Alexander Gessler
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8d5b78c035
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- fbx: 32 bit build fixes.
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2012-08-10 23:26:49 +02:00 |
Alexander Gessler
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315285faf0
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- fbx: refactor parsing code, move all parsing stuff to FBXParser.cpp. Parsing errors now carry the prefix "FBX-Parser".
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2012-08-10 23:24:58 +02:00 |
Alexander Gessler
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ef0dcaaea2
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- fbx: refactor, move DOM utility functions to separate unit.
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2012-08-10 23:02:38 +02:00 |
Alexander Gessler
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ffbac847ef
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- fbx: add DOM classes for light and camera node attachments. Devise a new macro-based system to easily define dynamic fbx properties.
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2012-08-10 22:58:54 +02:00 |
Alexander Gessler
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c126cfa1ff
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- fbx: rework material reading to support negative indices (these will be assigned a default material).
- fbx: fix uninitialized variable.
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2012-08-10 22:33:57 +02:00 |
Alexander Gessler
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729e98fef0
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+ fbx: Parser::IsBinary(), Document::IsBinary()
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2012-08-10 21:39:47 +02:00 |
Alexander Gessler
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49cfcf4c07
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- fbx: add binary support to the various ReadXXX parsing utilities.
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2012-08-10 11:06:59 +02:00 |
Alexander Gessler
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10fac9bcd8
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- fbx: finished binary tokenizer. Now correctly skips over compressed data arrays.
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2012-08-10 10:47:50 +02:00 |
Alexander Gessler
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79369507c9
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- add binary fbx test files (models/Collada converted to FBX).
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2012-08-09 02:11:37 +02:00 |
Alexander Gessler
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5250240ed6
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- fbx: format fixes.
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2012-08-09 02:10:13 +02:00 |
Alexander Gessler
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24ce9495fd
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- fbx: add binary reading draft. Started from scratch after my first attempt had design flaws. The binary reader now sits on the lexer stage (really) and generates a (fake) token sequence similar to the text lexer's output - this means most parsing code can go unaffected.
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2012-08-09 02:08:12 +02:00 |
Alexander Gessler
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3899fc5257
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- fbx: bone bind matrix now includes mesh world transformation.
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2012-07-27 22:36:40 +02:00 |
Alexander Gessler
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d5d6df36e3
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- fbx: fix rotation order and a whole bunch of related problems.
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2012-07-27 21:09:45 +02:00 |
Alexander Gessler
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4c58328c98
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- fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!).
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2012-07-27 19:41:14 +02:00 |
Alexander Gessler
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6efe9517f0
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- fbx: forgot child links in transformation chains.
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2012-07-27 19:29:57 +02:00 |
Alexander Gessler
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4aac334358
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- fbx: bugfix node chain generation, was omitting some nodes.
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2012-07-27 19:20:05 +02:00 |
Alexander Gessler
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54be52ea28
|
- fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage).
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2012-07-27 18:45:02 +02:00 |
Alexander Gessler
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0d2cb96092
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- fbx: re-enable FixNodeName(), forgot that a commit ago.
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2012-07-27 17:58:34 +02:00 |
Alexander Gessler
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bb8e8c6673
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- fbx: ignore IKEffector nodes.
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2012-07-27 17:57:30 +02:00 |
Alexander Gessler
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44259f0c23
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- fbx: fix small typo with big effect.
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2012-07-27 17:57:19 +02:00 |
Alexander Gessler
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bead86a830
|
- fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose.
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2012-07-27 16:18:47 +02:00 |
Alexander Gessler
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80e7e18e28
|
- fbx: refactor animation code.
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2012-07-27 15:53:17 +02:00 |
Alexander Gessler
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ffd084a7a7
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- fbx: generate inverse nodeanim channels for pivots.
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2012-07-27 15:42:06 +02:00 |
Alexander Gessler
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3c37c8e7da
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- fbx: generate node anims for complex transformation chains with pivots and offsets.
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2012-07-27 15:31:02 +02:00 |
Alexander Gessler
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94e1e78c55
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- fbx: work on converting animations for complex transformation chains (i.e. chains that contain pivots and offsets). (WIP)
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2012-07-27 04:55:56 +02:00 |
Alexander Gessler
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7f082e0aae
|
- fbx: revamp transformation code to support rotation/scaling pivots and offsets. The information is encoded in additional nodes in the scene hierarchy, which are tagged with a special naming scheme to make them easy for users to identify and map to their systems.
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2012-07-27 03:00:16 +02:00 |
Alexander Gessler
|
23c62f07f7
|
- fbx: fix memleak in exception cases.
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2012-07-27 01:49:02 +02:00 |
Alexander Gessler
|
916947327f
|
- fbx: fix weight conversion for multi-mesh geometry.
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2012-07-27 00:50:58 +02:00 |
Alexander Gessler
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f230ac2f60
|
- fbx: further work and bugfixes on deformer conversion.
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2012-07-26 23:45:07 +02:00 |
Alexander Gessler
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d194c83ed8
|
- fbx: bugfix Model -> Cluster connections.
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2012-07-26 22:58:48 +02:00 |
Alexander Gessler
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3e3eb6fb7c
|
- fbx: permit empty deformers.
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2012-07-26 22:57:52 +02:00 |
Alexander Gessler
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666f2776d7
|
- fbx: convert fbx deformers to assimp bones.
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2012-07-26 22:53:31 +02:00 |
Alexander Gessler
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05ec3c2e90
|
- fbx: read Geometry -> Skin and Model -> Cluster connections. Improve logging, some refactoring.
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2012-07-26 19:13:19 +02:00 |
Alexander Gessler
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06acead438
|
- fbx: read deformers (Skin and Cluster).
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2012-07-26 18:05:24 +02:00 |
Alexander Gessler
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8d1db6229c
|
- fbx: drop empty animation stacks to pass assimp validation.
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2012-07-26 04:13:16 +02:00 |
Alexander Gessler
|
6ea67963ba
|
- fbx: fix parsing of CameraSwitcher.CameraIndexName.
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2012-07-26 04:07:29 +02:00 |
Alexander Gessler
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44606a1e53
|
- fbx: fix 64 bit compile warning.
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2012-07-26 04:04:29 +02:00 |
Alexander Gessler
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c882ef841f
|
- fbx: fix boost compile error.
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2012-07-26 04:03:55 +02:00 |
Alexander Gessler
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d5c05c7d84
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- fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
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2012-07-26 03:58:42 +02:00 |
Alexander Gessler
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cab713b4c5
|
- fbx: attach node attachments to their nodes.
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2012-07-26 03:45:37 +02:00 |
Alexander Gessler
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b66dfc85e1
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- fbx: read NodeAttribute and Camera.
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2012-07-26 03:42:02 +02:00 |
Alexander Gessler
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38be981151
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- set aiNodeAnim.mNodeName
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2012-07-26 03:11:14 +02:00 |
Alexander Gessler
|
acdd0bfcb3
|
- fix animation selection combobox in assimpview.
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2012-07-26 03:01:08 +02:00 |
Alexander Gessler
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776d8e339b
|
Merge branch 'master' of https://github.com/assimp/assimp
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2012-07-24 03:30:47 +02:00 |
aramis_acg
|
8eb6e077d3
|
- fix typo on test/CMakeLists.txt
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1295 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
|
2012-07-24 01:04:45 +00:00 |
Alexander Gessler
|
8747614e89
|
- fbx: ensure node names are converted consistently and with no ambiguity.
|
2012-07-22 02:12:38 +02:00 |
Alexander Gessler
|
29057096fd
|
- add extra check whether the keyframes are well-ordered.
|
2012-07-22 01:23:23 +02:00 |
Alexander Gessler
|
5ff8c90a35
|
- fbx: set animation duration.
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2012-07-21 23:48:52 +02:00 |
Alexander Gessler
|
f617e766b1
|
- fbx: add "strict" import mode (only accept 2012,2013 files).
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2012-07-21 23:08:48 +02:00 |
Alexander Gessler
|
b7456307dd
|
- fbx: fix "could not read property name" warn message.
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2012-07-21 22:45:23 +02:00 |