escherstair
cca81e877a
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:41:34 +02:00
escherstair
b363fa3883
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:41:00 +02:00
escherstair
69fce64b9c
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:40:31 +02:00
escherstair
44d7cb8177
possible inefficient checking for lists emptiness
2019-08-29 10:37:19 +02:00
escherstair
02444be251
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:36:09 +02:00
escherstair
65ba0c4b46
fix inefficient checking for lists emptiness
2019-08-29 10:30:50 +02:00
escherstair
ebb061d89c
fix inefficient check for 'mNodeElement_List' emptiness
2019-08-29 10:29:24 +02:00
escherstair
0d17315166
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:25:38 +02:00
escherstair
f009c216b6
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:24:58 +02:00
escherstair
eadbc89a1f
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:23:27 +02:00
escherstair
438b070508
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:22:50 +02:00
escherstair
805fda3df8
possible inefficient checking for 'NodeElement_List' emptiness
2019-08-29 09:05:15 +02:00
escherstair
b1f8f6ae3b
prefer prefix ++/-- operators for non-primitive types
2019-08-29 09:04:27 +02:00
escherstair
ffb30fbc85
prefer prefix ++ operator for non-primitive types
2019-08-29 09:02:19 +02:00
escherstair
789e8abfe8
prefer prefix ++ operator for non-primitive types
2019-08-29 08:44:49 +02:00
escherstair
f1e0c460ed
Prefer prefix ++ operator for non-primitive types
2019-08-29 08:43:56 +02:00
escherstair
8e90bf8381
fix inefficient checking for lists emptiness
2019-08-29 08:43:09 +02:00
escherstair
43865e6bc9
fix inefficient checking for 'url' emptiness
2019-08-29 08:34:18 +02:00
escherstair
60f2535dcd
fix inefficient check for 'SceneNode_Mesh' emptiness
2019-08-29 08:30:24 +02:00
escherstair
7d8a25993b
prefer prefix ++ operator for non-primitive types
2019-08-29 08:29:30 +02:00
escherstair
765c0e71f6
prefer prefix ++ operator for non-primitive types
2019-08-29 08:25:19 +02:00
escherstair
806bcf76b1
fix inefficient checking for lists emptiness
2019-08-29 08:23:09 +02:00
escherstair
30eb3c56c3
prefer prefix ++ operator for non-primitive types
2019-08-29 08:12:22 +02:00
escherstair
dbb498095d
function parameter 'meshid' should be passed by const reference
2019-08-29 08:05:45 +02:00
escherstair
0dd1ae0196
prefer prefix ++ operator for non-primitive types
2019-08-29 08:02:51 +02:00
escherstair
9ad7ce1129
prefer prefix ++ operator for non-primitive types
2019-08-29 08:02:08 +02:00
escherstair
a9d902946d
fix inefficient check for 'Composition' emptiness
2019-08-29 08:01:00 +02:00
Kim Kulling
e20640c2c8
Merge branch 'master' into fix-segfault-fbx-import
2019-08-28 09:14:51 +02:00
Gordon MacPherson
ad971468ef
size_t cannot be less than 0
2019-08-27 15:15:40 +01:00
Kim Kulling
0729a6e20f
Merge branch 'master' into feature/bug-fbx-application-scale-wrong
2019-08-27 14:06:00 +02:00
Gordon MacPherson
7e12257ebc
Fix segfault #2614
2019-08-26 22:44:25 +01:00
Gordon MacPherson
c50a4d8ade
Fix segfault caused by FBX file with missing face #2614
2019-08-26 22:39:20 +01:00
Gordon MacPherson
d56198774e
Fix FBX units not being converted from CM to application scale
2019-08-26 22:03:56 +01:00
Kim Kulling
48f1f012eb
Merge branch 'master' into feature/fix-removal-of-bones
2019-08-25 09:34:20 +02:00
Kim Kulling
594d90a18e
Merge branch 'master' into feature/prototype-for-assimp-universal-scale
2019-08-24 10:22:08 +02:00
Kim Kulling
9a78f2c6f1
Merge branch 'master' into topic/fbxNodeChainFix
2019-08-23 17:24:04 +02:00
Gordon MacPherson
0d29203e24
Prototype unit system for assimp generic enough to be used across formats.
2019-08-21 21:41:41 +01:00
RichardTea
b8d4ae5a7c
Add git commit, original filename to DLL PE header
...
Windows only
2019-08-21 15:54:14 +01:00
Gordon MacPherson
4bc5e8c262
Stop JoinVerticiesProcess removing bones from mesh as per #2596
...
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 19:35:44 +01:00
Kim Kulling
eb55a6a3cd
Update ScaleProcess.cpp
...
Fix review findings.
2019-08-19 20:24:01 +02:00
Gordon MacPherson
fbb34b1de1
ScaleProcess overhauled to improve compatibility with animations and unit conversion.
...
./assimp Added arguments --gs to assimp command line option to enable global scaling.
No scaling for mScale of 1.0.
Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 17:36:57 +01:00
Ghanshyam Bhutra
f69bf5f7ed
fix for div by zero reported by address sanitizer
2019-08-16 17:04:42 -07:00
Kim Kulling
84e9d9ddf8
Merge branch 'master' into topic/fbxNodeChainFix
2019-08-16 08:47:02 +02:00
Kim Kulling
a2ee19e86d
Merge branch 'master' into collada_zae
2019-08-14 20:02:53 +02:00
Kim Kulling
cc8e7dcc1b
Merge branch 'master' into glTF-2.0-Lights-import
2019-08-09 20:03:51 +02:00
Kim Kulling
f1f409d538
Merge branch 'master' into RemoveStdIterator
2019-08-09 17:43:30 +02:00
Malcolm Tyrrell
3c7a608956
Add an include.
2019-08-09 16:26:59 +01:00
Malcolm Tyrrell
181d3dd84f
Fix node chain bug.
2019-08-09 15:28:14 +01:00
Kim Kulling
2d7505b244
Merge branch 'master' into glTF-2.0-Lights-import
2019-08-08 21:57:32 +02:00
Gordon MacPherson
74d2eb842b
Fixed armature being marked as 'limbnode'
...
This also fixes issue with root bone overwritten - which should not happen as it is a hack.
Before the behaviour would create an additional bone which would end up breaking animations completely on import.
Additionally this fixes required bones being removed.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00