jaefunk
e02d51ec24
add ifndef guard for resolve to fails to compile
2022-03-11 10:51:13 +09:00
youkeyao
ad766cb738
update the calculation and orthogonalization for bitangent
2022-02-20 17:15:11 +08:00
Kim Kulling
76a7614c4b
Adapt ai_epsilon to code
2022-02-16 20:07:27 +01:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
IOhannes m zmölnig
9a7ee0ac14
Throw a DeadlyImportError rather than an assertion if all materials are redundant and thus removed
...
Closes: https://github.com/assimp/assimp/issues/4224
Closes: https://github.com/assimp/assimp/issues/4225
2021-12-07 12:35:15 +01:00
freizhang
6e6807ee6c
Verbose processor bone weight count fix
2021-11-13 11:56:15 +08:00
Kim Kulling
791cb195be
Merge branch 'master' into x3d_pugi_migration_artenuvielle
2021-10-20 21:14:43 +02:00
Kim Kulling
a82dc887fc
Merge branch 'master' into x3d_pugi_migration_artenuvielle
2021-10-14 09:27:07 +02:00
IOhannes m zmölnig
3b8126d26a
Fix spelling mistake
2021-10-08 08:48:01 +02:00
Davide Pizzolotto
ae951fbef9
Fix aiString length in aiProcess_EmbedTextures
2021-10-03 00:41:09 +02:00
Artenuvielle
c7e9c6580a
Merge branch 'master' into x3d_pugi_migration_artenuvielle
2021-09-12 11:45:00 +02:00
René Martin
3001d88172
Merge branch 'master' into x3d_pugi_migration
2021-09-07 15:04:08 +02:00
Kim Kulling
768024d5a0
Merge branch 'master' into master
2021-09-07 11:39:34 +02:00
Madrich
9b535d1c15
Fix Double Precision errors/warnings
2021-08-31 12:59:31 +02:00
Max Vollmer (Microsoft Havok)
51f294c587
Fixes issues our internal compliance and code quality tool found:
...
* Adds nullptr checks and asserts to protect certain code paths
* Fixes wrong integer type in a printf call
* Adds const to const values
* Prevents integer overflow with explicit casts
2021-08-30 14:59:17 +01:00
Krishty
758116b083
removed trailing spaces and tabs from source and text
...
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Aaron Gokaslan
94c3abd841
Apply various performance fixes from clang-tidy
2021-06-22 12:27:15 -04:00
Kim Kulling
a34b9d1c95
Fix review findings
2021-06-16 11:21:31 +02:00
Hill Ma
af748755e1
Fix issue #2873
2021-06-15 13:20:12 -07:00
Kim Kulling
d33cf1dc0c
Merge branch 'master' into x3d_pugi_migration
2021-06-06 16:06:08 +02:00
Malcolm Tyrrell
4ec01cfdcd
Improve use of logging
2021-05-13 12:05:31 +01:00
Malcolm Tyrrell
5cd3bdd5c2
No need to distinguish formatting log functions.
2021-05-13 10:25:27 +01:00
Malcolm Tyrrell
89584c167a
Log debug
2021-05-13 09:56:42 +01:00
Malcolm Tyrrell
ca698c3e49
Log error
2021-05-13 09:36:42 +01:00
Kim Kulling
25cf5dd487
Merge branch 'master' into mRootNode_mTransformation
2021-05-06 21:40:03 +02:00
Kim Kulling
350f2ea1d3
Fix build and merged master.
2021-05-06 21:36:25 +02:00
Kim Kulling
52228a93f8
Fix X3DGeohelper.
2021-05-06 21:07:38 +02:00
Kim Kulling
e120544978
Merge branch 'master' into fixGenNormals
2021-05-06 17:28:37 +02:00
Kim Kulling
0b92abe9b4
Merge branch 'master' into empty-string-style
2021-04-30 00:54:57 +02:00
Garux
3717e66fae
consider aiProcess_FlipWindingOrder in aiProcess_GenNormals & aiProcess_GenSmoothNormals
2021-04-29 20:52:06 +03:00
Garux
ebf5ef9a4b
consider pScene->mRootNode->mTransformation set by some importers while using AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION
2021-04-29 20:43:37 +03:00
Max Vollmer (Microsoft Havok)
44dc08f128
Remove GLTF tag, postprocessing is format independent
2021-04-21 16:20:58 +01:00
Max Vollmer (Microsoft Havok)
746d5cf964
* Throw instead of assert on invalid file input
...
* Check JSON object type before accessing members
* Ensure samplers input and output references are set before accessing them
2021-04-21 16:17:03 +01:00
Krishty
f761dc72f4
style fix - initializing and assigning empty std::string properly
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std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.
With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Clement JACOB
e66232d8c3
Merge branch 'master' into feature/gltf_fb_ngon_encoding
2021-04-07 13:54:31 +02:00
Kim Kulling
cdb6a62cdb
Merge branch 'master' into issue_3678
2021-04-03 10:27:07 +02:00
Kim Kulling
da0543972b
Fix parsing for AMF-Files.
2021-04-03 10:25:03 +02:00
Clement Jacob
fc2c12ad6a
Fixing encoding when lines and points are encountered
2021-03-30 09:58:28 +02:00
Clement Jacob
fc0cf2ea8d
NGON encoding triangles only
2021-03-30 09:19:50 +02:00
Clement Jacob
2e90fed527
Refactoring and fixing remaining issues in triangulation process
2021-03-30 09:10:50 +02:00
Clement Jacob
596001c89c
Refactoring the extension
2021-03-30 09:10:50 +02:00
Clement Jacob
81019d5e58
Fixing quad encoding
2021-03-30 09:10:50 +02:00
Clement Jacob
6d1a0c6054
Adding quad proper handling
2021-03-30 09:10:50 +02:00
Clement Jacob
8e589221d7
[gltf2-exporter] Adding FB_ngon_encoding support
2021-03-30 09:10:50 +02:00
Kim Kulling
f5ed217409
Merge branch 'master' into msvc2019fix
2021-03-12 15:49:41 +01:00
Kim Kulling
6c89631581
closes https://github.com/assimp/assimp/issues/3678 : ensure lowercase
2021-03-09 21:08:28 +01:00
Andy Shaw
2576c8c3a6
Compile fix for MSVC 2019
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Small is seen as a type with some options so this fixes the errors starting with:
code\PostProcessing\ComputeUVMappingProcess.cpp(125): error C2632: 'int' followed by 'char' is illegal
2021-03-04 08:04:19 +01:00
Kim Kulling
c669c8f1eb
Merge branch 'master' into update_copyrights
2021-02-28 12:18:41 +01:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Kim Kulling
aa6f983920
Remove buggy assert
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- Remove assertion test for empty nodestacks when no meshes are in the node. Just return from the function.
- closes https://github.com/assimp/assimp/issues/3664
2021-02-25 14:01:18 +01:00
Bart Sekura
5f50e42535
added missing return
2021-01-23 09:56:35 +09:00
Bart Sekura
f8c512acd7
changed morph anim error to warning when validating
2021-01-23 09:52:46 +09:00
Inho Lee
4e5b25cd81
Keep AnimMesh data during the SortByPTypeProcess
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A Postprocessing step, SortByPTypeProcess, can rebuild Mesh data,
but it does not handle AnimMesh.
This patch helps to rebuild appropriate AnimMeshes for the Mesh.
2020-12-16 19:19:30 +01:00
Oleg Bogdanov
4d4a3c42f6
Fix for 3489 | Preserve morph targets when splitting by bone count
2020-11-28 10:01:50 -08:00
Malcolm Tyrrell
d9b90f714a
Fix typo
2020-11-16 11:06:39 +00:00
Kim Kulling
0d5e5790cb
Fix findings.
2020-11-14 12:44:49 +01:00
Malcolm Tyrrell
3deae8760c
Optimize FindDegenerates so it doesn't explode
2020-11-02 14:43:35 +00:00
Malcolm Tyrrell
b7c789da67
Stop concatenating std::strings. Use formatter.
2020-08-18 17:35:08 +01:00
Kim Kulling
b94183376c
Fix possible overflow in new.
2020-08-05 17:56:44 +02:00
Malcolm Tyrrell
51150cb3df
Ensure asserts are defined where expected.
2020-07-02 14:53:29 +01:00
Hill Ma
30f09e9fc0
Fix build when ASSIMP_DOUBLE_PRECISION is on.
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Tested:
$ cmake -DASSIMP_DOUBLE_PRECISION=1 -DASSIMP_BUILD_MDL_IMPORTER=0 ..; make
The MDL importer is disabled due to the fact that there is some float-only code
in MDL. This also means bin/assimp and bin/unit would not link successfully with
the above build flags.
2020-06-28 17:36:21 -07:00
Kim Kulling
ba6af9ff98
Merge branch 'master' into FindInvalidData
2020-06-25 16:41:24 +02:00
Kim Kulling
6205af4efb
replace NULL and avoid ai_assert with more than 2 tests.
2020-06-23 21:05:42 +02:00
Ryan Styrczula
5717ea466f
FindInvalidDataProcess: Mark removed meshes as "out"
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There's a code path where an input scene only has a single mesh.
In this case, if ProcessMesh returns 2, we delete the mesh and move on
with the postprocessing. UpdateMeshReferences is not called and so the
deleted mesh is left dangling in nodes.
In a later step (SplitMesh in my testing), it then tries to deference a
null pointer and we explode.
With `out = true`, we can now hit the DeadlyImportError instead of a
segfault.
2020-06-22 17:24:16 -04:00
Kota Iguchi
6acaaee80f
Check invalid vertex id for bone weight
2020-06-20 15:27:28 +09:00
Kim Kulling
ecfca1d5c5
Merge branch 'master' into verboseLogging
2020-05-21 18:30:52 +02:00
Ryan Styrczula
c4055d04b4
Fix double free caused in FindInvalidDataProcess
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In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Malcolm Tyrrell
87a7662bee
More thinks using VERBOSE_DEBUG
2020-05-18 11:45:00 +01:00
Malcolm Tyrrell
90cdbd9d9a
Fix ups
2020-05-15 17:46:50 +01:00
Malcolm Tyrrell
e11d78596f
Use verbose debug logging in certain places
2020-05-15 17:26:17 +01:00
Kim Kulling
89a865ce19
Merge branch 'master' into master
2020-05-06 22:07:39 +02:00
kkulling
4e16716924
Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting
2020-05-05 10:17:52 +02:00
Kim Kulling
638df2ceac
Merge branch 'master' into master
2020-04-25 12:07:06 +02:00
Kim Kulling
c36b028412
fix type error for template deduction.
2020-04-21 16:39:18 +02:00
Alexey Medvedev
53990ffa42
Check for existed bone
2020-03-31 14:18:51 -07:00
Alexey Medvedev
3ef46b0edd
Weights and bones count checks
2020-03-30 16:56:33 -07:00
Alexey Medvedev
5e93b9ea8b
Fixed bone splitting with excessive amount of bones with 0 weight
2020-03-30 12:42:32 -07:00
napina
bb4bcb442a
Merge branch 'master' of https://github.com/assimp/assimp
2020-03-23 10:35:06 +02:00
napina
f0243cc7f3
Changed AI_LMW_MAX_WEIGHTS*2 to 8 which is same thing.
2020-03-22 15:58:12 +02:00
napina
d5d30c898b
Optimized LimitBoneWeightsProcess. Added SmallVector to reduce heap allocations. Simplified algorithm and removed unnecessary copying.
2020-03-22 12:47:42 +02:00
Aaron Franke
1529f9518f
Make file formatting comply with POSIX and Unix standards
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UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 02:34:12 -04:00
Kim Kulling
856ca9f2dd
Fix static-code findings,
2020-03-15 12:16:17 +01:00
Kim Kulling
976091a6f6
ix compiler warning for pragma statements.
2020-03-15 11:47:05 +01:00
Kim Kulling
4210318a34
Merge branch 'master' into enable_vs_warning_all
2020-03-15 10:19:49 +01:00
kimkulling
f3b6b78d4d
small refactorings.
2020-03-09 10:55:32 +01:00
Kim Kulling
920535165d
next fixed warnings
2020-03-01 13:15:45 +01:00
iamAdrianIusca
a5524ffcd9
more changes
2020-02-18 19:02:14 +02:00
Kim Kulling
6e13381bdb
next warnings.
2020-02-18 14:41:19 +01:00
Kim Kulling
22118dff1d
Merge branch 'master' into enable_vs_warning_all
2020-02-16 15:37:48 +01:00
Kim Kulling
c2bfbdacf4
fix more warnings.
2020-02-16 15:37:20 +01:00
Marc-Antoine Lortie
50334086cf
Added missing texture types when searching for invalid textures.
2020-02-11 11:42:13 -05:00
Kim Kulling
8fd053315c
Update ArmaturePopulate.cpp
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- Introduce tabs width of 4.
- Add missing brackets
- Use c++ comment blocks
2020-02-09 11:14:42 +01:00
Kim Kulling
407c550240
Merge branch 'master' into master
2020-02-09 11:05:35 +01:00
Marc-Antoine Lortie
8c09cd2ef3
Fixed TextureTypeToString defined multiple times.
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- Moved TextureTypeToString to it's own file.
- Added new file to CMakeLists.txt.
- Added 6 missing values in TextureTypeToString.
- Added 6 missing aiTextureType enum values in assimp_cmd/Info.cpp.
2020-02-06 13:19:01 -05:00
Frooxius
29603128f4
Fixed invalid armature node population when there's mesh on a node with the same name as the bone
2020-02-06 10:28:38 +01:00
Kim Kulling
6c95ee145c
Merge branch 'master' into kimkulling-patch-1
2020-01-29 14:37:32 +01:00
Marc-Antoine Lortie
770c822621
Updated places to achFormatHint referencing array size.
2020-01-23 15:26:49 -05:00
Marc-Antoine Lortie
4e7e47bd43
Updated copyright dates.
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Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".
Changed copyright end year to 2020 in LICENCE.rtf.
Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
2020-01-20 08:53:12 -05:00
Kim Kulling
625357685c
Update EmbedTexturesProcess.cpp
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closes https://github.com/assimp/assimp/issues/2874 : fix leaked texture buffer.
2020-01-09 22:04:46 +01:00
RichardTea
9cabeddf4f
Odd Negative Scale: PretransformVertices
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PretransformVertices postprocessing now reverses face order when transform is mirroring.
Fixes flip to backfacing in models that mirrored some nodes.
(Odd count of negative scale components, negative determinant)
2019-12-09 11:07:13 +00:00