Commit Graph

6603 Commits (d98f8bbf7bcea55508f941d4bbba6543583b7d20)

Author SHA1 Message Date
Kim Kulling d98f8bbf7b
Merge pull request #2235 from assimp/issue_2229
closes https://github.com/assimp/assimp/issues/2229: fix count of pol…
2018-11-22 10:13:57 +01:00
Kim Kulling a24502577f DXF-Importer: some small review findings. 2018-11-21 22:00:11 +01:00
Kim Kulling f00154802c Issue 2229: add a unittest. 2018-11-21 21:39:16 +01:00
Kim Kulling 9ae8efcf09 closes https://github.com/assimp/assimp/issues/2229: fix count of polylines when only one vertex was indexed. 2018-11-21 21:29:09 +01:00
Kim Kulling 793694a4b1
Merge pull request #2232 from assimp/doc_fix_deprecated_stuff
Dox: remove parts about boost support - already replaced by c++11.
2018-11-19 23:59:20 +01:00
Kim Kulling 4b4f18fb31 Dox: remove parts about boost support - already replaced by c++11. 2018-11-19 21:46:02 +01:00
Kim Kulling fa686e4bd3
Merge pull request #2223 from matt77hias/C4703
C4703 workaround for msvc++
2018-11-16 19:29:13 +01:00
Matthias Moulin 0535b28908
nullptr instead of NULL 2018-11-16 12:17:12 +01:00
Matthias Moulin 48ee14c64e
C4703 workaround for msvc++
`error C4703: potentially uninitialized local pointer variable 'pcFirstFrame'` in debug mode
2018-11-14 21:20:27 +01:00
Kim Kulling e6905b6a5b
Merge pull request #2215 from ruyo/gltf_skinmesh
glTF2 importer multiple primitives and 16-bit index buffer skinmesh support.
2018-11-13 16:07:10 +01:00
Kim Kulling 9bf4425239
Merge branch 'master' into gltf_skinmesh 2018-11-13 09:13:01 +01:00
Kim Kulling 3d57b86349
Merge pull request #2217 from assimp/issue_2199
closes https://github.com/assimp/assimp/issues/2199: introduce first …
2018-11-13 09:11:30 +01:00
Kim Kulling b6af80f2fd closes https://github.com/assimp/assimp/issues/2199: introduce first version for exporter. 2018-11-12 22:26:10 +01:00
ruyo c30c4ae6e2 glTF2 importer multiple primitives and 16-bit index buffer skinmesh support. 2018-11-11 14:27:11 +09:00
Kim Kulling 3fbe9095d1
Merge pull request #2211 from assimp/issue_2206
closes https://github.com/assimp/assimp/issues/2206: make bone error …
2018-11-09 15:36:02 +01:00
Kim Kulling 02c6b9b64b
Merge branch 'master' into issue_2206 2018-11-09 13:13:52 +01:00
Kim Kulling e787604ff1
Update ValidateDataStructure.cpp
Integrate review findings.
2018-11-09 11:54:12 +01:00
Kim Kulling 2d1f34f191
Merge pull request #2209 from daef/patch-2
delete[] doesnt set nullptr
2018-11-09 10:28:00 +01:00
Kim Kulling 850d57b39d closes https://github.com/assimp/assimp/issues/2206: make bone error in verification more verbose. 2018-11-08 22:12:05 +01:00
Kim Kulling 044c9b39e0
Merge branch 'master' into patch-2 2018-11-08 22:00:33 +01:00
Kim Kulling bc99395491
Merge pull request #2208 from daef/patch-1
added DropFaceNormalsProcess to out vector
2018-11-08 21:59:37 +01:00
Kim Kulling a4154a3fcc
Merge branch 'master' into patch-1 2018-11-08 19:23:00 +01:00
Kim Kulling 131cfe2b1e
Merge pull request #2207 from escherstair/clang_on_Windows
add clang to pushpack1.h
2018-11-08 19:22:14 +01:00
escherstair deb9eb974b
Update appveyor.yml 2018-11-08 13:40:04 +01:00
mnml_ d5c9b27af8
delete[] doesnt set nullptr 2018-11-08 12:49:35 +01:00
escherstair b47739cfb8
build AppVeyor clang_on_Windows branch 2018-11-08 11:47:09 +01:00
mnml_ 97450fcb55
added DropFaceNormalsProcess to out vector 2018-11-08 11:44:44 +01:00
escherstair e97d07ce82
add clang to pushpack1.h 2018-11-08 09:25:48 +01:00
Kim Kulling 2d74514eab
Merge pull request #2201 from assimp/MD5-Meshnames
MD5-Loader: set meshnames.
2018-11-02 21:30:10 +01:00
kimkulling ad237f1949 MD5-Loader: set meshnames. 2018-11-02 17:02:36 +01:00
Kim Kulling ada2950525
Merge pull request #2191 from haroonq/glt2anim
Add support for importing GLTF2 animations.
2018-11-02 16:28:41 +01:00
haroonq d1af9526b1
Update glTF2Importer.cpp 2018-11-01 10:52:39 -07:00
haroonq e205399052
Update glTF2Importer.cpp 2018-11-01 09:01:19 -07:00
haroonq 69abac59d2
Update glTF2Exporter.cpp 2018-11-01 08:49:06 -07:00
Kim Kulling b33054e05a
Merge branch 'master' into glt2anim 2018-10-30 15:51:08 +01:00
Kim Kulling 8c15a35609
Merge pull request #2194 from daef/master
Added DropFaceNormals process
2018-10-30 15:11:15 +01:00
Kim Kulling b8e1207b13
Merge branch 'master' into master 2018-10-30 12:43:15 +01:00
Kim Kulling 0714e544b7
Merge pull request #2197 from assimp/ihmc3jn09hk-patch-1
Ihmc3jn09hk patch 1
2018-10-30 12:42:42 +01:00
kkulling 182bc8a759 Merge branch 'ihmc3jn09hk-patch-1' 2018-10-30 10:45:01 +01:00
kkulling dc591f5c07 Merge branch 'patch-1' of https://github.com/ihmc3jn09hk/assimp into ihmc3jn09hk-patch-1 2018-10-30 10:44:40 +01:00
haroonq 04c6d8347b
Update glTF2Exporter.cpp 2018-10-29 15:23:26 -07:00
haroonq bc80652ae9
Update glTF2Exporter.cpp 2018-10-29 15:04:48 -07:00
haroonq e5eb00d8d3
Update glTF2Importer.cpp 2018-10-29 14:53:33 -07:00
haroonq 7b9f4a66de
Update glTF2Exporter.cpp 2018-10-29 14:52:41 -07:00
Haroon Qureshi bfe1dc2914 Merge branch 'glt2anim' of https://github.com/haroonq/assimp into glt2anim 2018-10-29 14:46:52 -07:00
Haroon Qureshi acad9a06e9 Add support for importing GLTF2 animations.
Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.

Also provides implementations for converting skins and animations from GLTF
into assimp data structures.  Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex.  Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-29 14:44:29 -07:00
Kim Kulling c465040738
Update DropFaceNormalsProcess.cpp
Fix typo.
2018-10-29 16:58:02 +01:00
d 6d1dee606a integrated DropFaceNormals process (cmake, poststepregistry) 2018-10-29 16:26:50 +01:00
d 95c0deaaff added DropFaceNormals process 2018-10-29 16:23:11 +01:00
Haroon Qureshi 57d3d71b6e Add support for importing GLTF2 animations.
Refactors the glTF2 internal classes to more closely reflect the structure
of the actual GLTF2 file format. Adds implementations for reading skins
and animations from GLTF2 files into those structures.

Also provides implementations for converting skins and animations from GLTF
into assimp data structures.  Special handling is required for bone weights
since assimp stores vertex-weights-per-bone whereas GLTF2 stores
bone-weights-per-vertex.  Only supports keyframed LINEAR animation data;
STEP and CUBICSPLINE is not currently supported.
2018-10-26 15:39:28 -07:00