Commit Graph

12456 Commits (a722e33027962bb56f6caadf55b052ec7d19bfb0)

Author SHA1 Message Date
Alexander Gessler 29b11f1cde - fbx: FINALLY got reading binary data buffers (vertices, normals etc) working! Found out fbx uses deflate to compress them. 2012-08-11 04:16:46 +02:00
Alexander Gessler 1cd04a2671 - fbx: formatting. 2012-08-11 02:24:59 +02:00
Alexander Gessler 826b97a4fa - fbx: handle arbitrary rotation orders (all combinations of euler angles etc). 2012-08-11 02:17:22 +02:00
Alexander Gessler 1bdf39448a - fbx: extend list of supported property data types. 2012-08-11 01:59:10 +02:00
Alexander Gessler 391a69e68b - fbx: extend DOM to include the declarations for FBX' rotation order and inheritance enums. 2012-08-11 01:57:32 +02:00
Alexander Gessler 1a5bf26e91 - fbx: light & camera conversion was missing in assimp, somehow. 2012-08-11 01:51:04 +02:00
Alexander Gessler bc0e465f91 - fbx: declare more dynamic properties of Model. 2012-08-10 23:40:02 +02:00
Alexander Gessler 8d5b78c035 - fbx: 32 bit build fixes. 2012-08-10 23:26:49 +02:00
Alexander Gessler 315285faf0 - fbx: refactor parsing code, move all parsing stuff to FBXParser.cpp. Parsing errors now carry the prefix "FBX-Parser". 2012-08-10 23:24:58 +02:00
Alexander Gessler ef0dcaaea2 - fbx: refactor, move DOM utility functions to separate unit. 2012-08-10 23:02:38 +02:00
Alexander Gessler ffbac847ef - fbx: add DOM classes for light and camera node attachments. Devise a new macro-based system to easily define dynamic fbx properties. 2012-08-10 22:58:54 +02:00
Alexander Gessler c126cfa1ff - fbx: rework material reading to support negative indices (these will be assigned a default material).
- fbx: fix uninitialized variable.
2012-08-10 22:33:57 +02:00
Alexander Gessler 729e98fef0 + fbx: Parser::IsBinary(), Document::IsBinary() 2012-08-10 21:39:47 +02:00
Alexander Gessler 49cfcf4c07 - fbx: add binary support to the various ReadXXX parsing utilities. 2012-08-10 11:06:59 +02:00
Alexander Gessler 10fac9bcd8 - fbx: finished binary tokenizer. Now correctly skips over compressed data arrays. 2012-08-10 10:47:50 +02:00
Alexander Gessler 79369507c9 - add binary fbx test files (models/Collada converted to FBX). 2012-08-09 02:11:37 +02:00
Alexander Gessler 5250240ed6 - fbx: format fixes. 2012-08-09 02:10:13 +02:00
Alexander Gessler 24ce9495fd - fbx: add binary reading draft. Started from scratch after my first attempt had design flaws. The binary reader now sits on the lexer stage (really) and generates a (fake) token sequence similar to the text lexer's output - this means most parsing code can go unaffected. 2012-08-09 02:08:12 +02:00
Alexander Gessler 3899fc5257 - fbx: bone bind matrix now includes mesh world transformation. 2012-07-27 22:36:40 +02:00
Alexander Gessler d5d6df36e3 - fbx: fix rotation order and a whole bunch of related problems. 2012-07-27 21:09:45 +02:00
Alexander Gessler 4c58328c98 - fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!). 2012-07-27 19:41:14 +02:00
Alexander Gessler 6efe9517f0 - fbx: forgot child links in transformation chains. 2012-07-27 19:29:57 +02:00
Alexander Gessler 4aac334358 - fbx: bugfix node chain generation, was omitting some nodes. 2012-07-27 19:20:05 +02:00
Alexander Gessler 54be52ea28 - fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage). 2012-07-27 18:45:02 +02:00
Alexander Gessler 0d2cb96092 - fbx: re-enable FixNodeName(), forgot that a commit ago. 2012-07-27 17:58:34 +02:00
Alexander Gessler bb8e8c6673 - fbx: ignore IKEffector nodes. 2012-07-27 17:57:30 +02:00
Alexander Gessler 44259f0c23 - fbx: fix small typo with big effect. 2012-07-27 17:57:19 +02:00
Alexander Gessler bead86a830 - fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose. 2012-07-27 16:18:47 +02:00
Alexander Gessler 80e7e18e28 - fbx: refactor animation code. 2012-07-27 15:53:17 +02:00
Alexander Gessler ffd084a7a7 - fbx: generate inverse nodeanim channels for pivots. 2012-07-27 15:42:06 +02:00
Alexander Gessler 3c37c8e7da - fbx: generate node anims for complex transformation chains with pivots and offsets. 2012-07-27 15:31:02 +02:00
Alexander Gessler 94e1e78c55 - fbx: work on converting animations for complex transformation chains (i.e. chains that contain pivots and offsets). (WIP) 2012-07-27 04:55:56 +02:00
Alexander Gessler 7f082e0aae - fbx: revamp transformation code to support rotation/scaling pivots and offsets. The information is encoded in additional nodes in the scene hierarchy, which are tagged with a special naming scheme to make them easy for users to identify and map to their systems. 2012-07-27 03:00:16 +02:00
Alexander Gessler 23c62f07f7 - fbx: fix memleak in exception cases. 2012-07-27 01:49:02 +02:00
Alexander Gessler 916947327f - fbx: fix weight conversion for multi-mesh geometry. 2012-07-27 00:50:58 +02:00
Alexander Gessler f230ac2f60 - fbx: further work and bugfixes on deformer conversion. 2012-07-26 23:45:07 +02:00
Alexander Gessler d194c83ed8 - fbx: bugfix Model -> Cluster connections. 2012-07-26 22:58:48 +02:00
Alexander Gessler 3e3eb6fb7c - fbx: permit empty deformers. 2012-07-26 22:57:52 +02:00
Alexander Gessler 666f2776d7 - fbx: convert fbx deformers to assimp bones. 2012-07-26 22:53:31 +02:00
Alexander Gessler 05ec3c2e90 - fbx: read Geometry -> Skin and Model -> Cluster connections. Improve logging, some refactoring. 2012-07-26 19:13:19 +02:00
Alexander Gessler 06acead438 - fbx: read deformers (Skin and Cluster). 2012-07-26 18:05:24 +02:00
Alexander Gessler 8d1db6229c - fbx: drop empty animation stacks to pass assimp validation. 2012-07-26 04:13:16 +02:00
Alexander Gessler 6ea67963ba - fbx: fix parsing of CameraSwitcher.CameraIndexName. 2012-07-26 04:07:29 +02:00
Alexander Gessler 44606a1e53 - fbx: fix 64 bit compile warning. 2012-07-26 04:04:29 +02:00
Alexander Gessler c882ef841f - fbx: fix boost compile error. 2012-07-26 04:03:55 +02:00
Alexander Gessler d5c05c7d84 - fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
2012-07-26 03:58:42 +02:00
Alexander Gessler cab713b4c5 - fbx: attach node attachments to their nodes. 2012-07-26 03:45:37 +02:00
Alexander Gessler b66dfc85e1 - fbx: read NodeAttribute and Camera. 2012-07-26 03:42:02 +02:00
Alexander Gessler 38be981151 - set aiNodeAnim.mNodeName 2012-07-26 03:11:14 +02:00
Alexander Gessler acdd0bfcb3 - fix animation selection combobox in assimpview. 2012-07-26 03:01:08 +02:00