Aaron Gokaslan
97cb1c6b15
Fix perfect fowards
2022-11-07 11:01:16 -05:00
Aaron Gokaslan
02378b5e70
Add one more missing move
2022-11-03 12:36:58 -04:00
Aaron Gokaslan
8da3d277c7
add missing std moves
2022-11-03 12:35:10 -04:00
slinky55
e0fb1674d1
Merge branch 'clang-fix' of github.com:slinky55/assimp into clang-fix
2022-09-30 22:04:11 -04:00
slinky55
38ccb7e6c9
Used sizeof for buffer sizes instead of hardcoding values
2022-09-30 22:03:59 -04:00
slinky55
5f28370f7f
Merge branch 'master' into clang-fix
2022-09-30 21:57:32 -04:00
slinky55
e2e45f7a14
Fixed issue with clang complaining about sprintf being depreciated
2022-09-30 00:34:33 -04:00
Florian Born
7eb9edf0b9
Make FBX parser resilient to missing data streams
2022-09-21 11:45:54 +02:00
Kim Kulling
b3c7bdbdd6
Add check for wall switch from cmake
2022-09-17 18:16:42 +02:00
Aaron Gokaslan
411171fa45
Apply some more modernize-use-emplace
2022-09-02 11:20:02 -04:00
Aaron Gokaslan
e93fa6699a
Manually fix up 100 more instances where it should be defaulted
2022-08-25 12:20:13 -04:00
Aaron Gokaslan
6fa21dcc6e
Explicitly default all empty dtors
2022-08-25 11:32:59 -04:00
Aaron Gokaslan
27edb43600
Apply modernize-use-emplace clang-tidy rule
2022-08-23 11:41:49 -04:00
Ville Voutilainen
253f8bfa62
Use unqualified uint32_t everywhere in FBXBinaryTokenizer
...
The use of qualified std::uint32_t requires including <cstdint> instead
of <stdint.h> on some implementations, and that breaks the build of Qt 6
on GCC 13. Just use the unqualified name everywhere.
2022-08-09 01:54:31 +03:00
Kim Kulling
fff74a4ac0
Merge branch 'master' into patch-2
2022-06-21 13:39:23 +02:00
Kim Kulling
5adea2dbcf
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015
2022-06-11 21:40:44 +02:00
Kim Kulling
aaa19903c6
Fix merge conflicts
2022-06-11 18:50:18 +02:00
Matthew Clendening
aca02190a7
Merge branch 'master' into fix_FBXConverter_double_precision
2022-06-06 10:01:13 -04:00
Kim Kulling
39a4627519
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015
2022-06-02 21:47:29 +02:00
nsg
96d2052ed0
Merge branch 'master' into fix_fbx
2022-06-02 02:31:32 +09:00
nsg
681eb3e91e
Fix Import a specific FBX model
2022-06-01 17:41:27 +09:00
Gargaj
f612865f22
fix msvc warnings-as-errors
2022-05-29 01:35:48 +02:00
Matthew Clendening
26233f1b77
Fixed FBXConverter build error (warning as error) when ASSIMP_DOUBLE_PRECISION is defined
2022-05-26 15:06:23 -04:00
Kim Kulling
ed3e218550
Bugfix: fix not initialized member attributes
2022-05-21 19:08:43 +02:00
tanolino
002d6dc016
Inifinite loop on bad import files
...
I had an import file that caused an infinite loop. I don't exactly know how this algorithm works here but maybe we should change it more.
Probably calculate the amount of steps and chop linear.
2022-05-18 15:22:11 +02:00
Kim Kulling
64a6968254
Add skeleton generation to aiScene
2022-04-28 21:43:02 +02:00
Kim Kulling
0afb594f40
Generate container for skeleton during FBX-Import
2022-04-28 21:19:10 +02:00
Kim Kulling
6cdd1d3cc6
Generate container for skeleton during FBX-Import
2022-04-28 21:12:26 +02:00
Kim Kulling
37be87b0bd
Some minor findings
2022-04-19 23:37:16 +02:00
Mykhailo418
8a1dc87b4c
remove absolute_transform in FBXConverter
2022-04-18 18:10:59 +03:00
Mykhailo418
e3def37f42
assing absolute_transform to matrix
2022-04-18 17:26:37 +03:00
Mykhailo418
863e3e0ccb
FbxConverter, bone mOffsetMatrix update
2022-04-18 16:02:17 +03:00
Kim Kulling
e5747dad9b
First concepts
2022-04-05 20:07:22 +02:00
Filip Lundgren
4175198d04
Detect Roughness factor exported by Blender
...
Matches the logic used by Blender's own FBX exporter / importer.
2022-03-26 22:33:10 +01:00
kimkulling
26598dc6bd
Forget to save file.
2022-03-09 11:00:05 +01:00
kimkulling
76e10b96fc
Fix missing members and do some small refactorings.
2022-03-09 10:51:37 +01:00
sola
c73ff82fc4
FBXConvert::ConvertMeshMultiMaterial: allocate memory using variable count_vertices
2022-02-25 19:58:44 +08:00
Kim Kulling
76a7614c4b
Adapt ai_epsilon to code
2022-02-16 20:07:27 +01:00
Kim Kulling
067c5d9ec4
Refactoring: add usage of ai_epsilon to fbx.
2022-02-16 00:17:26 +01:00
Kim Kulling
c718500c55
Fix last review findings and finish windows bits
2022-02-14 20:25:18 +01:00
Kim Kulling
52b6c4f7c0
Fix broken importer and add some review findings2
2022-02-13 18:44:22 +01:00
Kim Kulling
3e09d462fa
Fix compression for fbx
2022-02-12 09:25:45 +01:00
Kim Kulling
27bcddfb1a
Migrate more importers to compression class
2022-02-08 20:43:47 +01:00
Kim Kulling
05746acb07
Merge branch 'new-file-detection' of https://github.com/krishty/assimp into krishty-new-file-detection
2022-01-16 20:41:24 +01:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
Vyacheslav.Vanin
1afe7e6255
fix fbx import metalness
...
Can't import metalness textures in fbx importer
2021-12-16 12:09:06 +03:00
Inho Lee
c2297e9199
Revert "FBXConverter : Fix timescales of FBX animations"
...
The previous patch was made by misunderstanding about mTime.
It is not real time value, but time ticks.
This reverts commit b8bf1eac04
.
2021-12-09 10:57:39 +01:00
Inho Lee
4a37aa2ef8
Interpolate euler rotations for quaternion animations
...
FBX uses euler rotation but assimp library's base type is
quaternion. When assimp convert FBX some animation information
can be lost.
This patch interpolates euler-angle rotations and insert
additional keyframes for the FBX format.
2021-11-30 12:49:59 +01:00
RichardTea
86a25b62e4
Better aiMesh ABI compatibility with 5.0.1, make smaller
...
Move new mTextureCoordsNames member to end of struct
Convert to pointer-to-array, saving ~8KB per aiMesh in almost all cases
Add C++ accessor functions for simpler usage
2021-11-09 13:03:06 +00:00
IOhannes m zmölnig
3b8126d26a
Fix spelling mistake
2021-10-08 08:48:01 +02:00