https://github.com/assimp/assimp/issues/2229 : fix count of pol…
2018-11-22 10:13:57 +01:00
Kim Kulling
a24502577f
DXF-Importer: some small review findings.
2018-11-21 22:00:11 +01:00
Kim Kulling
f00154802c
Issue 2229: add a unittest.
2018-11-21 21:39:16 +01:00
Kim Kulling
9ae8efcf09
closes https://github.com/assimp/assimp/issues/2229 : fix count of polylines when only one vertex was indexed.
2018-11-21 21:29:09 +01:00
Kim Kulling
793694a4b1
Merge pull request #2232 from assimp/doc_fix_deprecated_stuff
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Dox: remove parts about boost support - already replaced by c++11.
2018-11-19 23:59:20 +01:00
Kim Kulling
4b4f18fb31
Dox: remove parts about boost support - already replaced by c++11.
2018-11-19 21:46:02 +01:00
Kim Kulling
fa686e4bd3
Merge pull request #2223 from matt77hias/C4703
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C4703 workaround for msvc++
2018-11-16 19:29:13 +01:00
Matthias Moulin
0535b28908
nullptr instead of NULL
2018-11-16 12:17:12 +01:00
Matthias Moulin
48ee14c64e
C4703 workaround for msvc++
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`error C4703: potentially uninitialized local pointer variable 'pcFirstFrame'` in debug mode
2018-11-14 21:20:27 +01:00
Kim Kulling
e6905b6a5b
Merge pull request #2215 from ruyo/gltf_skinmesh
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glTF2 importer multiple primitives and 16-bit index buffer skinmesh support.
2018-11-13 16:07:10 +01:00
Kim Kulling
9bf4425239
Merge branch 'master' into gltf_skinmesh
2018-11-13 09:13:01 +01:00
Kim Kulling
3d57b86349
Merge pull request #2217 from assimp/issue_2199
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closes https://github.com/assimp/assimp/issues/2199 : introduce first …
2018-11-13 09:11:30 +01:00
Kim Kulling
b6af80f2fd
closes https://github.com/assimp/assimp/issues/2199 : introduce first version for exporter.
2018-11-12 22:26:10 +01:00
ruyo
c30c4ae6e2
glTF2 importer multiple primitives and 16-bit index buffer skinmesh support.
2018-11-11 14:27:11 +09:00
Kim Kulling
3fbe9095d1
Merge pull request #2211 from assimp/issue_2206
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closes https://github.com/assimp/assimp/issues/2206 : make bone error …
2018-11-09 15:36:02 +01:00
Kim Kulling
02c6b9b64b
Merge branch 'master' into issue_2206
2018-11-09 13:13:52 +01:00
Kim Kulling
e787604ff1
Update ValidateDataStructure.cpp
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Integrate review findings.
2018-11-09 11:54:12 +01:00
Kim Kulling
2d1f34f191
Merge pull request #2209 from daef/patch-2
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delete[] doesnt set nullptr
2018-11-09 10:28:00 +01:00
Kim Kulling
850d57b39d
closes https://github.com/assimp/assimp/issues/2206 : make bone error in verification more verbose.
2018-11-08 22:12:05 +01:00
Kim Kulling
044c9b39e0
Merge branch 'master' into patch-2
2018-11-08 22:00:33 +01:00
Kim Kulling
bc99395491
Merge pull request #2208 from daef/patch-1
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added DropFaceNormalsProcess to out vector
2018-11-08 21:59:37 +01:00
Kim Kulling
a4154a3fcc
Merge branch 'master' into patch-1
2018-11-08 19:23:00 +01:00
Kim Kulling
131cfe2b1e
Merge pull request #2207 from escherstair/clang_on_Windows
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add clang to pushpack1.h
2018-11-08 19:22:14 +01:00
escherstair
deb9eb974b
Update appveyor.yml
2018-11-08 13:40:04 +01:00
mnml_
d5c9b27af8
delete[] doesnt set nullptr
2018-11-08 12:49:35 +01:00
escherstair
b47739cfb8
build AppVeyor clang_on_Windows branch
2018-11-08 11:47:09 +01:00
mnml_
97450fcb55
added DropFaceNormalsProcess to out vector
2018-11-08 11:44:44 +01:00
escherstair
e97d07ce82
add clang to pushpack1.h
2018-11-08 09:25:48 +01:00
Kim Kulling
2d74514eab
Merge pull request #2201 from assimp/MD5-Meshnames
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MD5-Loader: set meshnames.
2018-11-02 21:30:10 +01:00
kimkulling
ad237f1949
MD5-Loader: set meshnames.
2018-11-02 17:02:36 +01:00
Kim Kulling
ada2950525
Merge pull request #2191 from haroonq/glt2anim
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Add support for importing GLTF2 animations.
2018-11-02 16:28:41 +01:00
haroonq
d1af9526b1
Update glTF2Importer.cpp
2018-11-01 10:52:39 -07:00
haroonq
e205399052
Update glTF2Importer.cpp
2018-11-01 09:01:19 -07:00
haroonq
69abac59d2
Update glTF2Exporter.cpp
2018-11-01 08:49:06 -07:00
Kim Kulling
b33054e05a
Merge branch 'master' into glt2anim
2018-10-30 15:51:08 +01:00
Kim Kulling
8c15a35609
Merge pull request #2194 from daef/master
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Added DropFaceNormals process
2018-10-30 15:11:15 +01:00
Kim Kulling
b8e1207b13
Merge branch 'master' into master
2018-10-30 12:43:15 +01:00
Kim Kulling
0714e544b7
Merge pull request #2197 from assimp/ihmc3jn09hk-patch-1
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Ihmc3jn09hk patch 1
2018-10-30 12:42:42 +01:00
kkulling
182bc8a759
Merge branch 'ihmc3jn09hk-patch-1'
2018-10-30 10:45:01 +01:00
kkulling
dc591f5c07
Merge branch 'patch-1' of https://github.com/ihmc3jn09hk/assimp into ihmc3jn09hk-patch-1
2018-10-30 10:44:40 +01:00
haroonq
04c6d8347b
Update glTF2Exporter.cpp
2018-10-29 15:23:26 -07:00
haroonq
bc80652ae9
Update glTF2Exporter.cpp
2018-10-29 15:04:48 -07:00
haroonq
e5eb00d8d3
Update glTF2Importer.cpp
2018-10-29 14:53:33 -07:00
haroonq
7b9f4a66de
Update glTF2Exporter.cpp
2018-10-29 14:52:41 -07:00
Haroon Qureshi
bfe1dc2914
Merge branch 'glt2anim' of https://github.com/haroonq/assimp into glt2anim
2018-10-29 14:46:52 -07:00
Haroon Qureshi
acad9a06e9
Add support for importing GLTF2 animations.
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Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.
Also provides implementations for converting skins and animations from GLTF
into assimp data structures. Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex. Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-29 14:44:29 -07:00
Kim Kulling
c465040738
Update DropFaceNormalsProcess.cpp
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Fix typo.
2018-10-29 16:58:02 +01:00
d
6d1dee606a
integrated DropFaceNormals process (cmake, poststepregistry)
2018-10-29 16:26:50 +01:00
d
95c0deaaff
added DropFaceNormals process
2018-10-29 16:23:11 +01:00
Haroon Qureshi
57d3d71b6e
Add support for importing GLTF2 animations.
...
Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.
Also provides implementations for converting skins and animations from GLTF
into assimp data structures. Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex. Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-26 15:39:28 -07:00