FBX: make lookup test less strict. closes https://github.com/assimp/assimp/issues/994
parent
c81767b7a9
commit
9f7e34663e
|
@ -117,12 +117,12 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
|
|||
return;
|
||||
}
|
||||
|
||||
vertices.reserve(tempFaces.size());
|
||||
faces.reserve(tempFaces.size() / 3);
|
||||
m_vertices.reserve(tempFaces.size());
|
||||
m_faces.reserve(tempFaces.size() / 3);
|
||||
|
||||
mapping_offsets.resize(tempVerts.size());
|
||||
mapping_counts.resize(tempVerts.size(),0);
|
||||
mappings.resize(tempFaces.size());
|
||||
m_mapping_offsets.resize(tempVerts.size());
|
||||
m_mapping_counts.resize(tempVerts.size(),0);
|
||||
m_mappings.resize(tempFaces.size());
|
||||
|
||||
const size_t vertex_count = tempVerts.size();
|
||||
|
||||
|
@ -135,29 +135,29 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
|
|||
DOMError("polygon vertex index out of range",&PolygonVertexIndex);
|
||||
}
|
||||
|
||||
vertices.push_back(tempVerts[absi]);
|
||||
m_vertices.push_back(tempVerts[absi]);
|
||||
++count;
|
||||
|
||||
++mapping_counts[absi];
|
||||
++m_mapping_counts[absi];
|
||||
|
||||
if (index < 0) {
|
||||
faces.push_back(count);
|
||||
m_faces.push_back(count);
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int cursor = 0;
|
||||
for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
|
||||
mapping_offsets[i] = cursor;
|
||||
cursor += mapping_counts[i];
|
||||
m_mapping_offsets[i] = cursor;
|
||||
cursor += m_mapping_counts[i];
|
||||
|
||||
mapping_counts[i] = 0;
|
||||
m_mapping_counts[i] = 0;
|
||||
}
|
||||
|
||||
cursor = 0;
|
||||
for(int index : tempFaces) {
|
||||
const int absi = index < 0 ? (-index - 1) : index;
|
||||
mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor++;
|
||||
m_mappings[m_mapping_offsets[absi] + m_mapping_counts[absi]++] = cursor++;
|
||||
}
|
||||
|
||||
// if settings.readAllLayers is true:
|
||||
|
@ -191,84 +191,84 @@ MeshGeometry::~MeshGeometry()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& MeshGeometry::GetVertices() const {
|
||||
return vertices;
|
||||
return m_vertices;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& MeshGeometry::GetNormals() const {
|
||||
return normals;
|
||||
return m_normals;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& MeshGeometry::GetTangents() const {
|
||||
return tangents;
|
||||
return m_tangents;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector3D>& MeshGeometry::GetBinormals() const {
|
||||
return binormals;
|
||||
return m_binormals;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<unsigned int>& MeshGeometry::GetFaceIndexCounts() const {
|
||||
return faces;
|
||||
return m_faces;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<aiVector2D>& MeshGeometry::GetTextureCoords( unsigned int index ) const {
|
||||
static const std::vector<aiVector2D> empty;
|
||||
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : uvs[ index ];
|
||||
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : m_uvs[ index ];
|
||||
}
|
||||
|
||||
std::string MeshGeometry::GetTextureCoordChannelName( unsigned int index ) const {
|
||||
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? "" : uvNames[ index ];
|
||||
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? "" : m_uvNames[ index ];
|
||||
}
|
||||
|
||||
const std::vector<aiColor4D>& MeshGeometry::GetVertexColors( unsigned int index ) const {
|
||||
static const std::vector<aiColor4D> empty;
|
||||
return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : colors[ index ];
|
||||
return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : m_colors[ index ];
|
||||
}
|
||||
|
||||
const MatIndexArray& MeshGeometry::GetMaterialIndices() const {
|
||||
return materials;
|
||||
return m_materials;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const unsigned int* MeshGeometry::ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const {
|
||||
if ( in_index >= mapping_counts.size() ) {
|
||||
if ( in_index >= m_mapping_counts.size() ) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ai_assert( mapping_counts.size() == mapping_offsets.size() );
|
||||
count = mapping_counts[ in_index ];
|
||||
ai_assert( m_mapping_counts.size() == m_mapping_offsets.size() );
|
||||
count = m_mapping_counts[ in_index ];
|
||||
|
||||
ai_assert( count != 0 );
|
||||
ai_assert( mapping_offsets[ in_index ] + count <= mappings.size() );
|
||||
// ai_assert( count != 0 );
|
||||
ai_assert( m_mapping_offsets[ in_index ] + count <= m_mappings.size() );
|
||||
|
||||
return &mappings[ mapping_offsets[ in_index ] ];
|
||||
return &m_mappings[ m_mapping_offsets[ in_index ] ];
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int MeshGeometry::FaceForVertexIndex( unsigned int in_index ) const {
|
||||
ai_assert( in_index < vertices.size() );
|
||||
ai_assert( in_index < m_vertices.size() );
|
||||
|
||||
// in the current conversion pattern this will only be needed if
|
||||
// weights are present, so no need to always pre-compute this table
|
||||
if ( facesVertexStartIndices.empty() ) {
|
||||
facesVertexStartIndices.resize( faces.size() + 1, 0 );
|
||||
if ( m_facesVertexStartIndices.empty() ) {
|
||||
m_facesVertexStartIndices.resize( m_faces.size() + 1, 0 );
|
||||
|
||||
std::partial_sum( faces.begin(), faces.end(), facesVertexStartIndices.begin() + 1 );
|
||||
facesVertexStartIndices.pop_back();
|
||||
std::partial_sum( m_faces.begin(), m_faces.end(), m_facesVertexStartIndices.begin() + 1 );
|
||||
m_facesVertexStartIndices.pop_back();
|
||||
}
|
||||
|
||||
ai_assert( facesVertexStartIndices.size() == faces.size() );
|
||||
ai_assert( m_facesVertexStartIndices.size() == m_faces.size() );
|
||||
const std::vector<unsigned int>::iterator it = std::upper_bound(
|
||||
facesVertexStartIndices.begin(),
|
||||
facesVertexStartIndices.end(),
|
||||
m_facesVertexStartIndices.begin(),
|
||||
m_facesVertexStartIndices.end(),
|
||||
in_index
|
||||
);
|
||||
|
||||
return static_cast< unsigned int >( std::distance( facesVertexStartIndices.begin(), it - 1 ) );
|
||||
return static_cast< unsigned int >( std::distance( m_facesVertexStartIndices.begin(), it - 1 ) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -327,18 +327,18 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
|
|||
}
|
||||
|
||||
const Element* Name = source["Name"];
|
||||
uvNames[index] = "";
|
||||
m_uvNames[index] = "";
|
||||
if(Name) {
|
||||
uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
|
||||
m_uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
|
||||
}
|
||||
|
||||
ReadVertexDataUV(uvs[index],source,
|
||||
ReadVertexDataUV(m_uvs[index],source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementMaterial") {
|
||||
if (materials.size() > 0) {
|
||||
if (m_materials.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional material layer");
|
||||
return;
|
||||
}
|
||||
|
@ -362,37 +362,37 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
|
|||
return;
|
||||
}
|
||||
|
||||
std::swap(temp_materials, materials);
|
||||
std::swap(temp_materials, m_materials);
|
||||
}
|
||||
else if (type == "LayerElementNormal") {
|
||||
if (normals.size() > 0) {
|
||||
if (m_normals.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional normal layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataNormals(normals,source,
|
||||
ReadVertexDataNormals(m_normals,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementTangent") {
|
||||
if (tangents.size() > 0) {
|
||||
if (m_tangents.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional tangent layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataTangents(tangents,source,
|
||||
ReadVertexDataTangents(m_tangents,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
}
|
||||
else if (type == "LayerElementBinormal") {
|
||||
if (binormals.size() > 0) {
|
||||
if (m_binormals.size() > 0) {
|
||||
FBXImporter::LogError("ignoring additional binormal layer");
|
||||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataBinormals(binormals,source,
|
||||
ReadVertexDataBinormals(m_binormals,source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
|
@ -404,7 +404,7 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
|
|||
return;
|
||||
}
|
||||
|
||||
ReadVertexDataColors(colors[index],source,
|
||||
ReadVertexDataColors(m_colors[index],source,
|
||||
MappingInformationType,
|
||||
ReferenceInformationType
|
||||
);
|
||||
|
@ -515,10 +515,10 @@ void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, c
|
|||
ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Normals",
|
||||
"NormalsIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
|
||||
|
@ -530,10 +530,10 @@ void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope
|
|||
ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"UV",
|
||||
"UVIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
|
||||
|
@ -545,10 +545,10 @@ void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, cons
|
|||
ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
|
||||
"Colors",
|
||||
"ColorIndex",
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -564,10 +564,10 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
|
|||
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
strIdx,
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -583,10 +583,10 @@ void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_ou
|
|||
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
strIdx,
|
||||
vertices.size(),
|
||||
mapping_counts,
|
||||
mapping_offsets,
|
||||
mappings);
|
||||
m_vertices.size(),
|
||||
m_mapping_counts,
|
||||
m_mapping_offsets,
|
||||
m_mappings);
|
||||
}
|
||||
|
||||
|
||||
|
@ -595,7 +595,7 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const size_t face_count = faces.size();
|
||||
const size_t face_count = m_faces.size();
|
||||
ai_assert(face_count);
|
||||
|
||||
// materials are handled separately. First of all, they are assigned per-face
|
||||
|
@ -614,10 +614,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
|||
materials_out.clear();
|
||||
}
|
||||
|
||||
materials.assign(vertices.size(),materials_out[0]);
|
||||
m_materials.assign(m_vertices.size(),materials_out[0]);
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
materials.resize(face_count);
|
||||
m_materials.resize(face_count);
|
||||
|
||||
if(materials_out.size() != face_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
|
|
|
@ -156,21 +156,21 @@ private:
|
|||
|
||||
private:
|
||||
// cached data arrays
|
||||
MatIndexArray materials;
|
||||
std::vector<aiVector3D> vertices;
|
||||
std::vector<unsigned int> faces;
|
||||
mutable std::vector<unsigned int> facesVertexStartIndices;
|
||||
std::vector<aiVector3D> tangents;
|
||||
std::vector<aiVector3D> binormals;
|
||||
std::vector<aiVector3D> normals;
|
||||
MatIndexArray m_materials;
|
||||
std::vector<aiVector3D> m_vertices;
|
||||
std::vector<unsigned int> m_faces;
|
||||
mutable std::vector<unsigned int> m_facesVertexStartIndices;
|
||||
std::vector<aiVector3D> m_tangents;
|
||||
std::vector<aiVector3D> m_binormals;
|
||||
std::vector<aiVector3D> m_normals;
|
||||
|
||||
std::string uvNames[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
||||
std::vector<aiVector2D> uvs[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
||||
std::vector<aiColor4D> colors[ AI_MAX_NUMBER_OF_COLOR_SETS ];
|
||||
std::string m_uvNames[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
||||
std::vector<aiVector2D> m_uvs[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
||||
std::vector<aiColor4D> m_colors[ AI_MAX_NUMBER_OF_COLOR_SETS ];
|
||||
|
||||
std::vector<unsigned int> mapping_counts;
|
||||
std::vector<unsigned int> mapping_offsets;
|
||||
std::vector<unsigned int> mappings;
|
||||
std::vector<unsigned int> m_mapping_counts;
|
||||
std::vector<unsigned int> m_mapping_offsets;
|
||||
std::vector<unsigned int> m_mappings;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue