Kim Kulling
d3ddf8de60
Merge branch 'master' into mingw-fix-2685
2019-10-12 11:24:33 +02:00
kimkulling
33af183bb8
Cleanup the public headers.
2019-10-11 13:27:36 +02:00
kkulling
789a2bdd36
Move stuff into def.h
2019-10-11 09:47:31 +02:00
Robikz
81d125a2cc
dllexport ASSIMP_API in all Windows compilers, not just MSVC
...
This fixes a problem mentioned in issue #2685 where the libassimp.dll
compiled with MinGW doesn't export any symbols.
2019-10-06 19:02:41 +02:00
Victor Cebollada
e0fee3d87b
gltf2.0 importer - Support for mesh morph animations added.
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Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
2019-09-25 09:58:23 +01:00
Kim Kulling
ab3c17419e
fix warning
2019-09-22 12:27:44 +02:00
Kim Kulling
94c488d7ea
fix compiler warnings.
2019-09-22 10:15:44 +02:00
Kim Kulling
69087abc56
Ensure that the aiString lenght is 4 bytes independent which platform and add mingw back to appveyor.
2019-09-21 16:36:22 +02:00
Kim Kulling
f5dcd5060f
add missing namespace."
2019-09-17 22:11:58 +02:00
Kim Kulling
2edcf82f5a
add missing include.
2019-09-17 21:58:46 +02:00
Kim Kulling
8b95479bb0
closes https://github.com/assimp/assimp/issues/2598 : introduce getEpsilon
2019-09-15 19:25:37 +02:00
Kim Kulling
28d0300dbe
Merge branch 'master' into gltf_add_ortho_cam
2019-09-11 09:32:14 +02:00
Kim Kulling
d91eebf347
Add ortho camera.
2019-09-10 22:13:54 +02:00
RevoluPowered
ddc26e1c46
Added maya stingray support for textures
2019-09-08 19:15:27 +01:00
RevoluPowered
da97f1be79
Implemented basic PBR materials into assimp.
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This adds the following texture types:
- BASE_COLOR
- NORMAL_CAMERA
- EMISSION_COLOR
- METALNESS
- DIFFUSE_ROUGHNESS
This is the first small change required.
We only support maya right now.
2019-09-08 19:15:27 +01:00
Mike Samsonov
873a358ce4
A crash in the aiMesh descructor
2019-09-05 11:44:02 +01:00
Gordon MacPherson
abdd853ca5
FIX missing update call for scale to post process
2019-08-27 15:50:50 +01:00
Gordon MacPherson
db8606ba57
Fix typo
2019-08-21 23:32:31 +01:00
Gordon MacPherson
0d29203e24
Prototype unit system for assimp generic enough to be used across formats.
2019-08-21 21:41:41 +01:00
Kim Kulling
7ee7946dc5
Update scene.h
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use #include <cstdlib> only if the compiler is used to compile c++ code.
2019-08-18 09:40:13 +02:00
Kim Kulling
a9b4909a2f
Merge branch 'master' into patch-1
2019-08-14 21:21:18 +02:00
Kim Kulling
a2ee19e86d
Merge branch 'master' into collada_zae
2019-08-14 20:02:53 +02:00
Kim Kulling
4c1e8fe9c3
Update config.h.in
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closes https://github.com/assimp/assimp/issues/2570 : fix a typo.
2019-08-09 20:30:12 +02:00
follower
1e6eac9e65
Fix error when building assimp on older Mac OS X version.
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Prevents this error when building with Mac OS X 10.9 SDK:
error: no member named 'atoi' in namespace 'std'; did you mean simply 'atoi'?
2019-08-02 04:44:21 +12:00
RichardTea
9b78060a4a
Add copyright headers to ZipArchiveIOSystem
2019-07-25 10:14:42 +01:00
Kim Kulling
41ea607739
Merge branch 'master' into collada_zae
2019-07-20 14:12:18 +02:00
kimkulling
8f74508e40
Fix missing doc in config.h
2019-07-12 16:28:36 +02:00
kimkulling
53c0f91305
Add unittest for json.
2019-07-12 16:08:51 +02:00
RichardTea
2c7f607e7c
Create ZipArchiveIOSystem
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Moved IOSystem Unzip functionality out of D3MF Importer into include/assimp
Cleaned up and more efficient:
Don't map the archive until the caller opens a file or requests the contents list
Don't extract any files until they are opened
Store the location of the data within the ZIP and extract it later if the file is opened.
2019-07-12 11:22:17 +01:00
Kim Kulling
ae7b1f1a77
Merge branch 'master' into kimkulling_dev
2019-07-03 18:28:15 +02:00
Kim Kulling
96f16c7aea
closes https://github.com/assimp/assimp/issues/2527 : use correct macro for Assimp-exporter.
2019-07-02 19:48:53 +02:00
Martin Liska
ab55fb27c3
Fix a GCC 9 warning:
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assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
176 | pOut = aiColor3D(c.r,c.g,c.b);
2019-07-02 13:38:04 +02:00
Kim Kulling
af199c50aa
Merge branch 'master' into issue_2456_text_formats_precision
2019-06-26 17:31:11 +02:00
Kim Kulling
d7e442f78a
Add missing file.
2019-06-24 21:48:52 +02:00
Kim Kulling
1952144445
Merge branch 'kimkulling_dev' of https://github.com/assimp/assimp into kimkulling_dev
2019-06-24 21:46:05 +02:00
Kim Kulling
26bd54ae0b
PostProcesswing: add gen-aabb process to postprocessing.
2019-06-23 20:24:32 +02:00
RichardTea
bf252c4452
Add configuration of text format precision
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Define ASSIMP_AI_REAL_TEXT_PRECISION
8 when ai_real is float
16 when ai_real is double
2019-06-20 18:11:11 +01:00
Rahul Sheth
dab8041bcd
rewrite include paths for Hunter packages
2019-06-13 21:32:36 -07:00
Kim Kulling
fe4fd00a82
Merge branch 'master' into slow_xml_load
2019-06-03 22:58:02 +02:00
Mark Gillard
dff92d7733
quality-of-life improvements for Visual Studio
2019-05-27 21:14:50 +03:00
RichardTea
45c12cd5fb
Update irrXMLWrapper.h
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Use std::find to find and remove null characters from XML
2019-05-20 13:49:56 +01:00
Matias
575ef4d927
Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references ( https://github.com/loebl/assimp/commit/e217358 )
2019-05-09 14:50:22 +02:00
Kim Kulling
4155f005be
Add implementation to convert from cm to m.
2019-05-06 21:21:58 +02:00
Kim Kulling
02324123e5
Fix typo in comment.
2019-05-06 19:15:28 +02:00
Kim Kulling
1203d4658c
Add missing doc.
2019-05-06 18:44:30 +02:00
Kim Kulling
eb1a2586c3
add missing define in config.h.in
2019-05-05 17:44:15 +02:00
Kim Kulling
0b9c72fa94
Merge branch 'master' into collada_metadata
2019-04-29 18:49:31 +02:00
Jeongseok Lee
bcd17481e5
Fix element access operator of aiColor4D
2019-04-28 22:16:20 -07:00
RichardTea
2a3626577f
Merge pull request #2 from assimp/master
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Update to Assimp Master 0973f50
2019-04-08 14:06:36 +01:00
Matias
4884cf2172
issue_2393: Added TransparencyFactor material key
2019-04-03 12:35:09 +02:00