Commit Graph

100 Commits (71a87b653cd4b5671104fe49e2e38cf5dd4d8675)

Author SHA1 Message Date
Malcolm Tyrrell 471d2acc92 Improvements & style 2020-12-03 11:17:45 +00:00
Malcolm Tyrrell 19af3f0d31 Swap the meaning using the out_mat property. 2020-12-02 16:59:29 +00:00
Malcolm Tyrrell f7be3048de New 3ds Max PBR Materials in FBX 2020-12-01 12:05:42 +00:00
Kim Kulling 88be8ec698
Merge branch 'master' into fbxExceptionSafety 2020-11-27 21:49:58 +01:00
Malcolm Tyrrell 149b8d1fd1 Don't need operator< either. 2020-11-27 14:26:51 +00:00
Malcolm Tyrrell 14f79caf41 textures_converted keys can just be pointers 2020-11-26 16:29:37 +00:00
Malcolm Tyrrell 885a196c74 Unsigned 2020-11-19 16:30:44 +00:00
Neil Clifford 7b59cc297e FBXParser.cpp - handle buffer over-read cases correctly 2020-11-19 12:20:06 +00:00
Malcolm Tyrrell c00153089a Neater construction 2020-11-17 10:45:10 +00:00
Malcolm Tyrrell 213a9f9d55 First pass at PotentialNode 2020-11-17 10:39:03 +00:00
Malcolm Tyrrell 3221522f95 Prevent crash with malformed texture reference 2020-11-16 17:29:19 +00:00
Kim Kulling 8c135f779e
Merge branch 'master' into readFbxWeightsInConfig 2020-10-28 20:38:29 +01:00
Kim Kulling aee2e9a87d
Merge branch 'master' into patch-1 2020-10-25 20:35:06 +01:00
#Momo b168d8f441
replaced data with taking address of first element
oops, seems like `data()` returns `char*` only since C++17. Replaced with taking address of first string element
2020-10-21 23:41:33 +03:00
#Momo 7781fe5781
MSVC crash workaround
I do not know why, but the following line causes crash if assimp was compiled using MSVC with RelWithDebInfo configuration:
`std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);`
replacing `shading.begin()` with `shading.data()` fixes this issue.
2020-10-21 23:21:50 +03:00
Malcolm Tyrrell a2cd5619b4
Merge branch 'master' into readFbxWeightsInConfig 2020-10-19 10:16:02 +01:00
Malcolm Tyrrell 0363c18f1f Read weights 2020-10-15 10:07:24 +01:00
Kim Kulling 636f28965f
Merge branch 'master' into fbxReportAssetIssuesProperly 2020-10-11 18:13:43 +02:00
Sahin Serdar Kocdemir eb9928e029
fix for fbx files using stringray materials; 2020-10-09 07:28:15 +01:00
Malcolm Tyrrell 4bdaf20b70 Add comment. 2020-10-05 14:23:42 +01:00
Malcolm Tyrrell 585fb89154 Make an assert a DeadlyImportError. 2020-10-02 15:25:16 +01:00
Kim Kulling 23defc275a
Merge branch 'master' into makeInternalErrorsAccessible 2020-09-14 08:36:13 +02:00
Joshua Hyatt 638499a278 Replace unique_ptr and add custom deleter 2020-09-01 10:30:31 -06:00
Joshua Hyatt dcf9a7b2d8 Conform variable names to code standards 2020-08-29 23:58:31 -06:00
Joshua Hyatt 953e976de6 Close stream when finished 2020-08-29 23:56:50 -06:00
Joshua Hyatt cc2613f264 Replace unique_ptr with raw pointer 2020-08-29 23:06:33 -06:00
Malcolm Tyrrell 6c2ceb55f8 Simplify some FBX error code. 2020-08-19 17:20:57 +01:00
Malcolm Tyrrell b7c789da67 Stop concatenating std::strings. Use formatter. 2020-08-18 17:35:08 +01:00
Kim Kulling 008e551f8e
Merge branch 'master' into fbxVersionCheck 2020-07-31 14:33:21 +02:00
Malcolm Tyrrell 0282f358a4 Remove unneeded check. 2020-07-31 12:40:17 +01:00
Malcolm Tyrrell 301bae3967 Improve message 2020-07-30 16:37:41 +01:00
Malcolm Tyrrell eaf0587dd8 FBX Version/Size Check 2020-07-30 14:56:01 +01:00
Ryan Styrczula 3170c3d15c FBXExport: Fix crash if scene->mMetaData is null 2020-07-30 09:21:43 -04:00
Ryan Styrczula 0c2f7a119c FBXExporter: Forgot WritePropColor defaultValue 2020-07-13 13:56:06 -04:00
Ryan Styrczula 6619ec8253 FBXExporter: Use scene metadata for global settings
Models with non-standard axes and scale are not imported and exported
correctly if the input metadata is ignored.
2020-07-13 13:56:06 -04:00
Kim Kulling 78d0b81b6c
Merge branch 'master' into patch-1 2020-07-12 18:54:34 +02:00
Kim Kulling b7b38c2282
Merge branch 'master' into patch-2 2020-06-25 16:52:40 +02:00
Kim Kulling 6205af4efb replace NULL and avoid ai_assert with more than 2 tests. 2020-06-23 21:05:42 +02:00
Filip Lundgren 2006286528
Fix Maya PBR & stingray texture detection 2020-06-22 23:14:16 +02:00
Filip Lundgren ba09e1ef94
Fix Blender .fbx metalness detection 2020-06-21 23:56:11 +02:00
Yingying Wang 26421aebc9 support channel name in blendshape name 2020-06-08 13:33:16 -07:00
Malcolm Tyrrell 14692368d5 Same for LogDebug -> LogVerboseDebug 2020-05-18 11:55:14 +01:00
Malcolm Tyrrell d70685d37f Fix typo 2020-05-15 17:50:48 +01:00
Malcolm Tyrrell 90cdbd9d9a Fix ups 2020-05-15 17:46:50 +01:00
Malcolm Tyrrell 434c5e3d37 More verbose logging 2020-05-15 17:29:49 +01:00
Malcolm Tyrrell 2ffd1cb8db nits 2020-05-15 17:22:15 +01:00
Malcolm Tyrrell bcca3a0d79 No need for bespoke macros 2020-05-15 17:22:02 +01:00
Malcolm Tyrrell 6be0ce1ec9 Initial pass at adding logging 2020-05-15 17:21:45 +01:00
hoshiryu 3fdcd0861f Fix fbx rotation ; 2020-05-11 10:28:05 +02:00
Kim Kulling f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00