Kim Kulling
18531e3677
Next iteration for c++11 features.
2021-09-13 22:38:20 +02:00
Kim Kulling
bc0a2762df
Merge branch 'master' into master
2021-09-09 09:16:50 +02:00
Max Vollmer (Microsoft Havok)
51f294c587
Fixes issues our internal compliance and code quality tool found:
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* Adds nullptr checks and asserts to protect certain code paths
* Fixes wrong integer type in a printf call
* Adds const to const values
* Prevents integer overflow with explicit casts
2021-08-30 14:59:17 +01:00
kirillsurkov
5ca2cbb7ae
Fix MinGW build
2021-08-28 20:04:37 +03:00
Kim Kulling
eabfc05bbb
Handle empty keys
2021-08-27 10:41:25 +02:00
Kim Kulling
f3903e34a4
Merge branch 'master' into master
2021-08-18 07:32:16 +02:00
Max Vollmer (Microsoft Havok)
de2f5cf021
Crash fixes
2021-08-13 16:26:42 +01:00
Mykhailo Smoliakov
c3fcbfd2c1
Fix issue of incorrect reading of PBR properties such as base and emissive color in FBX
2021-08-11 08:54:34 +03:00
Krishty
758116b083
removed trailing spaces and tabs from source and text
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This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Hill Ma
aa883eda19
FBX: fix double precision build.
2021-07-15 11:54:55 -07:00
Kim Kulling
01930101c7
Merge branch 'master' into master
2021-06-29 20:45:09 +02:00
Aaron Gokaslan
8e3a159141
Merge branch 'master' into clang-tidy-perf-fixes
2021-06-23 10:10:28 -04:00
Pankaj Tyagi
6170c49155
Fixed:
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1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Kim Kulling
36815b014b
Update FBXExporter.h
2021-06-22 20:05:16 +02:00
Aaron Gokaslan
94c3abd841
Apply various performance fixes from clang-tidy
2021-06-22 12:27:15 -04:00
Kim Kulling
391d3195df
Merge branch 'master' into fbx-lights-export
2021-06-10 12:27:14 +02:00
Kim Kulling
c8510a1a82
Merge branch 'master' into fix-fbx-exporter2
2021-06-03 11:05:07 +02:00
Kim Kulling
b59db55b8c
Merge branch 'master' into less-string-bloat
2021-05-26 12:14:08 +02:00
Jean-François Verdon
f13515a391
Adding basic support for lights in FBX exporter
2021-05-23 19:12:21 +02:00
Kim Kulling
aeaa22cbbd
Merge branch 'master' into UVStreamNames
2021-05-23 14:37:28 +02:00
Kim Kulling
ac54fe41e2
Merge branch 'master' into PBRsupport
2021-05-23 13:23:06 +02:00
Jagoon
f96e3cde2d
Fix transform chain is applied twice
2021-05-23 00:06:05 +09:00
Jagoon
28e34878cb
Fix fbx exporter bug if root node contains meshes.
2021-05-22 23:20:34 +09:00
Malcolm Tyrrell
4ec01cfdcd
Improve use of logging
2021-05-13 12:05:31 +01:00
Malcolm Tyrrell
ad6f300b1d
Other LogAux functions
2021-05-13 10:43:28 +01:00
Malcolm Tyrrell
7abfd134b6
LogAux warn
2021-05-13 10:33:16 +01:00
Malcolm Tyrrell
5cd3bdd5c2
No need to distinguish formatting log functions.
2021-05-13 10:25:27 +01:00
Jason C
2925592c64
[assimp] Make sure ctype calls use unsigned char.
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Cast to unsigned char as required by C++ (see C++ **[cctype.cyn]** -> ISO C99 section 7.4, [see also](https://en.cppreference.com/w/cpp/string/byte/isspace )).
Addresses https://github.com/assimp/assimp/issues/3867 and then some.
2021-05-04 17:31:13 -04:00
Krishty
b57ce004f8
reduced FBX string bloat
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The FBX importer used two std::strings where string literals would have been sufficient.
2021-05-04 22:01:01 +02:00
Tom spot Callaway
f91b439f79
preserve UV Stream names in FBX files
2021-05-03 13:40:31 -04:00
Tom spot Callaway
e7211790fb
PBR material support
2021-05-03 13:27:52 -04:00
vfxgordon
9ae3e88f6c
Merge branch 'master' into fbxBlendshapes
2021-05-03 07:40:25 -07:00
Gordon Chapman
64da2a4315
Merge remote-tracking branch 'upstream/master' into fbxBlendshapes
2021-04-26 13:51:22 -07:00
Gordon Chapman
a5d0e99548
Fixed error in blendShapeChannel Weighting
2021-04-26 12:19:20 -07:00
Krishty
f761dc72f4
style fix - initializing and assigning empty std::string properly
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std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.
With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Hill Ma
4aa52b3af8
Flip the check on _MSC_VER for using TR1 containers.
2021-04-13 11:15:52 -07:00
Kim Kulling
cf4ef04a80
Merge branch 'master' into master
2021-04-07 20:58:40 +02:00
Gordon Chapman
3fd865b4bf
Added Blendshape Support to FBX Export
2021-03-24 18:10:03 -07:00
Urs Hanselmann
c0c7e6a0de
trim uvIndices to fix import of Cheetah3D generated fbx files
2021-03-12 14:48:38 +01:00
Urs Hanselmann
cc7e229c3c
disable size check
2021-03-12 08:55:11 +01:00
Kim Kulling
6c89631581
closes https://github.com/assimp/assimp/issues/3678 : ensure lowercase
2021-03-09 21:08:28 +01:00
Kim Kulling
9e8dbd0ca5
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
Kim Kulling
1e38f84c3a
fix typo
2021-01-27 09:40:19 +01:00
Kim Kulling
ac0f1f2cab
Update FBXMaterial.cpp
2021-01-27 09:37:35 +01:00
Kim Kulling
c02ad323a5
Fix VS compiler warning: convertig int to char
2021-01-27 09:22:59 +01:00
Kim Kulling
4471c36c08
Fix compiler bug for VS2019
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- Check https://developercommunity.visualstudio.com/content/problem/1223143/visual-studio-2019-c-program-crash-with-stdstring.html for more details
- closes https://github.com/assimp/assimp/issues/3572
2021-01-26 20:59:21 +01:00
Kim Kulling
77f9c2854a
Merge branch 'master' into fbx_tokenizer_fix
2020-12-25 21:44:26 +01:00
Inho Lee
b8bf1eac04
FBXConverter : Fix timescales of FBX animations
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FBX animations were recorded by framenumber, not by time.
This patch will change it as a base of milliseconds.
2020-12-16 15:02:46 +01:00
Max Vollmer
9d3c0081eb
Throw if property length is out of bounds
2020-12-14 16:49:04 +00:00
Kim Kulling
7dd0596010
Merge branch 'master' into 3dsMax2021PbrMaterials
2020-12-11 14:31:00 +01:00