Merge branch 'master' into fix-paint3d-vertexcolor

pull/1735/head
Kim Kulling 2018-02-20 09:23:53 +01:00 committed by GitHub
commit d49c5b6ecf
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
627 changed files with 30879 additions and 2374 deletions

View File

@ -1,6 +1,7 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2017, assimp team
# Copyright (c) 2006-2018, assimp team
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
@ -213,7 +214,9 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
add_compile_options(/MP)
if("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
add_compile_options( /bigobj )
endif()
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
add_compile_options(/wd4351)

View File

@ -120,7 +120,7 @@ Take a look into the `INSTALL` file. Our build system is CMake, if you used CMak
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (currently supported obj, ply, stl, collada, md2)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -494,17 +495,16 @@ struct Material
/** Helper structure to represent a 3ds file mesh */
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
{
//! Default constructor
Mesh()
{
static int iCnt = 0;
//! Default constructor has been deleted
Mesh() = delete;
// Generate a default name for the mesh
char szTemp[128];
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
//! Constructor with explicit name
explicit Mesh(const std::string &name)
: mName(name)
{
}
//! Name of the mesh
std::string mName;
@ -550,25 +550,22 @@ struct aiFloatKey
/** Helper structure to represent a 3ds file node */
struct Node
{
Node():
mParent(NULL)
, mInstanceNumber(0)
, mHierarchyPos (0)
, mHierarchyIndex (0)
, mInstanceCount (1)
Node() = delete;
explicit Node(const std::string &name)
: mParent(NULL)
, mName(name)
, mInstanceNumber(0)
, mHierarchyPos (0)
, mHierarchyIndex (0)
, mInstanceCount (1)
{
static int iCnt = 0;
// Generate a default name for the node
char szTemp[128];
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
aRotationKeys.reserve (20);
aPositionKeys.reserve (20);
aScalingKeys.reserve (20);
}
~Node()
{
for (unsigned int i = 0; i < mChildren.size();++i)

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -112,22 +113,24 @@ Discreet3DSImporter::Discreet3DSImporter()
, mScene()
, mMasterScale()
, bHasBG()
, bIsPrj()
{}
, bIsPrj() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
Discreet3DSImporter::~Discreet3DSImporter()
{}
Discreet3DSImporter::~Discreet3DSImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
std::string extension = GetExtension(pFile);
if(extension == "3ds" || extension == "prj" ) {
return true;
}
if (!extension.length() || checkSig) {
uint16_t token[3];
token[0] = 0x4d4d;
@ -170,7 +173,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// Initialize members
mLastNodeIndex = -1;
mCurrentNode = new D3DS::Node();
mCurrentNode = new D3DS::Node("UNNAMED");
mRootNode = mCurrentNode;
mRootNode->mHierarchyPos = -1;
mRootNode->mHierarchyIndex = -1;
@ -209,7 +212,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ConvertScene(pScene);
// Generate the node graph for the scene. This is a little bit
// tricky since we'll need to split some meshes into submeshes
// tricky since we'll need to split some meshes into sub-meshes
GenerateNodeGraph(pScene);
// Now apply the master scaling factor to the scene
@ -402,11 +405,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
case Discreet3DS::CHUNK_TRIMESH:
{
// this starts a new triangle mesh
mScene->mMeshes.push_back(D3DS::Mesh());
D3DS::Mesh& m = mScene->mMeshes.back();
// Setup the name of the mesh
m.mName = std::string(name, num);
mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
// Read mesh chunks
ParseMeshChunk();
@ -690,8 +689,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
pcNode->mInstanceCount++;
instanceNumber = pcNode->mInstanceCount;
}
pcNode = new D3DS::Node();
pcNode->mName = name;
pcNode = new D3DS::Node(name);
pcNode->mInstanceNumber = instanceNumber;
// There are two unknown values which we can safely ignore

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -582,7 +583,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
node->mTransformation = mParentAdjust*snode->mTransform;
// Add sub nodes - prevent stack overflow due to recursive parenting
if (node->mName != node->mParent->mName) {
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName ) {
AddNodes(nodes,node,node->mName.data,snode->mTransform);
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -292,7 +293,7 @@ void Parser::Parse()
if (TokenMatch(filePtr,"GEOMOBJECT",10))
{
m_vMeshes.push_back(Mesh());
m_vMeshes.push_back(Mesh("UNNAMED"));
ParseLV1ObjectBlock(m_vMeshes.back());
continue;
}
@ -308,14 +309,14 @@ void Parser::Parse()
if (TokenMatch(filePtr,"LIGHTOBJECT",11))
{
m_vLights.push_back(Light());
m_vLights.push_back(Light("UNNAMED"));
ParseLV1ObjectBlock(m_vLights.back());
continue;
}
// camera object
if (TokenMatch(filePtr,"CAMERAOBJECT",12))
{
m_vCameras.push_back(Camera());
m_vCameras.push_back(Camera("UNNAMED"));
ParseLV1ObjectBlock(m_vCameras.back());
continue;
}
@ -1553,7 +1554,7 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
mesh.mBones.resize(iNumBones);
mesh.mBones.resize(iNumBones, Bone("UNNAMED"));
while (true)
{
if ('*' == *filePtr)

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -168,15 +169,7 @@ struct Face : public FaceWithSmoothingGroup
struct Bone
{
//! Constructor
Bone()
{
static int iCnt = 0;
// Generate a default name for the bone
char szTemp[128];
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
}
Bone() = delete;
//! Construction from an existing name
explicit Bone( const std::string& name)
@ -256,22 +249,19 @@ struct BaseNode
{
enum Type {Light, Camera, Mesh, Dummy} mType;
//! Constructor. Creates a default name for the node
explicit BaseNode(Type _mType)
: mType (_mType)
, mProcessed (false)
{
// generate a default name for the node
static int iCnt = 0;
char szTemp[128]; // should be sufficiently large
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
//! Construction from an existing name
BaseNode(Type _mType, const std::string &name)
: mType (_mType)
, mName (name)
, mProcessed (false)
{
// Set mTargetPosition to qnan
const ai_real qnan = get_qnan();
mTargetPosition.x = qnan;
}
//! Name of the mesh
std::string mName;
@ -303,19 +293,22 @@ struct BaseNode
/** Helper structure to represent an ASE file mesh */
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
{
//! Constructor.
Mesh()
: BaseNode (BaseNode::Mesh)
, bSkip (false)
//! Default constructor has been deleted
Mesh() = delete;
//! Construction from an existing name
explicit Mesh(const std::string &name)
: BaseNode (BaseNode::Mesh, name)
, iMaterialIndex(Face::DEFAULT_MATINDEX)
, bSkip (false)
{
// use 2 texture vertex components by default
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
this->mNumUVComponents[c] = 2;
// setup the default material index by default
iMaterialIndex = Face::DEFAULT_MATINDEX;
}
//! List of all texture coordinate sets
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
@ -350,17 +343,21 @@ struct Light : public BaseNode
DIRECTIONAL
};
//! Constructor.
Light()
: BaseNode (BaseNode::Light)
, mLightType (OMNI)
, mColor (1.f,1.f,1.f)
, mIntensity (1.f) // light is white by default
, mAngle (45.f)
, mFalloff (0.f)
//! Default constructor has been deleted
Light() = delete;
//! Construction from an existing name
explicit Light(const std::string &name)
: BaseNode (BaseNode::Light, name)
, mLightType (OMNI)
, mColor (1.f,1.f,1.f)
, mIntensity (1.f) // light is white by default
, mAngle (45.f)
, mFalloff (0.f)
{
}
LightType mLightType;
aiColor3D mColor;
ai_real mIntensity;
@ -378,16 +375,21 @@ struct Camera : public BaseNode
TARGET
};
//! Constructor
Camera()
: BaseNode (BaseNode::Camera)
, mFOV (0.75f) // in radians
, mNear (0.1f)
, mFar (1000.f) // could be zero
, mCameraType (FREE)
//! Default constructor has been deleted
Camera() = delete;
//! Construction from an existing name
explicit Camera(const std::string &name)
: BaseNode (BaseNode::Camera, name)
, mFOV (0.75f) // in radians
, mNear (0.1f)
, mFar (1000.f) // could be zero
, mCameraType (FREE)
{
}
ai_real mFOV, mNear, mFar;
CameraType mCameraType;
};
@ -398,7 +400,7 @@ struct Dummy : public BaseNode
{
//! Constructor
Dummy()
: BaseNode (BaseNode::Dummy)
: BaseNode (BaseNode::Dummy, "DUMMY")
{
}
};

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -41,6 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssbinExporter.cpp
* ASSBIN exporter main code
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
#include "assbin_chunks.h"
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
@ -57,10 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <time.h>
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
using namespace Assimp;
namespace Assimp {

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -41,6 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssxmlExporter.cpp
* ASSXML exporter main code
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
#include <stdarg.h>
#include <assimp/version.h>
#include "ProcessHelper.h"
@ -57,9 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <time.h>
#include <stdio.h>
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
using namespace Assimp;
namespace Assimp {

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -83,7 +84,10 @@ class BVHLoader : public BaseImporter
std::vector<ChannelType> mChannels;
std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
Node() { }
Node()
: mNode(nullptr)
{ }
explicit Node( const aiNode* pNode) : mNode( pNode) { }
};

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -156,9 +157,6 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char* buffer = _buffer.get();
if( NULL == buffer ) {
return false;
}
const size_t read = pStream->Read(buffer,1,searchBytes);
if( !read ) {

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -57,12 +58,11 @@ using namespace Assimp::Formatter;
static bool match4(StreamReaderAny& stream, const char* string) {
ai_assert( nullptr != string );
char tmp[] = {
(const char)(stream).GetI1(),
(const char)(stream).GetI1(),
(const char)(stream).GetI1(),
(const char)(stream).GetI1()
};
char tmp[4];
tmp[ 0 ] = ( stream ).GetI1();
tmp[ 1 ] = ( stream ).GetI1();
tmp[ 2 ] = ( stream ).GetI1();
tmp[ 3 ] = ( stream ).GetI1();
return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]);
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -121,9 +122,11 @@ namespace Blender {
# pragma warning(disable:4351)
#endif
// As counter-intuitive as it may seem, a comparator must return false for equal values.
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
struct ObjectCompare {
bool operator() (const Object* left, const Object* right) const {
return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
}
};
@ -142,9 +145,11 @@ namespace Blender {
, db(db)
{}
// As counter-intuitive as it may seem, a comparator must return false for equal values.
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
struct ObjectCompare {
bool operator() (const Object* left, const Object* right) const {
return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
}
};

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -153,14 +154,6 @@ void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
// nothing to be done for the moment
}
struct free_it {
free_it(void* free) : free(free) {}
~free_it() {
::free(this->free);
}
void* free;
};
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
@ -168,8 +161,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
Bytef* dest = NULL;
free_it free_it_really(dest);
std::vector<Bytef> uncompressed;
#endif
@ -217,6 +209,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
size_t total = 0l;
// TODO: be smarter about this, decompress directly into heap buffer
// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
#define MYBLOCK 1024
Bytef block[MYBLOCK];
@ -231,8 +224,8 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
}
const size_t have = MYBLOCK - zstream.avail_out;
total += have;
dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
memcpy(dest + total - have,block,have);
uncompressed.resize(total);
memcpy(uncompressed.data() + total - have,block,have);
}
while (ret != Z_STREAM_END);
@ -240,7 +233,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
inflateEnd(&zstream);
// replace the input stream with a memory stream
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(uncompressed.data()),total));
// .. and retry
stream->Read(magic,7,1);

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -1,7 +1,8 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
#
# Copyright (c) 2006-2017, assimp team
# Copyright (c) 2006-2018, assimp team
# All rights reserved.
#

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -135,7 +136,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
TextFileToBuffer(file.get(),mBuffer2);
const char* buffer = &mBuffer2[0];
aiAnimation* anim = new aiAnimation();
std::unique_ptr<aiAnimation> anim(new aiAnimation());
int first = 0, last = 0x00ffffff;
// now process the file and look out for '$' sections
@ -293,8 +294,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
// Store the one and only animation in the scene
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1];
pScene->mAnimations[0] = anim;
anim->mName.Set("$CSM_MasterAnim");
pScene->mAnimations[0] = anim.release();
// mark the scene as incomplete and run SkeletonMeshBuilder on it
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -57,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "D3MFOpcPackage.h"
#include <contrib/unzip/unzip.h>
#include <unzip.h>
#include <assimp/irrXMLWrapper.h>
#include "3MFXmlTags.h"

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -55,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <algorithm>
#include <cassert>
#include <contrib/unzip/unzip.h>
#include <unzip.h>
#include "3MFXmlTags.h"
namespace Assimp {

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -75,10 +76,9 @@ using namespace Util;
Converter::Converter( aiScene* out, const Document& doc )
: defaultMaterialIndex()
, out( out )
, doc( doc )
{
: defaultMaterialIndex()
, out( out )
, doc( doc ) {
// animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated.
@ -116,8 +116,7 @@ Converter::Converter( aiScene* out, const Document& doc )
}
Converter::~Converter()
{
Converter::~Converter() {
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
@ -126,8 +125,7 @@ Converter::~Converter()
std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
}
void Converter::ConvertRootNode()
{
void Converter::ConvertRootNode() {
out->mRootNode = new aiNode();
out->mRootNode->mName.Set( "RootNode" );
@ -354,10 +352,12 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
out_camera->mName.Set( FixNodeName( model.Name() ) );
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
//cameras are defined along positive x direction
out_camera->mPosition = aiVector3D(0.0f);
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
out_camera->mPosition = cam.Position();
out_camera->mLookAt = ( cam.InterestPosition() - out_camera->mPosition ).Normalize();
out_camera->mUp = cam.UpVector();
out_camera->mHorizontalFOV = AI_DEG_TO_RAD( cam.FieldOfView() );
out_camera->mClipPlaneNear = cam.NearPlane();
out_camera->mClipPlaneFar = cam.FarPlane();
@ -1130,14 +1130,14 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
out_mesh->mBitangents[ cursor ] = ( *binormals )[ in_cursor ];
}
for ( unsigned int i = 0; i < num_uvs; ++i ) {
const std::vector<aiVector2D>& uvs = mesh.GetTextureCoords( i );
out_mesh->mTextureCoords[ i ][ cursor ] = aiVector3D( uvs[ in_cursor ].x, uvs[ in_cursor ].y, 0.0f );
for ( unsigned int j = 0; j < num_uvs; ++j ) {
const std::vector<aiVector2D>& uvs = mesh.GetTextureCoords( j );
out_mesh->mTextureCoords[ j ][ cursor ] = aiVector3D( uvs[ in_cursor ].x, uvs[ in_cursor ].y, 0.0f );
}
for ( unsigned int i = 0; i < num_vcs; ++i ) {
const std::vector<aiColor4D>& cols = mesh.GetVertexColors( i );
out_mesh->mColors[ i ][ cursor ] = cols[ in_cursor ];
for ( unsigned int j = 0; j < num_vcs; ++j ) {
const std::vector<aiColor4D>& cols = mesh.GetVertexColors( j );
out_mesh->mColors[ j ][ cursor ] = cols[ in_cursor ];
}
}
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -350,7 +351,9 @@ void Document::ReadGlobalSettings()
return;
}
std::shared_ptr<const PropertyTable> props = GetPropertyTable(*this, "", *ehead, *ehead->Compound(), true);
std::shared_ptr<const PropertyTable> props = GetPropertyTable( *this, "", *ehead, *ehead->Compound(), true );
//double v = PropertyGet<float>( *props.get(), std::string("UnitScaleFactor"), 1.0 );
if(!props) {
DOMError("GlobalSettings dictionary contains no property table");

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -1021,8 +1022,8 @@ public:
fbx_simple_property(CoordAxisSign, int, 1)
fbx_simple_property(OriginalUpAxis, int, 0)
fbx_simple_property(OriginalUpAxisSign, int, 1)
fbx_simple_property(UnitScaleFactor, double, 1)
fbx_simple_property(OriginalUnitScaleFactor, double, 1)
fbx_simple_property(UnitScaleFactor, float, 1)
fbx_simple_property(OriginalUnitScaleFactor, float, 1)
fbx_simple_property(AmbientColor, aiVector3D, aiVector3D(0,0,0))
fbx_simple_property(DefaultCamera, std::string, "")

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -105,7 +105,7 @@ inline const T* ProcessSimpleConnection(const Connection& con,
const Object* const ob = con.SourceObject();
if(!ob) {
DOMWarning("failed to read source object for incoming" + std::string(name) +
DOMWarning("failed to read source object for incoming " + std::string(name) +
" link, ignoring",
&element);
return NULL;

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

Some files were not shown because too many files have changed in this diff Show More