Commit Graph

8870 Commits (9e46f9751fc81d75791aad02f00b6c1bf104261f)

Author SHA1 Message Date
Kim Kulling 883f18ebe5
Merge pull request #3195 from dmgolembiowski/master
Any interest in Rust '18 port?
2020-05-16 20:49:55 +02:00
Kim Kulling d7e8fefed7
Merge branch 'master' into master 2020-05-16 20:41:05 +02:00
Kim Kulling 7fe5257e0f
Merge pull request #3194 from RichardTea/collada_unit_test_cleanup
Collada unit test cleanup
2020-05-16 20:40:28 +02:00
Kim Kulling df9c09d9e1
Merge branch 'master' into collada_unit_test_cleanup 2020-05-16 19:59:30 +02:00
Malcolm Tyrrell d70685d37f Fix typo 2020-05-15 17:50:48 +01:00
Malcolm Tyrrell 90cdbd9d9a Fix ups 2020-05-15 17:46:50 +01:00
Malcolm Tyrrell 434c5e3d37 More verbose logging 2020-05-15 17:29:49 +01:00
Malcolm Tyrrell e11d78596f Use verbose debug logging in certain places 2020-05-15 17:26:17 +01:00
Malcolm Tyrrell 5e0136d737 Add concept of verboseDebug 2020-05-15 17:23:07 +01:00
Malcolm Tyrrell 2ffd1cb8db nits 2020-05-15 17:22:15 +01:00
Malcolm Tyrrell bcca3a0d79 No need for bespoke macros 2020-05-15 17:22:02 +01:00
Malcolm Tyrrell 6be0ce1ec9 Initial pass at adding logging 2020-05-15 17:21:45 +01:00
Matias Kangasjärvelä 7a16a7a7e4 Fix infinite recursion in gltf2 skin parsing
Previously parsing a node caused the skin that was attached to it
to be parsed, which caused the skins node joints to be parsed,
which could cause the skin to be re-parsed leading to infinite or
at the very least exponential recursion.

The fix is to just get a reference to a temporarily uninitialized
skin as they were being parsed after the scene graph just to be safe
anyway. This way we avoid the recursion problem and all the references
will be valid in the end.
2020-05-15 16:48:41 +03:00
Kim Kulling b7de061749
Merge pull request #3225 from assimp/inhosens-master
Inhosens master
2020-05-15 15:16:47 +02:00
kimkulling 464d4cf99a Merge branch 'master' of https://github.com/inhosens/assimp into inhosens-master 2020-05-15 15:08:30 +02:00
Kim Kulling e74d86b40e
Merge pull request #3224 from assimp/migenius-migenius-fix-ortho
Migenius migenius fix ortho
2020-05-15 14:09:42 +02:00
kimkulling 246ec2b0dc Merge branch 'migenius-fix-ortho' of https://github.com/migenius/assimp into migenius-migenius-fix-ortho 2020-05-15 13:37:03 +02:00
Kim Kulling 22607de237
Merge pull request #3223 from assimp/zyndor-master
Zyndor master
2020-05-15 10:51:41 +02:00
kimkulling a6b5abd698 Merge branch 'master' of https://github.com/zyndor/assimp into zyndor-master 2020-05-15 08:51:46 +02:00
Kim Kulling c32f587a89
Merge pull request #3188 from RichardTea/bug-3177-dae-geo-id
Collada: Ensure export uses unique Mesh Ids
2020-05-13 20:39:14 +02:00
Kim Kulling 2571b47a28
Merge branch 'master' into bug-3177-dae-geo-id 2020-05-13 20:24:53 +02:00
Yingying Wang e9b67cdb89 gltf2 import sparse accessor 2020-05-11 14:34:35 -07:00
Jeremy Cytryn c3a21666da Make gltf2 export normal normalization safe
This avoids introducing NaNs e.g. when the input mesh has 0-length normals
2020-05-11 12:02:38 -07:00
Jeremy Cytryn c5a9fbd47f Gracefully handle NaNs and Infs in gltf2 accessor bound computation 2020-05-11 12:02:38 -07:00
Jeremy Cytryn aef4ecada5 Fail gltf/gltf2 export whenever invalid / incomplete JSON is generated
This can happen currently for example if NaNs are introduced in accessor bounds as rapidjson cannot write NaN/inf floats (see subsequent commit for fix there) and will halt writing to buffer at this point.  Fix here ensures that whenever anything like this happens we throw an exception so this ends up as a registered export failure case, rather than silently exporting the incomplete JSON
2020-05-11 12:02:38 -07:00
Kim Kulling 578dc09810
Merge pull request #3175 from hoshiryu/fix_fbx_rotation
Fix fbx rotation ;
2020-05-11 19:19:40 +02:00
hoshiryu 3fdcd0861f Fix fbx rotation ; 2020-05-11 10:28:05 +02:00
Kim Kulling 60256b8c1c
Merge pull request #3146 from pseiderer/ps-devel-fix-contrib-zlib-static-compile-001
contrib/zlib: disable dynamic library building
2020-05-09 12:20:56 +02:00
Kim Kulling ea26cba420
Merge branch 'master' into ps-devel-fix-contrib-zlib-static-compile-001 2020-05-09 11:10:33 +02:00
Kalyan Kumar b990f703a0 Add IMPORTED_CONFIGURATIONS property to cmake target. 2020-05-07 15:05:40 -07:00
Kim Kulling 4c654d3211
Merge pull request #3211 from assimp/add_fuzzer_target
integrate first fuzzer target.
2020-05-07 15:23:38 +02:00
Kim Kulling 40e99113cb
Fix findings
- rename file to cpp
- use no hint
2020-05-07 15:03:35 +02:00
Kim Kulling 906720ee93
Merge branch 'master' into add_fuzzer_target 2020-05-07 14:59:55 +02:00
Kim Kulling 0af541e7cd
Merge pull request #3212 from assimp/remove_step_prototype
remove step prototype: does not work this way.
2020-05-07 14:59:36 +02:00
kimkulling a1bcca2c99 remove step prototype: does not work this way. 2020-05-07 14:00:40 +02:00
kimkulling 927488ee5d integrate first fuzzer target. 2020-05-07 13:59:18 +02:00
Kim Kulling 9f03397f32
Merge pull request #3105 from rudybear/master
Fixed bone splitting with excessive amount of bones with 0 weight
2020-05-07 00:25:13 +02:00
Kim Kulling 89a865ce19
Merge branch 'master' into master 2020-05-06 22:07:39 +02:00
Kim Kulling 8d41af09bc
Merge pull request #3209 from sercand/fix-macos-framework
fix incorrect header path on framework build
2020-05-06 15:50:52 +02:00
Sercan Degirmenci 201347700f fix incorrect header path on framework build 2020-05-06 16:15:23 +03:00
Kim Kulling d8bb6e446a
Merge pull request #3208 from assimp/issue_3186
Remove duplicate flag
2020-05-06 13:56:10 +02:00
Kim Kulling 4c75857f50
Remove duplicate flag 2020-05-06 13:46:26 +02:00
Kim Kulling 519b5871e3
Merge pull request #3207 from thomasbiang/gltf2_blendshapeImportMissing
Fix for issue# 3206: GLTF2 blendshape import missing shapes https://github.com/assimp/assimp/issues/3206
2020-05-06 13:34:30 +02:00
Yingying Wang 60e8146b9f fix wrong target idx when importing 2020-05-05 12:51:40 -07:00
Kim Kulling cacc7c1b27
Merge pull request #3204 from assimp/aaronfranke-file-formatting
Aaronfranke file formatting
2020-05-05 17:09:55 +02:00
RichardTea dc8550290e Ensure to delete the scene copy after the test 2020-05-05 10:53:26 +01:00
RichardTea 56a4e61533 Collada: Don't copy the scene when exporting
This was purely to add a virtual top-level node
Use a flag instead.
Also add more const
2020-05-05 10:16:13 +01:00
RichardTea 6e447b2c44 Merge branch 'bug-3177-dae-geo-id' into bug-3201-collada_root_meshes 2020-05-05 09:52:08 +01:00
RichardTea d1ae6ac77a Fix typo in <visual_scene>
Swapped Id and Name
2020-05-05 09:51:41 +01:00
RichardTea 700bddb81a
Merge branch 'master' into collada_unit_test_cleanup 2020-05-05 09:34:09 +01:00