Commit Graph

211 Commits (c8ca1a48ecd673c3cc8b6132354251ceb0855ca8)

Author SHA1 Message Date
Stephen Gold 213d73ebc6 correct grammar/typographic errors in comments (8 files) 2023-12-04 23:58:54 +01:00
Stephen Gold 769e82ce5e FBXMeshGeometry: solve issue #5116 using patch provided by darktjm 2023-12-04 20:57:10 +01:00
Maksim Kostin d311fa95c6 Fix double free in Video::~Video() 2023-12-01 11:14:22 +01:00
Maksim Kostin f701d702e4 Fix buffer overflow in FBX::Util::DecodeBase64() 2023-11-29 11:12:39 +01:00
IOhannes m zmölnig 6f715edfa0 Drop disabled zlib.h inclusion stubs 2023-11-29 09:53:03 +01:00
Kim Kulling 85f64c9131 Use correct time scaling 2023-11-28 21:10:18 +01:00
Kim Kulling 01f2549abe Fix the build 2023-11-28 20:49:10 +01:00
Kim Kulling 384db8686e Update FBXConverter.cpp
- Temporary fix bind pose storage in offset matrix
- Will close https://github.com/assimp/assimp/issues/5132
2023-11-28 20:49:10 +01:00
Florian Born 6004290dde Use the correct allocator for deleting objects in case of duplicate animation Ids 2023-11-16 10:02:16 +01:00
Kim Kulling 8cf2d6e588 Refactoring: Some cleanups 2023-11-12 21:09:33 +01:00
Kim Kulling 0b0ec713f6 Fix empty mesh handling 2023-11-10 15:36:40 +01:00
julianknodt 28ab0a094a Fix incorrect deg->radian conversion
It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Kim Kulling 108e3192a2 Update FBXBinaryTokenizer.cpp
- closes https://github.com/assimp/assimp/issues/5072
2023-11-05 17:57:29 +01:00
Kawashima Satoshi 666ecd3f1f Bug Fix:
Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
Alex 5c45cdc0ad Fix Invalid-free in Assimp::FBX::Scope::Scope 2023-08-16 07:45:23 +00:00
Gargaj 49ed0711d1
Fix another warning 2023-08-05 15:43:31 +02:00
Gargaj 8312b31d27
fix warning-as-error 2023-08-05 15:39:47 +02:00
sfjohnston dd40b0ccee Changed #define FBX_FOV_UNKNOWN to const float kFovUnknown 2023-07-23 12:05:01 -07:00
Scott Johnston aab3c8010c Correct from full FOV to assimp half-fov in camera. Compute from filmWidth and focalLength if FOV not specified. 2023-06-15 12:16:06 -07:00
Kim Kulling aed43878ef
Merge branch 'master' into FlorianBorn71-SmallAllocationFixInFBXLoader 2023-05-15 14:28:46 +02:00
Kim Kulling 121f09b62a Fix: Fix the build. 2023-05-15 11:02:58 +02:00
Kim Kulling e627f691a8 Merge branch 'SmallAllocationFixInFBXLoader' of https://github.com/FlorianBorn71/assimp into FlorianBorn71-SmallAllocationFixInFBXLoader 2023-05-15 09:30:57 +02:00
Jackie9527 a8e7c23605 Fix warning related to unreachable-code.
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-29 00:29:33 +08:00
Kim Kulling 230bee2e34
Merge branch 'master' into msvc-clang-missing-variable-declarations 2023-04-26 11:15:32 +02:00
Kim Kulling 1ecb8e9196
Merge branch 'master' into msvc-clang-missing-noreturn 2023-04-25 23:56:39 +02:00
Jackie9527 c0947b704e Fix warning related to missing-variable-declarations, remove unused global variables.
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-19 23:24:40 +08:00
Kim Kulling ca937788ee
Fix: Fix leak in Scope class, FBX
- closes https://github.com/assimp/assimp/issues/3421
2023-04-17 20:08:58 +02:00
Suhajda Tamás 3dd08cdd60 Added note 2023-04-05 13:01:38 +02:00
Suhajda Tamás 74509ef8bd Revert "FBXConverter : import FbxCamera correctly"
This reverts commit cdfdd75a66.
2023-04-05 12:19:39 +02:00
Kim Kulling a259277498
Merge branch 'master' into master 2023-04-03 23:54:28 +02:00
Jackie9527 87c309566f Fix warning related to missing-noreturn.
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-01 18:46:12 +08:00
aniongithub 4438b3ecc9 Fix Issue #4486 using the fix described by @jianliang79 2023-03-29 18:36:18 +00:00
inhosens 7cc0c06fdb
Merge branch 'assimp:master' into master 2023-03-22 08:30:52 +01:00
Inho Lee cdfdd75a66 FBXConverter : import FbxCamera correctly
FbxCamera's default value is correct but its transformed
values are described in each NodeProperties.
2023-03-21 10:35:24 +01:00
Kim Kulling e7e4e3100f
Merge branch 'master' into 1-3193 2023-03-20 14:01:35 +01:00
Florian Born 069b3ecdf8 After Kim's addition to meta data types, use it in the FBX converter 2023-03-07 17:44:48 +01:00
Jackie9527 424f53b4d6 bugfix remove duplicated data.
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-04 16:25:56 +08:00
Anton Vaneev 2cd3da4831
Fix a leak in FBXDocument when duplicate object IDs are found
When a duplicate ID is encountered, existing LazyObject is overwritten. Previously allocated instance leaks.

This change deletes the previously allocated instance before overwriting the pointer.
2023-02-16 11:21:29 +01:00
krishty df28e7830f
Merge branch 'master' into fix-build-without-armaturepopulate-post-process 2023-01-29 01:14:33 +01:00
Kim Kulling f830d7998e
Merge branch 'master' into clean-up-ctors-dtors 2023-01-23 21:21:34 +01:00
Kim Kulling 3bd2f788f6
Merge branch 'master' into replace-variables-with-literals 2023-01-23 18:55:20 +01:00
Kim Kulling f8bc8293ce
Update FBXMeshGeometry.h 2023-01-22 16:48:45 +01:00
Krishty 36305cf987 Tidy Up Constructors and Destructors
This commit does not add or remove c’tors or d’tors, so it is *not* ABI-breaking.

If a c’tor/d’tor does nothing else than the default behavior, this commit replaces it with “= default”.

If an initializer list entry does nothing else than the default behavior, this commit removes it. First and foremost, remove default c’tor calls of base classes (always called by the compiler if no other base c’tor is explicitly called) and c’tor calls of members with complex types (e.g. “std::vector”).

In a few instances, user-defined copy c’tors / move c’tors / assignment operators / move assignment operators were replaced with “= default”, too. I only did this if I had a clear understanding of what’s going on.
2023-01-16 21:47:11 +01:00
Krishty 3d3e856925 Trim Trailing Whitespace 2023-01-16 09:12:35 +01:00
Krishty 793284a766 Fix Build Without ArmaturePopulate Post Process Step
This post process step introduced new attributes into `aiSkeletonBone`. Said attributes are only defined with the process enabled, i.e. when the `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` macro has not been defined.

Some code, however, accessed the variables unconditionally, leading to build failures if `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` was defined.

This commit adds the missing checks.
2023-01-16 08:42:50 +01:00
Krishty bad76fd0f1 Replace Variables With Literals 2023-01-16 08:18:36 +01:00
Kim Kulling 2d37f49f51
Remove deprecated comment
- closes https://github.com/assimp/assimp/issues/4869
2023-01-15 19:12:24 +01:00
Umesh Rajesh Ramchandani 2d372b302f Fixed bug when exporting binary FBX
Fixed vector subscript out of range bug when NULL_RECORD is passed to PutString and is actually null
2022-12-08 14:59:25 +01:00
Kim Kulling 8fb7ba3444
Merge branch 'master' into modernize-smartptrs-literals 2022-11-29 09:58:17 +01:00
Jan Krassnigg 08f2f0f82f Don't hide out-of-memory during FBX import 2022-11-18 13:50:33 +01:00