Sanchikuuus
12ed0286e4
Added more Maya materials ( #5101 )
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* Added more Maya materials
Added Maya materials to list and add setting texture properties for getting lost textures to mesh
* Update utMaterialSystem.cpp
Now new enumerators are handled by a case label in utMaterialSystem.cpp
* Update material.h
- Fix tests: use the correct max material parameter
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-24 11:29:47 +02:00
Kim Kulling
a51500ba2b
Draft: Update init of aiString ( #5623 )
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* Draft: Update init of aiString
- closes https://github.com/assimp/assimp/issues/5622
* Update types.h
* Fix typo
* Fix another typo
* Adapt usage of AI_MAXLEN
* Fix compare operator
* Add missing renames
2024-06-17 13:12:54 +02:00
Kristjan Skutta
feb861f17b
Fix duplicate degrees to radians conversion in fbx importer. ( #5427 )
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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-03-22 00:01:57 +01:00
Kim Kulling
fcb1444b84
Add correction of fbx model rotation ( #5494 )
2024-03-17 17:46:28 +01:00
Kim Kulling
01231d0e60
Add 2024 to copyright infos ( #5475 )
2024-02-23 22:30:05 +01:00
Stephen Gold
213d73ebc6
correct grammar/typographic errors in comments (8 files)
2023-12-04 23:58:54 +01:00
Kim Kulling
01f2549abe
Fix the build
2023-11-28 20:49:10 +01:00
Kim Kulling
384db8686e
Update FBXConverter.cpp
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- Temporary fix bind pose storage in offset matrix
- Will close https://github.com/assimp/assimp/issues/5132
2023-11-28 20:49:10 +01:00
julianknodt
28ab0a094a
Fix incorrect deg->radian conversion
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It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Gargaj
49ed0711d1
Fix another warning
2023-08-05 15:43:31 +02:00
Gargaj
8312b31d27
fix warning-as-error
2023-08-05 15:39:47 +02:00
sfjohnston
dd40b0ccee
Changed #define FBX_FOV_UNKNOWN to const float kFovUnknown
2023-07-23 12:05:01 -07:00
Scott Johnston
aab3c8010c
Correct from full FOV to assimp half-fov in camera. Compute from filmWidth and focalLength if FOV not specified.
2023-06-15 12:16:06 -07:00
Suhajda Tamás
3dd08cdd60
Added note
2023-04-05 13:01:38 +02:00
Suhajda Tamás
74509ef8bd
Revert "FBXConverter : import FbxCamera correctly"
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This reverts commit cdfdd75a66
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2023-04-05 12:19:39 +02:00
Kim Kulling
a259277498
Merge branch 'master' into master
2023-04-03 23:54:28 +02:00
aniongithub
4438b3ecc9
Fix Issue #4486 using the fix described by @jianliang79
2023-03-29 18:36:18 +00:00
inhosens
7cc0c06fdb
Merge branch 'assimp:master' into master
2023-03-22 08:30:52 +01:00
Inho Lee
cdfdd75a66
FBXConverter : import FbxCamera correctly
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FbxCamera's default value is correct but its transformed
values are described in each NodeProperties.
2023-03-21 10:35:24 +01:00
Kim Kulling
e7e4e3100f
Merge branch 'master' into 1-3193
2023-03-20 14:01:35 +01:00
Florian Born
069b3ecdf8
After Kim's addition to meta data types, use it in the FBX converter
2023-03-07 17:44:48 +01:00
Jackie9527
424f53b4d6
bugfix remove duplicated data.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-04 16:25:56 +08:00
krishty
df28e7830f
Merge branch 'master' into fix-build-without-armaturepopulate-post-process
2023-01-29 01:14:33 +01:00
Krishty
3d3e856925
Trim Trailing Whitespace
2023-01-16 09:12:35 +01:00
Krishty
793284a766
Fix Build Without ArmaturePopulate Post Process Step
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This post process step introduced new attributes into `aiSkeletonBone`. Said attributes are only defined with the process enabled, i.e. when the `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` macro has not been defined.
Some code, however, accessed the variables unconditionally, leading to build failures if `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` was defined.
This commit adds the missing checks.
2023-01-16 08:42:50 +01:00
Aaron Gokaslan
ccfb175460
Apply various clang-tidy checks for smartprs and modern C++ types
2022-11-08 11:03:55 -05:00
Kim Kulling
b3c7bdbdd6
Add check for wall switch from cmake
2022-09-17 18:16:42 +02:00
Aaron Gokaslan
411171fa45
Apply some more modernize-use-emplace
2022-09-02 11:20:02 -04:00
Aaron Gokaslan
27edb43600
Apply modernize-use-emplace clang-tidy rule
2022-08-23 11:41:49 -04:00
Kim Kulling
fff74a4ac0
Merge branch 'master' into patch-2
2022-06-21 13:39:23 +02:00
Kim Kulling
5adea2dbcf
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015
2022-06-11 21:40:44 +02:00
Kim Kulling
aaa19903c6
Fix merge conflicts
2022-06-11 18:50:18 +02:00
Matthew Clendening
aca02190a7
Merge branch 'master' into fix_FBXConverter_double_precision
2022-06-06 10:01:13 -04:00
Kim Kulling
39a4627519
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015
2022-06-02 21:47:29 +02:00
nsg
96d2052ed0
Merge branch 'master' into fix_fbx
2022-06-02 02:31:32 +09:00
nsg
681eb3e91e
Fix Import a specific FBX model
2022-06-01 17:41:27 +09:00
Gargaj
f612865f22
fix msvc warnings-as-errors
2022-05-29 01:35:48 +02:00
Matthew Clendening
26233f1b77
Fixed FBXConverter build error (warning as error) when ASSIMP_DOUBLE_PRECISION is defined
2022-05-26 15:06:23 -04:00
Kim Kulling
ed3e218550
Bugfix: fix not initialized member attributes
2022-05-21 19:08:43 +02:00
tanolino
002d6dc016
Inifinite loop on bad import files
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I had an import file that caused an infinite loop. I don't exactly know how this algorithm works here but maybe we should change it more.
Probably calculate the amount of steps and chop linear.
2022-05-18 15:22:11 +02:00
Kim Kulling
64a6968254
Add skeleton generation to aiScene
2022-04-28 21:43:02 +02:00
Kim Kulling
0afb594f40
Generate container for skeleton during FBX-Import
2022-04-28 21:19:10 +02:00
Kim Kulling
6cdd1d3cc6
Generate container for skeleton during FBX-Import
2022-04-28 21:12:26 +02:00
Kim Kulling
37be87b0bd
Some minor findings
2022-04-19 23:37:16 +02:00
Mykhailo418
8a1dc87b4c
remove absolute_transform in FBXConverter
2022-04-18 18:10:59 +03:00
Mykhailo418
e3def37f42
assing absolute_transform to matrix
2022-04-18 17:26:37 +03:00
Mykhailo418
863e3e0ccb
FbxConverter, bone mOffsetMatrix update
2022-04-18 16:02:17 +03:00
Kim Kulling
e5747dad9b
First concepts
2022-04-05 20:07:22 +02:00
Filip Lundgren
4175198d04
Detect Roughness factor exported by Blender
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Matches the logic used by Blender's own FBX exporter / importer.
2022-03-26 22:33:10 +01:00
sola
c73ff82fc4
FBXConvert::ConvertMeshMultiMaterial: allocate memory using variable count_vertices
2022-02-25 19:58:44 +08:00