Previously it was possible that the number of vertices between the mesh and morph mesh varied.
This may have caused problems in tools like Blender, and this ensures there's a 1-1
correspondence between vertices.
In addition, exporting doubles broke meshlab on import, so now it exports floats.
* feat: add option for creating XCFramework and configure minimum iOS target with a build parameter
* style: update indents for iOS bash script
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* fix potential memory leak in scenecombiner
* also cleansup srclist
* de-duplicates before deleting
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
when blender export fbx then embedded texture path have slash and back slash.
so GetShortFilename have to check both types of slashes
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Added more Maya materials
Added Maya materials to list and add setting texture properties for getting lost textures to mesh
* Update utMaterialSystem.cpp
Now new enumerators are handled by a case label in utMaterialSystem.cpp
* Update material.h
- Fix tests: use the correct max material parameter
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
This is possible, if the option "aiProcess_ValidateDataStructure" is deactivated as postprocessing step, but the option "aiProcess_FindDegenerates" is activated and the mesh contains invalid data structures
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Revert "Remove /Zi compiler flag for MSVC, release config"
This reverts commit 9e1de3ec6e.
* Allow MSVC PDB creation to be disabled
Turn off ASSIMP_INSTALL_PDB to disable PDB creation
* Whitespace cleanup
Assimp uses spaces in cmakelists, not tabs
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Added ADD condition in poly2tri dll_symbol.h to only define macros for dynamic library linking if assimp is ordered to build as DLL
* Reverted last commit to handle this issue in a better way.
* added P2T_STATIC_EXPORTS to compile definitions when building assimp as DLL
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
* Make color single precision
* Fix the unittests for double precision
* Fix merge issues
* Fix issues with Vertex + Color4
* Fix vertex operator, some tests are still red.
* Squash development commits for PR
* Fix failing build on armeabi-v7a via android NDK
* Update with blendshape support
* Migrate to auto-cloning and patching tinyusdz (instead of manually copying files)
* Update to latest rendermesh-refactor branch commit
* Remove tracked file
* Update to use recent commit to "dev" branch
"rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge
was not obvious from commit messages
* Add UNUSED() macro
(cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38)
* Update tinyusdz branch
* Prevent per-ABI (x86, x86_64 etc) clone on android
* Add verbose logging cmake option
* Fix macro and patch
* Address compiler warnings
* Address compiler warnings
* Address compiler warnings
* Attempt prevent re-clone/re-patch once downloaded by any ABI build
* Disable tinyusdz clone/build by default
assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR
due to compiler warnings in the 3rd party external tinyusdz project
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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>