SchroerDev
3a3340b926
add FBX Line Element support
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add FBX Line Element support
2019-01-17 12:26:22 +01:00
rickomax
35a044bda3
Various additions/fixes (FBX blend-shapes support added)
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Added animMesh name assignment at ColladaLoader
Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing)
Added WindowsStore define. This is used to change some incompatible WinRT methods
Added FBX blend-shapes and blend-shapes animations support
Added Maya FBX specific texture slots parsing
Added extra FBX metadata parsing
Added GLTF2 vertex color parsing
Fixed IFC-Loader zip-buffer reading rountine
Fixed OBJ file parsing line-breaker bug
Fixed IOStreamBuffer cache over-read bug
Added mName field to aiAnimMesh
Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit #817 breaks a lot of old code.
2019-01-06 16:37:30 -02:00
FRICOTEAUX
d5de32ec1c
FBX import: fix import of direct data by vertices + unify node renaming
2018-09-11 16:07:43 +02:00
Alexandre Avenel
de8adacb54
Fix regression on FBX importer unit test
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box.fbx was broken since b28bcc commit.
2018-06-23 20:25:31 +02:00
Kim Kulling
be4c780115
Update FBXMeshGeometry.cpp
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Fix build.
2018-03-22 23:08:25 +01:00
Kim Kulling
13ae0a0ac3
FBX: fix parse error for uv-coordinates.
2018-03-22 22:14:10 +01:00
Kim Kulling
d49c5b6ecf
Merge branch 'master' into fix-paint3d-vertexcolor
2018-02-20 09:23:53 +01:00
Kim Kulling
b049933d2f
update license dates.
2018-01-28 19:42:05 +01:00
Rohan Singh
b28bcc365c
Interpret IndexAToDirect as Direct when the index element is missing
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Paint3D exports FBX like this, which is wrong, but could still support it
2018-01-24 09:45:20 -05:00
Kim Kulling
f376a3e8cd
move data declaration after test if elements are in current scope.
2018-01-04 13:09:43 +01:00
Kim Kulling
9efa4282fe
closes https://github.com/assimp/assimp/issues/1460 : skip uv- and color-components if these are not defined.
2018-01-04 12:37:35 +01:00
Kim Kulling
dab0985994
assert: remove assert with more than one statement and use only ai_assert.
2017-08-14 22:20:26 +02:00
Minmin Gong
4efe7bfd41
Remove std functions deprecated by C++11.
2017-07-04 17:01:03 -07:00
Kim Kulling
a2b8d66a86
Update license info.
2017-05-09 19:57:36 +02:00
Kim Kulling
9f7e34663e
FBX: make lookup test less strict. closes https://github.com/assimp/assimp/issues/994
2016-09-28 16:16:06 +02:00
mensinda
18843fe5e1
Replaced BOOST_FOREACH with c++11 ranged for loops
2016-04-05 22:53:54 +02:00
Eric Engestrom
87e7cf00a2
Fix spelling mistakes
2016-04-03 01:38:00 +01:00
Kim Kulling
2b09199f4a
FBXImporter: move MeshGeometry declaration into its own header
2016-03-03 15:19:38 +01:00
Kim Kulling
699aa9c583
Closes https://github.com/assimp/assimp/issues/754 : use correct index
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token.
2016-02-03 21:09:20 +01:00
Kim Kulling
1191d03405
Update license info.
2016-01-01 21:07:24 +01:00
lutz.hoeren
e8a02ef890
Only read Element Data when there is a valid Mapping Information
2015-12-16 15:25:33 +01:00
Richard
83de707587
Refactor: Expand tabs to 4 spaces
2015-06-28 16:04:15 -06:00
Richard
a96a595a7a
Refactor: Trim trailing whitespace
2015-06-28 16:01:32 -06:00
Kim Kulling
2bfc353fde
License info: update year info.
2015-06-28 21:48:25 +02:00
abma
bf4913b5c9
remove AssimpPCH.h: fixes #534
2015-04-16 01:00:17 +02:00
Gargaj
e5ed62581d
Handle both types of element names
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MAX seems to add an "s" to "Binormal" and "Tangent" when exporting
2014-08-02 14:57:43 +02:00
acgessler
f7106887cc
- some fixes for vc12
2013-01-19 17:00:14 +01:00
Alexander Gessler
315285faf0
- fbx: refactor parsing code, move all parsing stuff to FBXParser.cpp. Parsing errors now carry the prefix "FBX-Parser".
2012-08-10 23:24:58 +02:00
Alexander Gessler
c126cfa1ff
- fbx: rework material reading to support negative indices (these will be assigned a default material).
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- fbx: fix uninitialized variable.
2012-08-10 22:33:57 +02:00
Alexander Gessler
f230ac2f60
- fbx: further work and bugfixes on deformer conversion.
2012-07-26 23:45:07 +02:00
Alexander Gessler
05ec3c2e90
- fbx: read Geometry -> Skin and Model -> Cluster connections. Improve logging, some refactoring.
2012-07-26 19:13:19 +02:00
acgessler
879f2ed177
- fix some -Wall warnings
2012-07-08 03:28:14 +02:00
Alexander Gessler
bf79c83bf2
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
2012-07-04 16:33:21 +02:00
Alexander Gessler
17629f1ff1
- fbx: work on resolving material links.
2012-07-04 15:07:57 +02:00
Alexander Gessler
c7ee6fd70f
- fbx: texture conversion & UV channel mapping.
2012-07-03 20:41:21 +02:00
Alexander Gessler
effcaf066a
- fbx: Objects now carry their ID.
2012-07-03 19:36:38 +02:00
Alexander Gessler
ec50632f2e
- fbx: fix bug that caused vertex colors to be not loaded correctly.
2012-07-03 00:26:40 +02:00
acgessler
00f249b8dd
- fbx: add property system
2012-07-02 15:57:51 +02:00
acgessler
6ddb1c9aa7
- fbx: refactor code
2012-07-01 14:38:14 +02:00