julianknodt
b49d30865d
Blendshape export float & same # verts
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Previously it was possible that the number of vertices between the mesh and morph mesh varied.
This may have caused problems in tools like Blender, and this ensures there's a 1-1
correspondence between vertices.
In addition, exporting doubles broke meshlab on import, so now it exports floats.
2024-09-09 18:17:25 -07:00
RichardTea
ed3fccd5db
Add option to ignore FBX custom axes ( #5754 )
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AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION
Default false
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-05 21:03:26 +02:00
RichardTea
c1ffbfec06
Zero-length mChildren arrays should be nullptr ( #5749 )
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- Children: Don't allocate a zero-length array
- aiNode::mChildren should be left nullptr instead.
2024-09-03 10:26:27 +02:00
Haixi
389bdedda7
FBX: add metadata as properties ( #5675 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:38:34 +02:00
Sanchikuuus
12ed0286e4
Added more Maya materials ( #5101 )
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* Added more Maya materials
Added Maya materials to list and add setting texture properties for getting lost textures to mesh
* Update utMaterialSystem.cpp
Now new enumerators are handled by a case label in utMaterialSystem.cpp
* Update material.h
- Fix tests: use the correct max material parameter
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-24 11:29:47 +02:00
Kimbatt
48c3a0ec46
FBX exporter - handle multiple vertex color channels ( #5695 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-07 22:43:02 +02:00
Julian Knodt
d0703a5a3a
Fix exporting incorrect bone order ( #5435 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-28 12:58:09 +02:00
Kim Kulling
cdf8394ccc
Fix nullptr dereferencing ( #5638 )
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- closes https://github.com/assimp/assimp/issues/5617
2024-06-25 00:05:31 +02:00
ycn2022
0afd366dcb
Update FBXMeshGeometry.cpp ( #5624 )
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Some FBXs do not have "Materials" information, which can cause parsing errors
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-20 21:26:04 +02:00
Kim Kulling
a51500ba2b
Draft: Update init of aiString ( #5623 )
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* Draft: Update init of aiString
- closes https://github.com/assimp/assimp/issues/5622
* Update types.h
* Fix typo
* Fix another typo
* Adapt usage of AI_MAXLEN
* Fix compare operator
* Add missing renames
2024-06-17 13:12:54 +02:00
Kim Kulling
942518a4ff
Remove deprecated c++11 warnings ( #5576 )
2024-05-15 10:22:03 +02:00
Kristjan Skutta
feb861f17b
Fix duplicate degrees to radians conversion in fbx importer. ( #5427 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-03-22 00:01:57 +01:00
Kim Kulling
fcb1444b84
Add correction of fbx model rotation ( #5494 )
2024-03-17 17:46:28 +01:00
sSsA01
f95050e7aa
Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY". ( #5450 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-27 20:26:13 +01:00
Kim Kulling
01231d0e60
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
Kim Kulling
4d6dd80257
Add correct double zero check ( #5471 )
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* Add correct double zero check
* Use std::fpclassify
2024-02-22 13:58:25 +01:00
Julian Knodt
c877a15140
`Blendshape`->`Geometry` in FBX Export ( #5419 )
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When loading a mesh exported from assimp into Blender, it warns that it has an incorrect class.
While debugging, I traced it back to this being `Blendshape` where `Geometry` was expected. This
is likely because this node describes a `Geometry`, which is used as a blendshape. I'm not sure
if any other DCC tools or places to import it expect `Blendshape` instead (i.e. was this code
ever tested?), but it fixes its use in Blender.
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-05 16:55:00 +01:00
julianknodt
bdc08dd4a9
Encode full weight as double
2024-01-27 10:10:28 +01:00
Stephen Gold
213d73ebc6
correct grammar/typographic errors in comments (8 files)
2023-12-04 23:58:54 +01:00
Stephen Gold
769e82ce5e
FBXMeshGeometry: solve issue #5116 using patch provided by darktjm
2023-12-04 20:57:10 +01:00
Maksim Kostin
d311fa95c6
Fix double free in Video::~Video()
2023-12-01 11:14:22 +01:00
Maksim Kostin
f701d702e4
Fix buffer overflow in FBX::Util::DecodeBase64()
2023-11-29 11:12:39 +01:00
IOhannes m zmölnig
6f715edfa0
Drop disabled zlib.h inclusion stubs
2023-11-29 09:53:03 +01:00
Kim Kulling
85f64c9131
Use correct time scaling
2023-11-28 21:10:18 +01:00
Kim Kulling
01f2549abe
Fix the build
2023-11-28 20:49:10 +01:00
Kim Kulling
384db8686e
Update FBXConverter.cpp
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- Temporary fix bind pose storage in offset matrix
- Will close https://github.com/assimp/assimp/issues/5132
2023-11-28 20:49:10 +01:00
Florian Born
6004290dde
Use the correct allocator for deleting objects in case of duplicate animation Ids
2023-11-16 10:02:16 +01:00
Kim Kulling
8cf2d6e588
Refactoring: Some cleanups
2023-11-12 21:09:33 +01:00
Kim Kulling
0b0ec713f6
Fix empty mesh handling
2023-11-10 15:36:40 +01:00
julianknodt
28ab0a094a
Fix incorrect deg->radian conversion
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It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Kim Kulling
108e3192a2
Update FBXBinaryTokenizer.cpp
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- closes https://github.com/assimp/assimp/issues/5072
2023-11-05 17:57:29 +01:00
Kawashima Satoshi
666ecd3f1f
Bug Fix:
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Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
Alex
5c45cdc0ad
Fix Invalid-free in Assimp::FBX::Scope::Scope
2023-08-16 07:45:23 +00:00
Gargaj
49ed0711d1
Fix another warning
2023-08-05 15:43:31 +02:00
Gargaj
8312b31d27
fix warning-as-error
2023-08-05 15:39:47 +02:00
sfjohnston
dd40b0ccee
Changed #define FBX_FOV_UNKNOWN to const float kFovUnknown
2023-07-23 12:05:01 -07:00
Scott Johnston
aab3c8010c
Correct from full FOV to assimp half-fov in camera. Compute from filmWidth and focalLength if FOV not specified.
2023-06-15 12:16:06 -07:00
Kim Kulling
aed43878ef
Merge branch 'master' into FlorianBorn71-SmallAllocationFixInFBXLoader
2023-05-15 14:28:46 +02:00
Kim Kulling
121f09b62a
Fix: Fix the build.
2023-05-15 11:02:58 +02:00
Kim Kulling
e627f691a8
Merge branch 'SmallAllocationFixInFBXLoader' of https://github.com/FlorianBorn71/assimp into FlorianBorn71-SmallAllocationFixInFBXLoader
2023-05-15 09:30:57 +02:00
Jackie9527
a8e7c23605
Fix warning related to unreachable-code.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-29 00:29:33 +08:00
Kim Kulling
230bee2e34
Merge branch 'master' into msvc-clang-missing-variable-declarations
2023-04-26 11:15:32 +02:00
Kim Kulling
1ecb8e9196
Merge branch 'master' into msvc-clang-missing-noreturn
2023-04-25 23:56:39 +02:00
Jackie9527
c0947b704e
Fix warning related to missing-variable-declarations, remove unused global variables.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-19 23:24:40 +08:00
Kim Kulling
ca937788ee
Fix: Fix leak in Scope class, FBX
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- closes https://github.com/assimp/assimp/issues/3421
2023-04-17 20:08:58 +02:00
Suhajda Tamás
3dd08cdd60
Added note
2023-04-05 13:01:38 +02:00
Suhajda Tamás
74509ef8bd
Revert "FBXConverter : import FbxCamera correctly"
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This reverts commit cdfdd75a66
.
2023-04-05 12:19:39 +02:00
Kim Kulling
a259277498
Merge branch 'master' into master
2023-04-03 23:54:28 +02:00
Jackie9527
87c309566f
Fix warning related to missing-noreturn.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-01 18:46:12 +08:00
aniongithub
4438b3ecc9
Fix Issue #4486 using the fix described by @jianliang79
2023-03-29 18:36:18 +00:00